German Oscar Film ‘All Quiet’ Confronts Horrors of Wartime

Edward Berger (L), Feliz Kammerer (C) and Albrecht Schuch (R) arrive for the 2023 EE BAFTA Film Awards ceremony at the Southbank Center in London, Britain, 19 February 2023. (EPA)
Edward Berger (L), Feliz Kammerer (C) and Albrecht Schuch (R) arrive for the 2023 EE BAFTA Film Awards ceremony at the Southbank Center in London, Britain, 19 February 2023. (EPA)
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German Oscar Film ‘All Quiet’ Confronts Horrors of Wartime

Edward Berger (L), Feliz Kammerer (C) and Albrecht Schuch (R) arrive for the 2023 EE BAFTA Film Awards ceremony at the Southbank Center in London, Britain, 19 February 2023. (EPA)
Edward Berger (L), Feliz Kammerer (C) and Albrecht Schuch (R) arrive for the 2023 EE BAFTA Film Awards ceremony at the Southbank Center in London, Britain, 19 February 2023. (EPA)

“All Quiet on the Western Front,” Germany’s entry at the Academy Awards, shows the horrors of World War I from the unique perspective of the nation that triggered and lost two world wars.

The Netflix film enters the March 12 ceremony with nine nominations, including best picture and international film (a category it is expected to win). It tells the heart wrenching story of a 17-year-old German solider deployed to the trenches of France, where he and his comrades experience first-hand how their initial patriotic euphoria of war turns into desperation and fear as they fight for their lives.

Unlike many American movies that show the world wars as a heroic epic, “All Quiet on the Western Front” depicts the pain and loss of people suffering and dying in combat. It is narrated from the point of view of those who are responsible for starting the war and eventually losing it.

“An American war film can be about pride and honor, because America liberated Europe from fascism,” German director Edward Berger said in a recent interview.

Germans could never make such a movie, he added.

“We made the film from a place of the heritage of war, of the guilt of war, of bringing terror into the world, of the shame about it, and the responsibility towards history,” Berger said.

The movie has an eerie timeliness as young European men are again killing each other in trenches after Russia invaded Ukraine last year.

“All Quiet on the Western Front” is based on the world-renowned 1929 bestseller of the same name by Erich Maria Remarque. Generations of German teenagers have read the novel in high school to teach them about the visceral pains of war.

A 1930 adaptation of the novel by American filmmakers won two Academy Awards, including the ceremony’s equivalent of the best picture prize.

Netflix’s adaptation was released in October and has already seen success on multiple levels. It won seven awards at last month’s EE BAFTA Film Awards, including the influential ceremony’s best picture honor. It has, since its release, been among the most watched non-English films on Netflix in the U.S., according to the streaming service.

One reason for the film’s big success may be its unusual, grim perspective on war, which may be surprising for some American viewers, Berger surmised.

In Germany, where critics were less enthusiastic and complained about historical inaccuracies and the film’s lack of complexity compared to the original novel, it still was a No. 1 audience hit in the first week after its release. Globally it has been among the top ten for 14 weeks so far.

Berger, who read “All Quiet on the Western Front” as a teenager and “was profoundly impacted and influenced by it,” said that with the rise of populism and isolationism in recent years in Europe, the US and elsewhere, he felt it was the right time to make a new version.

Russia’s aggressive and brutal invasion of Ukraine, he said, can be seen as a direct result of this kind of nationalism and antagonism.

Berger’s film warns of the tragedy of war in very graphic ways.

The film’s protagonist Paul Baeumer, played by Austrian actor Felix Kammerer, volunteers as a soldier and is sent to the western front in France in 1917, a year before Germany loses World War I.

Set in dystopic colors on nightmarish battlefields, the young man fights in the trenches along the frontline witnessing injuries and violent deaths.

In one especially harrowing scene, Baeumer injures a French soldier in close combat and watches as he slowly dies. At the last moment, he tries to help ease the soldier’s pain. In the pocket of the French soldier, he finds photos of his wife and daughter, realizes what’s become of him, and lets out a terrible cry.

“You cannot have an enemy that gets killed and it’s a good death,” Berger said. “Any death has to be a lost life and therefore terrible.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.