Marvel Superheroes Return to Chinese Cinemas after Nearly Four Years

File photo: Actors Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner and Marvel Studios President Kevin Feige pose for a photo during the handprint ceremony at the TCL Chinese Theater in Hollywood, Los Angeles, California, US April 23, 2019. REUTERS/Mario Anzuoni
File photo: Actors Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner and Marvel Studios President Kevin Feige pose for a photo during the handprint ceremony at the TCL Chinese Theater in Hollywood, Los Angeles, California, US April 23, 2019. REUTERS/Mario Anzuoni
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Marvel Superheroes Return to Chinese Cinemas after Nearly Four Years

File photo: Actors Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner and Marvel Studios President Kevin Feige pose for a photo during the handprint ceremony at the TCL Chinese Theater in Hollywood, Los Angeles, California, US April 23, 2019. REUTERS/Mario Anzuoni
File photo: Actors Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner and Marvel Studios President Kevin Feige pose for a photo during the handprint ceremony at the TCL Chinese Theater in Hollywood, Los Angeles, California, US April 23, 2019. REUTERS/Mario Anzuoni

Marvel's superheroes began their return to China's massive movie market after an apparent ban of nearly four years on Tuesday, with fans streaming into cinemas to watch "Black Panther: Wakanda Forever".

The Disney-owned studio's hugely popular franchises have been absent from Chinese screens since 2019, with no explanation.

Marvel blockbusters have raked in billions globally, and their return to one of the world's biggest movie markets means hundreds of millions of dollars in potential earnings for Disney -- the first Black Panther film alone took in $105 million at Chinese cinemas.

"I'm super excited," said a woman named Chen, beaming as she lined up to enter a packed theatre in Shanghai for the midnight premiere of "Wakanda Forever".

"I've had to use streaming sites to watch the last couple of movies... But I hope this means I'll watch Marvel movies more often in theatres now."

The end of the apparent block on Marvel films has coincided with China's loosening of the strict zero-Covid policies that disrupted its entertainment industry for years.

China's communist rulers have also recently eased a tech crackdown, including on the lucrative gaming sector.

"Because of Covid, it's already been a long time since we've been to the cinema," said hospital worker Kun, 25, who came to the Shanghai theatre to watch "Wakanda Forever" with his friends.

"We still have to work tomorrow but it's a rare opportunity so we came here."

For one mother-and-son duo at the Shanghai cinema, the return of Marvel revived a family tradition.

"He's always been a Marvel fan -- during the Avengers series, we would always watch the midnight screening," said Lin Fan, with her visibly excited 13-year-old son Jiang Xiaoyi.

Next up for Chinese Marvel fans is "Ant-Man and the Wasp: Quantumania", set for release on February 17.

- Lucrative market -

"Spider-Man: Far from Home" was the last Marvel film released in China, in July 2019.

The China Film Administration, affiliated with the Communist Party's propaganda department, has not given a reason for the absence of Marvel films from cinemas.

Its remake of "Mulan" faced boycott calls after it emerged that some of the scenes were filmed in China's Xinjiang, where widespread rights abuses against the region's Muslim population have been widely documented.

And two episodes of the popular animated show "The Simpsons" have been unavailable on the company's Disney+ streaming service in Hong Kong -- one that references the 1989 Tiananmen Square crackdown, and another mentioning "forced labor camps" in China.

Regulators and Disney have not publicly commented on the apparent restriction of these episodes.

Disney is not the only company accused of bowing to censorship requirements in China, a multi-billion-dollar media market.

A 2020 report by the anti-censorship group Pen America said Hollywood studios changed scripts, deleted scenes and altered other content to avoid offending Chinese authorities.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.