Review: John Wick Gets Even More Stylish in Fourth Episode

US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
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Review: John Wick Gets Even More Stylish in Fourth Episode

US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)

A trip to Paris should be on everyone’s bucket list, even John Wick. The Eiffel Tower, the Arc de Triomphe, the Louvre — what better way to refresh your soul, even as you kick everyone else’s bucket?

The un-retired assassin does indeed dive into the City of Lights in the inventive and thrilling “John Wick: Chapter 4” a sequel which elevates and expands the franchise. The fourth installment is more stylish, more elegant and more bonkers — kind of like Paris itself.

When we last saw Wick, he was half dead in the gutter after being shot and tumbling several stories off the Hotel Continental in New York. He was on the blacklist with a $14 million price on his head. (Inflation has even hit this franchise: The bounty swells to $40 million by the end of part four.)

Wick, as always played with monosyllabic and brooding intensity by Keanu Reeves, leaves his customary trail of death, but there’s a shift here. So often the prey in the previous movies, Wick is on the offense in the fourth, taking his demands directly to The High Table, the group of shadowy crime lords that keep order.

This time, the Table’s sadistic frontman is a dandy called the Marquis, played with coiled menace by Bill Skarsgård, who spouts things like: “Second chances are the refuge of men who fail.” But he’s a secret coward, so feel free to boo loudly.

The nine-fingered Wick wants to end his nightmare, naturally, by killing everyone. His too-cool frenemy, Ian McShane’s Winston, challenges him to think differently: “Have you learned nothing?” he asks the man who, to be honest, he shot in the last movie. “You’ll run out of bullets before they run out of heads.”

Returning writer Shay Hatten, along with co-writer Michael Finch, have come up with a possible solution for Wick: Win an old-fashioned duel with the Marquis. Win and be free, lose and be buried.

Not so fast, of course. Along the way, Wick must somehow handle the blind martial arts master Caine, played by Donnie Yen, bringing humor and verve to a fighter who is tasked with either slaying his one-time friend or have his daughter killed.

There’s also Killa, a jumbo-sized card shark played by martial arts star Scott Adkins, and The Tracker, a very talented bounty hunter played by Shamier Anderson. Don’t forget a swarm of Paris-based amateur bounty-hunters and armored ninjas who seem as plentiful as the city’s baguettes.

All the touches you expect from a Wick flick are here — a cool dog, hand-to-hand combat amid glass display cases, candles and Christian iconography, galloping horses, the screech of metal swords and a new way to hurt someone, in this case, a single playing card. We visit Germany, Japan and end in France, even going to a disused subway platform.

Returning director Chad Stahelski loves combining neon with gloom and now has the budget to rent out space in the Louvre. Of the 14 action sequences — yes, 14 — a few are truly mind-blowing, like a fight in the middle of the traffic circle around the Arc de Triomphe and a drone capturing a complicated set piece in a building involving what is being called a dragon’s breath shotgun. Repeating that last bit: dragon’s breath shotgun.

If there was a bit of a slog through would-be assassins in “John Wick: Chapter 3 — Parabellum” — you know, shoot, stab, repeat — there is none here. One sequence on a set of outdoor stairs in Paris is almost riotously funny as knives and guns blast away, while the filmmakers add water and fire to a nightclub rave scene that puts clueless dancers next to axe-throwing murderers.

A shout-out to costume designer Paco Delgado, who has outfitted the baddie gunmen in light-colored three-piece suits and combat boots, and the executive baddies in fitted elegance with extravagant cravat-style ties. One of the film’s saddest parts is saying goodbye to Lance Reddick, who played Continental Hotel concierge Charon and died on the eve of the movie’s debut.

How does this all end? Actually, on something of a deflating note. Earlier in the film, Wick’s Japan-based friend Shimazu — played awesomely by Hiroyuki Sanada — had asked a question that eternally hangs over this franchise: “Have you given any thought to how this ends?”

This chapter ends in death, of course. But that’s also how it lives.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.