Sony to Expand Chinese Game Incubator in Microsoft Head-to-Head 

Visitors walk past a logo of Sony at Sony Building in Tokyo, July 31, 2014. (AP)
Visitors walk past a logo of Sony at Sony Building in Tokyo, July 31, 2014. (AP)
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Sony to Expand Chinese Game Incubator in Microsoft Head-to-Head 

Visitors walk past a logo of Sony at Sony Building in Tokyo, July 31, 2014. (AP)
Visitors walk past a logo of Sony at Sony Building in Tokyo, July 31, 2014. (AP)

Sony Group Corp said on Tuesday it plans to expand a program to identify and incubate Chinese-made games, in a race with Microsoft Corp to tap China's gaming market. 

The program will invest more than 1 million yuan ($140,080) in each game it enrolls, and will not only fund small teams but also big teams with dozens of engineers or more, Bao Bo, Sony's director of China game production, said. 

The Japanese tech giant's plans were made public during an event live-streamed from the southwestern Chinese city of Chengdu to re-launch the China Hero Project program, which ground to a halt due to COVID-19. 

"The scale of the third season will far exceed the previous two," Bao said, adding that Sony will publish some games and its PlayStation Studios will support enrolled projects. 

Sony said that it will be the publisher of Lost Soul Aside and Convallaria, two games enrolled in the previous two seasons. 

The China Hero Project unveiled its first two batches of games in 2017 and 2019 and has supported 17 titles, of which seven have reached the market. 

It was part of Sony's years-long approach to China, which ultimately led it to a lucrative exclusivity deal with the Chinese hit game "Genshin Impact" outside of the China Hero Project. Little known before its 2019 launch, it became of the world's most profitable games. 

Reuters reported last month that Sony's success with "Genshin Impact" has driven Microsoft to aggressively woo Chinese game developers with big licensing deals. 

Sony sells the PlayStation (PS) consoles in China, where people have traditionally preferred playing mobile-based games. 

It has sold more than 3.5 million PS4 consoles in China and Jim Ryan, CEO of Sony's gaming-focused subsidiary Sony Interactive Entertainment (SIE), said it had sold about 670,000 units of PS5 there since its Chinese launch in May 2021. Tatsuo Eguchi, president of SIE Shanghai, said that Sony's goal is to sell twice as many PS5 consoles as it had for the PS4 and believed the China Hero Project could help meet this goal. 

"We want gamers around the world to better understand the creativity that comes from China. I have always had a dream which is for console gaming to become a regular part of daily entertainment for Chinese people," he said. 



Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.