‘Shazam! Fury of the Gods’ Stumbles with $30.5 Million Debut

 US actors Adam Brody (L) and Leighton Meester attend the world premiere of "Shazam! Fury of the Gods" at the Regency Village Theatre in Los Angeles, California, on March 14, 2023. (AFP)
US actors Adam Brody (L) and Leighton Meester attend the world premiere of "Shazam! Fury of the Gods" at the Regency Village Theatre in Los Angeles, California, on March 14, 2023. (AFP)
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‘Shazam! Fury of the Gods’ Stumbles with $30.5 Million Debut

 US actors Adam Brody (L) and Leighton Meester attend the world premiere of "Shazam! Fury of the Gods" at the Regency Village Theatre in Los Angeles, California, on March 14, 2023. (AFP)
US actors Adam Brody (L) and Leighton Meester attend the world premiere of "Shazam! Fury of the Gods" at the Regency Village Theatre in Los Angeles, California, on March 14, 2023. (AFP)

“Shazam! Fury of the Gods” felt the fury of the marketplace in its theatrical debut this weekend. The New Line Cinema and Warner Bros. superhero movie opened to a disappointing $30.5 million from over 4,071 theaters.

The “Shazam!” sequel fell short of its modest expectations ($35 million) as well as the first film in the series ($53.5 million in April 2019), and earned a place on the very low end of modern DC comics movie launches, between “Birds of Prey” ($33 million in February 2020) and “The Suicide Squad” ($26.2 million in August 2021), both of which were R-rated.

Directed by David F. Sandberg, “Shazam! Fury of the Gods” brought back Zachary Levi, Asher Angel, Jack Dylan Grazer, Adam Brody and Djimon Hounsou, and added Helen Mirren, Rachel Zegler and Lucy Liu. Critics, many of whom found the first film charming, were largely underwhelmed by this outing. It currently holds a 53% Rotten Tomatoes critic score.

Audiences were more positive about the sequel, giving it a B+ CinemaScore overall. Younger crowds were even more favorable.

“Shazam! Fury of the Gods” cost a reported $125 million to produce, not factoring in marketing and promotion costs. The DC shop at Warner Bros. has been going through a major recalibration for the past several months, with new bosses in James Gunn and Peter Safran forging a path ahead for the DC Universe that will officially kick off with a new “Superman” in 2025.

“Shazam! 2” was one of several holdovers of the old regime, which includes “The Flash” coming in June and a new “Aquaman” in December.

Second place went to “Scream IV” in its second weekend in theaters. The horror pic, distributed by Paramount, fell 61% from its debut and added $17.5 million, bringing its domestic total to $76 million.

In its third weekend, “Creed III” grossed an additional $15.3 million to land in the No. 3 spot. The film, directed by and starring Michael B. Jordan has now earned $127.7 million in North America.

Following its Oscar sweep last Sunday, A24 added over 1,000 screens for an encore “Everything Everywhere All At Once” run, where it earned an additional $1.2 million. “The Whale,” for which Brendan Fraser won best actor, played on 509 screens and made $145,230.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.