Trolling and Safety Fears Plague Many Young Women Online, UK Study Finds

A woman shows a screen of her smartphone in Abuja, Nigeria September 21, 2020. (Reuters)
A woman shows a screen of her smartphone in Abuja, Nigeria September 21, 2020. (Reuters)
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Trolling and Safety Fears Plague Many Young Women Online, UK Study Finds

A woman shows a screen of her smartphone in Abuja, Nigeria September 21, 2020. (Reuters)
A woman shows a screen of her smartphone in Abuja, Nigeria September 21, 2020. (Reuters)

Young women are more concerned about the mental health impact of being online than other internet users, with many citing personal safety fears and the harm caused by trolling, a study by Britain's media watchdog has found.

Regulators and activists across the world are increasingly calling on Big Tech companies to tackle hate speech on online platforms, a plea echoed by the head of Britain's Ofcom regulator as she unveiled the report on internet usage.

"The message from women who go online is loud and clear," Ofcom Chief Executive Melanie Dawes said in a statement on Wednesday.

"They are less confident about their personal online safety, and feel the negative effects of harmful content like trolling more deeply."

The report found that women aged 18-34 were more likely than any other group to report a negative overall impact on mental health, with 23% of them disagreeing that being online has a positive effect on their mental health.

In comparison, 45% of men over the age of 18 agreed with that statement, while boys aged 13-17 were most likely to agree with it.

Dawes urged large tech companies to take women's online safety concerns seriously.

The research, which was conducted last year and surveyed more than 6,000 people, found that 60% of female users who had experienced trolling said they were bothered or offended by it, compared to just 25% of men.

The study also found that women feel less able to have a voice and share opinions online.

The sites and apps most visited by adults were owned by Alphabet, the owner of Google and YouTube. That was followed by Meta, which owns Facebook, WhatsApp and Instagram, and Amazon.



Nvidia Ramps up AI Tech for Games, Robots and Autos

Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
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Nvidia Ramps up AI Tech for Games, Robots and Autos

Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)

Nvidia chief executive Jensen Huang made a rock star appearance at a packed arena late Monday, touting AI chips and software for robots, cars, video games and more.

After years of being on the sidelines at the annual Consumer Electronics Show (CES) in Las Vegas, talk of computer chips was a hot ticket as people queued for hours to fill an arena to hear Huang talk AI.

"When you see application after application that is AI driven, at the core of it is that machine learning has changed how computing will be done," Jensen said during a one-man presentation on stage.

"There are so many things you can't do without AI."

Jensen's keynote came on the eve of the opening of the CES show floor, and on a day that Nvidia shares closed at a new record, giving the Silicon Valley company a market valuation of more than $3.6 trillion.

Nvidia's graphics unit processors (GPUs) for powering AI in datacenters have been snapped up by Google, Microsoft, Meta, OpenAI and others racing to be leaders in the technology.

During a lengthy presentation in Michelob Ultra Arena at Mandalay Bay resort, Huang introduced a GPU for ramping up AI capabilities in personal computers where Nvidia won the loyalty of gamers in the company's early days.

Nvidia touted the new GeForce RTX 50 series for desktop and laptop computers based on Blackwell chip architecture as its most advanced consumer GPUs.

"Blackwell, the engine of AI, has arrived for PC gamers, developers and creatives," Huang said.

PCs enhanced with RTX chips for AI capabilities will be available from an array of manufacturers including Acer, Dell, HP, Lenovo, Razer and Samsung, according to Nvidia.

An AI PC displayed during the presentation was priced at $1,299, built with the $549 RTX chip at the starting point of the new GPU line-up.

Along with rapid rendering of rich gameplay action, Nvidia AI technology will enable the creation of characters that perceive, plan and act like human players, according to Nvidia.

Such autonomous characters are being integrated into games including "PUBG: Battlegrounds", according to Nvidia.

Huang also introduced a family foundation models open to the world for advancing "physical AI" that enables robots to understand and engage in real-world tasks.

Nvidia expanded partnerships and technology for autonomous capabilities in cars as well, with Toyota joining its roster of partners.