The Battle to Build a Child-friendly Metaverse

Campaigners and experts warn that the wider ecosystem of the metaverse needs to start acting to ensure child safety Eric PIERMONT AFP
Campaigners and experts warn that the wider ecosystem of the metaverse needs to start acting to ensure child safety Eric PIERMONT AFP
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The Battle to Build a Child-friendly Metaverse

Campaigners and experts warn that the wider ecosystem of the metaverse needs to start acting to ensure child safety Eric PIERMONT AFP
Campaigners and experts warn that the wider ecosystem of the metaverse needs to start acting to ensure child safety Eric PIERMONT AFP

As a young woman straps on her vest and headset and becomes immersed in a virtual world, Mainak Chaudhuri talks excitedly about the potential of the technology.

"This is the first step towards the metaverse," Chaudhuri of French start-up Actronika told AFP at this week's VivaTech trade show in Paris.

The vest can give users the sensation of being buffeted by the wind or even feel a monster's breath on their back, and it can be used to enhance movie watching, education or gaming, said AFP.

It is a family-friendly vision of the 3D immersive internet, now widely known as the metaverse, and sits well with some interactive experiences already widely available for children -- like virtual trips to museums.

But campaigners and experts are increasingly warning that the wider ecosystem needs to start acting on child safety to ensure the benign vision is realized.

"The biggest challenge is kids are getting exposed to content that is not intended for them," said Kavya Pearlman, whose NGO XR Safety Initiative campaigns to ensure immersive technology will be safe for everyone.

The problems she envisages range from children being exposed to sexual and violent material, to worries over young people being used as content creators or having inappropriate contact with adults.

Even though the metaverse has not yet been widely adopted and the technology is still in development, early users have already brought to light serious issues.

One woman's allegation that her avatar was sexually assaulted in the metaverse sparked global outrage.

Worries about the future of the technology have only grown as the economic opportunities have become clearer.

'Colossal' money
Metaverse-linked investments topped $50 billion last year, according to research firm McKinsey, which predicts the figure could more than double this year.

"We're talking about absolutely colossal amounts of money, that's three times more than the investment in artificial intelligence in 2017," McKinsey partner Eric Hazan told AFP.

Chief among the investors is tech giant Meta, which owns the likes of Instagram, Facebook and WhatsApp.

The firm has already rolled out measures to give parents more control over the content their children interact with while using VR headsets.

Meta and many of its competitors market immersive products with a lower age limit of 13 -- though it is widely accepted that younger children will use the tech.

Pearlman raises a broader concern that very little is known about the possible effects on young people's development.

"Organizations have not yet validated these experiences from a scientific perspective," she said.

"Yet they are allowing kids to be exposed to these new technologies, practically experimenting on children's developing brains."

The metaverse has shifted the paradigm, according to Valentino Megale, a neuropharmacologist who researches the issue.

While the public has so far merely consumed what others have created, in the metaverse "we are going to be part of the digital content", he said.

"This makes everything that we experience in that world more compelling," he told the RightsCon digital rights conference last week, adding that it was particularly true for children.

Experts worry that the industry needs scrutiny before the rot sets in.

'Ethical basis'
The solution, they argue, is to make sure the builders of these new virtual worlds instil child protection measures into the ethos of their work.

In other words, each piece of software and hardware should be constructed on the understanding that children might use it and will need safeguarding.

"We are potentially going to have a huge impact on their behavior, their identity, their emotions, their psychology in the exact moment when they are forming their personality," said Megale.

"You need to provide an ethical basis and safety by design from the beginning."

One of the most controversial areas of product design is the kind of suit that will allow users to feel all sorts of sensations -- even pain.

Such suits are already being manufactured, simulating pain through electric shocks.

The products are intended for military or other professional training.

Chaudhuri said the products developed by his firm Actronika use vibrations rather than electric shocks and were perfectly safe for anyone to use.

"We're about engaging the audience and not necessarily doing a real-time firefighting scenario or a battlefield scenario," he said.

"We don't cause pain."



EU Digital Rules Should Apply to Big Tech's Smart TVs, Broadcasters Tell Antitrust Chief

FILE PHOTO: Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
FILE PHOTO: Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
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EU Digital Rules Should Apply to Big Tech's Smart TVs, Broadcasters Tell Antitrust Chief

FILE PHOTO: Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
FILE PHOTO: Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo

Google, Amazon, Apple and Samsung's smart TVs and virtual assistants should fall under the EU’s toughest tech rules because of their growing market power, the world's largest broadcasters told EU antitrust chief Teresa Ribera on Monday.

The call by the Association of Commercial Television and Video on Demand Services in Europe (ACT) whose members include Canal+, RTL, Mediaset, ITV, Paramount+, NBCUniversal, Walt Disney, Warner Bros Discovery, Sky and TF1 Groupe comes amid mounting concerns among broadcasters over Big Tech's encroachment into their industry as they push back against their rivals.

Android TV, which increased its market share from 16% to 23% from 2019 to 2024, Amazon Fire OS whose market share rose from 5% to 12% ⁠in the same ⁠period and Samsung's Tizen OS with its 24% market share should be designated as gatekeepers under the EU's Digital Markets Act, the broadcasters said, citing data from a 2025 market study.

The DMA, applicable since 2023, sets out obligations aimed at curbing the power of major tech companies, boosting competition and expanding consumer choice.

"A limited number of operators are therefore gaining growing ability to shape outcomes for millions of users and ⁠businesses by controlling access to audiences and content distribution," ACT said in a letter to Ribera seen by Reuters.

"It is crucial that the Commission designate major TV operating systems as gatekeepers and ensure adequate oversight to guarantee fairness and contestability," the broadcasters said.

The lobbying group said their Big Tech rivals may have incentives to retain end-users within their own ecosystem and to contractually or technically restrict linking or redirection, for example from one media application to another media application.

The Commission, which acts as the EU competition enforcer, Google, Amazon, Apple and Samsung did not immediately respond to emailed requests for comment.

The broadcasters also voiced concerns about virtual assistants, the most well known of which are Amazon's Alexa and Apple's Siri, while ⁠OpenAI entered the ⁠field last year with a beta feature called Tasks for its AI chatbot ChatGPT.

The European Commission has yet to label any virtual assistants as gatekeepers under the DMA.

"The lack of designation of virtual assistants creates a regulatory void, allowing powerful AI assistants to become de facto gatekeepers for media content through mobile phones, smart speakers and in-car radio infotainment services, without being subject to DMA obligations," the broadcasters said.

They urged Ribera to subject smart TVs and virtual assistants to the DMA on the basis of qualitative criteria even if they do not meet the quantitative benchmarks which are more than 45 million monthly active users and 75 billion euros ($87 billion) in market capitalization.

Signatories to the letter include the Association of European Radios (AER), the European Broadcasting Union (EBU), the European association of television and radio sales houses (egta), Confindustria Radio Televisioni (CRTV), Televisión Comercial en Abierto (UTECA) and Verband Österreichischer Privatsender (VOP).


Musk Launches 'Terafab' Project to Make Own AI Chips

(FILES) CEO of SpaceX and Tesla, South African-Canadian-US businessman Elon Musk speaks during the World Economic Forum (WEF) annual meeting in Davos on January 22, 2026. (Photo by Fabrice COFFRINI / AFP)
(FILES) CEO of SpaceX and Tesla, South African-Canadian-US businessman Elon Musk speaks during the World Economic Forum (WEF) annual meeting in Davos on January 22, 2026. (Photo by Fabrice COFFRINI / AFP)
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Musk Launches 'Terafab' Project to Make Own AI Chips

(FILES) CEO of SpaceX and Tesla, South African-Canadian-US businessman Elon Musk speaks during the World Economic Forum (WEF) annual meeting in Davos on January 22, 2026. (Photo by Fabrice COFFRINI / AFP)
(FILES) CEO of SpaceX and Tesla, South African-Canadian-US businessman Elon Musk speaks during the World Economic Forum (WEF) annual meeting in Davos on January 22, 2026. (Photo by Fabrice COFFRINI / AFP)

Elon Musk announced Saturday a plan to make chips for artificial intelligence, robotics and data centers in space, in the latest bold project by the world's richest person.

The "Terafab", a manufacturing facility based near Austin, Texas, will aim to produce one terawatt of computing power per year, Musk said.

A terawatt is equivalent to one trillion watts. That is slightly less than the total power generation capacity of the United States, according to an industry group.

Musk said the project would be run jointly by his electric-vehicle firm Tesla and his rocket company SpaceX.

He did not disclose the initial investment. Previous US media reports have put the figure between $20 billion and $25 billion, AFP said.

Musk, who has no prior experience in semiconductors, said the Terafab was necessary because Tesla and SpaceX's demand for computing power was expected to far exceed that of global chip suppliers.

"We're very grateful to our existing supply chain, to Samsung, TSMC, Micron, and others... but there's a maximum rate at which they're comfortable expanding," Musk said.

"That rate is much less than we would like... and we need the chips, so we're going to build the Terafab."

An "advanced technology fab" in Austin will have the facilities to design, manufacture, test and improve each chip, Musk said.

Eventually, the project aims to make chips to support 100 to 200 gigawatts of computing power on Earth, and a terawatt in space.

Musk did not give a timeline for the Terafab's output, and has previously promised grand results from other projects on compressed time scales.

He said the Terafab would ultimately help humanity become a "galactic civilization" capable of harnessing the resources of other planets and stars.


Tencent Integrates WeChat with OpenClaw AI Agent Amid China Tech Battle

FILE PHOTO: Tencent's logo is displayed at its booth at the China International Fair for Trade in Services (CIFTIS) in Beijing, China, September 11, 2025. REUTERS/Maxim Shemetov/File Photo
FILE PHOTO: Tencent's logo is displayed at its booth at the China International Fair for Trade in Services (CIFTIS) in Beijing, China, September 11, 2025. REUTERS/Maxim Shemetov/File Photo
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Tencent Integrates WeChat with OpenClaw AI Agent Amid China Tech Battle

FILE PHOTO: Tencent's logo is displayed at its booth at the China International Fair for Trade in Services (CIFTIS) in Beijing, China, September 11, 2025. REUTERS/Maxim Shemetov/File Photo
FILE PHOTO: Tencent's logo is displayed at its booth at the China International Fair for Trade in Services (CIFTIS) in Beijing, China, September 11, 2025. REUTERS/Maxim Shemetov/File Photo

Tencent launched a tool on Sunday to integrate its WeChat messaging platform with the OpenClaw agent, deepening its push into AI agents that have become a key battleground among China's technology companies.

The software, called ClawBot, will appear as a contact within WeChat, allowing users of China's most popular app with over 1 billion monthly active users to connect directly ⁠with OpenClaw, Reuters reported.

Users can send ⁠and receive commands to interact with the AI agent through the messaging interface.

The integration comes as OpenClaw, an open-source AI agent that can perform tasks such as transferring files and ⁠sending emails on users' behalf, has gained traction in recent weeks.

Users have rushed to install and experiment with agent products, prompting tech firms to explore business opportunities even as authorities warn of security risks.

Tencent's WeChat integration follows the company's launch earlier this month of its own AI agent suite, comprising QClaw for individual ⁠users, ⁠Lighthouse for developers and WorkBuddy for enterprises.

Last week, Alibaba launched Wukong, an artificial intelligence platform for enterprises that coordinates multiple AI agents to handle complex business tasks including document editing and meeting transcription within a single interface.

Baidu quickly followed with a series of AI agents built on OpenClaw, spanning desktop software, cloud services, mobile tools and smart-home devices.