When Purple Reigned: A 1985 Prince Concert Finds a New Life

Prince performs at the Forum in Inglewood, Calif., on Feb. 18, 1985. (AP)
Prince performs at the Forum in Inglewood, Calif., on Feb. 18, 1985. (AP)
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When Purple Reigned: A 1985 Prince Concert Finds a New Life

Prince performs at the Forum in Inglewood, Calif., on Feb. 18, 1985. (AP)
Prince performs at the Forum in Inglewood, Calif., on Feb. 18, 1985. (AP)

The first thing you hear is a familiar voice over the sound of thousands of screaming fans.

“Hello, Syracuse and the world. My name is Prince and I’ve come to play with you.”

The Purple One soon arrives, rising up through the stage — wearing an animal print jumpsuit with a ruffled white frock, a guitar slug across his back — as “Let’s Go Crazy” starts. “Dearly beloved, we are gathered here today...” he says.

It’s the electric beginning of a high-energy concert in upstate New York held more than three decades ago, reworked and re-released on video and audio capturing Prince & The Revolution at their peak.

“It was as amazing as I remember it was,” says Lisa Coleman, a Revolution member who was there that night singing and playing keys. Adds drummer Bobby Z: “The next generation needs to see this because this is what it was all about.”

The March 30, 1985, concert at the Carrier Dome in Syracuse, New York, included the songs “Delirious,” “1999,” “Little Red Corvette,” “Take Me Home,” “Let’s Pretend We’re Married,” “Computer Blue,” “When Doves Cry” and “I Would Die 4 U,” among others.

It closes with a sensual, knock-out “Purple Rain,” with Prince in a shimmering cloak delivering a solo that lasts several minutes and shows off an immensely talented guitarist.

“You can tell that he knows what he’s doing there — he is lighting up the world. He always played it like there was no tomorrow. But that one is especially moving,” says Bobby Z.

“Prince and The Revolution: Live” will be released June 3 in a variety of formats, including digital streaming platforms, a three-LP vinyl version, a two-CD version and a Blu-ray of the concert film.

There’s also a limited edition box set featuring three colored LPs, two CDs, the Blu-ray video, a 44-page book with never-before-seen photos of the Purple Rain Tour, and new liner notes penned by all five members of the Revolution.

“I was so proud of him and the band we put together and everything at that moment and the fact that it lives on and that this beautiful project is coming out is something special,” says Bobby Z, a Prince friend since they met in 1976. “That band is cooking like a freight train.”

Prince fans have another reason to be happy this summer: “Prince: The Immersive Experience” makes its worldwide debut on June 9 in Chicago. It offers visitors the chance to explore his wardrobe, music influences and hits.

The Syracuse concert came at the end of a 100-odd date tour and Prince and the band are by this time a tight and sleek machine, piggybacking off the wild success of the film “Purple Rain.”

“I do feel like it was a pearl amongst a really great necklace,” says Wendy Melvoin, a guitarist and singer in the Revolution. “The only difference was that it was being televised worldwide. And there was a bit more pressure on us to kind of up our game.”

Over the course of the performance, Prince makes several costume changes, jumps around the set’s scaffolding, strips down to just pants and necklaces, writhes suggestively in a bathtub and drives the crowd crazy with such lines as: “Do you want me?”

The gig was an early pay-per-view event and was nominated for a Grammy Award for best longform music video. The concert was later put out on VHS but the quality of the audio and visuals were poor.

“I’m really excited for a next generation of Prince fans to see what it was all about. He wasn’t, you know, just some average guy. This was a seriously talented, unbelievable dancer, singer, bandleader, showman, composer, musician. This was a one-in-a-billion individual,” says Bobby Z.

Melvoin says die-hard Prince fans may have already seen bootleg versions but hopes that the new album and film can inspire other artists.

“I think the people that I’d want to have see it are people that want to learn how to put on a really great show,” she says. “Other artists should see it.”

Melvoin and Coleman say they recently rewatched the two-hour concert and found themselves saying “wow!” periodically.

“We were sitting next to each other watching a big screen version of it, and we both had forgotten certain parts of it, and it was really quite something to behold,” says Melvoin. “I think one of the things that I said to Lisa was, ‘Jesus, we were really good!’”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.