Review: John Wick Gets Even More Stylish in Fourth Episode

US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
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Review: John Wick Gets Even More Stylish in Fourth Episode

US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)
US actor Keanu Reeves arrives for the Los Angeles Premiere of "John Wick: Chapter 4" at the TCL Chinese Theatre in Hollywood, California, on March 20, 2023. (AFP)

A trip to Paris should be on everyone’s bucket list, even John Wick. The Eiffel Tower, the Arc de Triomphe, the Louvre — what better way to refresh your soul, even as you kick everyone else’s bucket?

The un-retired assassin does indeed dive into the City of Lights in the inventive and thrilling “John Wick: Chapter 4” a sequel which elevates and expands the franchise. The fourth installment is more stylish, more elegant and more bonkers — kind of like Paris itself.

When we last saw Wick, he was half dead in the gutter after being shot and tumbling several stories off the Hotel Continental in New York. He was on the blacklist with a $14 million price on his head. (Inflation has even hit this franchise: The bounty swells to $40 million by the end of part four.)

Wick, as always played with monosyllabic and brooding intensity by Keanu Reeves, leaves his customary trail of death, but there’s a shift here. So often the prey in the previous movies, Wick is on the offense in the fourth, taking his demands directly to The High Table, the group of shadowy crime lords that keep order.

This time, the Table’s sadistic frontman is a dandy called the Marquis, played with coiled menace by Bill Skarsgård, who spouts things like: “Second chances are the refuge of men who fail.” But he’s a secret coward, so feel free to boo loudly.

The nine-fingered Wick wants to end his nightmare, naturally, by killing everyone. His too-cool frenemy, Ian McShane’s Winston, challenges him to think differently: “Have you learned nothing?” he asks the man who, to be honest, he shot in the last movie. “You’ll run out of bullets before they run out of heads.”

Returning writer Shay Hatten, along with co-writer Michael Finch, have come up with a possible solution for Wick: Win an old-fashioned duel with the Marquis. Win and be free, lose and be buried.

Not so fast, of course. Along the way, Wick must somehow handle the blind martial arts master Caine, played by Donnie Yen, bringing humor and verve to a fighter who is tasked with either slaying his one-time friend or have his daughter killed.

There’s also Killa, a jumbo-sized card shark played by martial arts star Scott Adkins, and The Tracker, a very talented bounty hunter played by Shamier Anderson. Don’t forget a swarm of Paris-based amateur bounty-hunters and armored ninjas who seem as plentiful as the city’s baguettes.

All the touches you expect from a Wick flick are here — a cool dog, hand-to-hand combat amid glass display cases, candles and Christian iconography, galloping horses, the screech of metal swords and a new way to hurt someone, in this case, a single playing card. We visit Germany, Japan and end in France, even going to a disused subway platform.

Returning director Chad Stahelski loves combining neon with gloom and now has the budget to rent out space in the Louvre. Of the 14 action sequences — yes, 14 — a few are truly mind-blowing, like a fight in the middle of the traffic circle around the Arc de Triomphe and a drone capturing a complicated set piece in a building involving what is being called a dragon’s breath shotgun. Repeating that last bit: dragon’s breath shotgun.

If there was a bit of a slog through would-be assassins in “John Wick: Chapter 3 — Parabellum” — you know, shoot, stab, repeat — there is none here. One sequence on a set of outdoor stairs in Paris is almost riotously funny as knives and guns blast away, while the filmmakers add water and fire to a nightclub rave scene that puts clueless dancers next to axe-throwing murderers.

A shout-out to costume designer Paco Delgado, who has outfitted the baddie gunmen in light-colored three-piece suits and combat boots, and the executive baddies in fitted elegance with extravagant cravat-style ties. One of the film’s saddest parts is saying goodbye to Lance Reddick, who played Continental Hotel concierge Charon and died on the eve of the movie’s debut.

How does this all end? Actually, on something of a deflating note. Earlier in the film, Wick’s Japan-based friend Shimazu — played awesomely by Hiroyuki Sanada — had asked a question that eternally hangs over this franchise: “Have you given any thought to how this ends?”

This chapter ends in death, of course. But that’s also how it lives.



Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
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Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File

After more than four years in the making, French video game designer Ubisoft on Friday released its much-anticipated "Star Wars Outlaws", an immersive spinoff from the famed saga.
The group's first foray into the universe created by George Lucas, "Outlaws" is an open-world adventure featuring Kay Vess, a young outlaw who travels the galaxy far away to pull off the heist of the century.
"This project is a childhood dream for many of us," the studio's creative director Julian Gerighty told AFP.
The game crafted by Sweden-based Massive Entertainment allows players to explore cities and space stations in a fictional planet truthful to the sci-fi epic.
While "Outlaws" is not the first Star Wars-themed game, Gerighty says his teams managed to design dense cities and ultra-realistic vessels thanks to the advent of state-of-the-art, powerful consoles.
"We created new planets, new moons, and characters that enter this universe," said Gerighty.
"Outlaws" is the product of a partnership struck with the company LucasFilms, the video game branch of the Disney-owned franchise.
Its creators were granted access to the entertainment giant's "exclusive library with all the details and design documents" of Star Wars -- the key to rendering an authentic atmosphere.
An odyssey without Jedis
Fans however should not expect Jedis -- members of the saga's mystical knightly order. Rather, "Outlaws" brings the galaxy's underworld into the spotlight.
The world features iconic characters and legendary locations, with planet Tatooine, where original hero Luke Skywalker was born, as its setting.
The "incredibly ambitious" project inserts itself between the events of the "Empire Strikes Back" and "Return of the Jedi", said Gerighty.
Some of the adventure's protagonists could appear in other productions, he added, as Disney in recent years has scaled up spinoffs from the franchise.
"Outlaws" will be the first Star Wars game to be developed by a publisher other than Electronic Arts (EA), since an exclusivity contract between the brand and the US firm ended in 2021.
Some gamers who were granted early access reported a few bugs, which the creators have pledged to fix.
'A plethora of adaptations'
EA since 2013 has rolled out a number of titles, from shooting multiplayer "Star Wars Battlefront" to laser sabre combat "Jedi: Fallen Order" and "Jedi Survivor".
"These games have been key successes," said Mat Piscatella, an analyst for the industry-tracking firm Circana, who says Disney terminated its deal with EA to "maximize" revenue from the franchise.
The latest Star Wars video games have all ranked among the top 10 best-sellers in the US, according to Piscatella's figures -- the likely trajectory for "Outlaws".
"There has been a plethora of adaptations" since the late 1970s, said Thibaut Claudel, the author of "Star Wars - Disney and the legacy of George Lucas".
"As an entrepreneur and an artist, George Lucas has always been interested in gaming," which explains the "insane range" of games in the early 2000s, when the second trilogy came out, said Claudel.
"It's a lot of pressure on the creators," he added, pointing out that fans with high standards dissect every fresh release.
Once the "Outlaws" frenzy dies down, connoisseurs will shift their attention to "Star Wars Eclipse", a space epic by French studios Quantic Dream, who have yet to announce a release date.