Review: ‘The Super Mario Bros. Movie’ Is Okey-dokey

This image released by Nintendo and Universal Studios shows Mario, voiced by Chris Pratt, left, and Luigi, voiced by Charlie Day in Nintendo's "The Super Mario Bros. Movie." (Nintendo and Universal Studios via AP)
This image released by Nintendo and Universal Studios shows Mario, voiced by Chris Pratt, left, and Luigi, voiced by Charlie Day in Nintendo's "The Super Mario Bros. Movie." (Nintendo and Universal Studios via AP)
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Review: ‘The Super Mario Bros. Movie’ Is Okey-dokey

This image released by Nintendo and Universal Studios shows Mario, voiced by Chris Pratt, left, and Luigi, voiced by Charlie Day in Nintendo's "The Super Mario Bros. Movie." (Nintendo and Universal Studios via AP)
This image released by Nintendo and Universal Studios shows Mario, voiced by Chris Pratt, left, and Luigi, voiced by Charlie Day in Nintendo's "The Super Mario Bros. Movie." (Nintendo and Universal Studios via AP)

April is the cruelest month, breeding lilacs out of the dead land, mixing memory and desire, stirring dull roots with spring rain. But it is also, if I check the clock, Mario Time.

“The Super Mario Bros. Movie,” with its vistas of primary colors, is here to brighten our dreary springs, T.S. Eliot be damned. That there is a swell of enthusiasm for a Mario Bros. movie is a once-unthinkable development. The last time Mario hit the big screen was in the little-remembered 1993 live-action film with Bob Hoskins as Mario, John Leguizamo as Luigi and Dennis Hopper(!) as Bowser. Hoskins called the experience “a f——— nightmare.”

But a lot has changed in the three decades since “Super Mario Bros,” the very first video-game adaptation. A once widely derided genre is now a cash cow. “The Last of Us” is a massive success on HBO. Pokémon and “Uncharted” are box-office hits. With Sonic the Hedgehog already two movies in, Mario is playing catch up.

And “The Super Mario Bros. Movie,” which opens in theaters Wednesday, is a spirited and sprightly attempt to race to the front of the pack. A collaboration between legendary video-game designer and Mario creator Shigeru Miyamoto and Illumination founder Chris Meledandri (both producers), it’s a drastically more sincere effort to capture the fun and spirit of the Nintendo game.

And visually, it’s a dream. Directors Aaron Horvath and Michael Jelenic and their animators have rendered the Mario universe with cartoony splendor, matching the game’s ingenious simplicity with a more robust and equally delightful day-glo palate. If part of the appeal of playing “Super Mario Bros.” and its many offshoots has always been to be immersed in such a sunny imaginary world — plus the bouncy earworm compositions of composer Koji Kondo — the movie has successfully mirrored that mushroom-stomping pleasure. It makes you ... want to play Mario.

That’s because as nice as it is to look at “The Super Mario Bros. Movie,” it’s not anywhere near as fun as it would be to play it. It’s a-him, Mario, but it’s no a-masterpiece. The storyline is only a touch above the interstitial bits of plot you usually get between gameplay. With the exception of Jack Black’s grandly lovesick Bowser (he’s part Phantom of the Opera, part Meatloaf-styled balladeer), there’s nothing here that deepens these characters beyond their usual 2-D adventures. Mario may be a modern-day Mickey Mouse but his kingdom is on the console.

“The Super Mario Bros. Movie” begins much like Spike Lee’s “Do the Right Thing”: in a Brooklyn pizza parlor. There Mario (Chris Pratt, passable despite the outcry) and Luigi (Charlie Day) are struggling to get their plumbing business off the ground. There are a few moments of stereotypical Italian life — pasta and a big family dinner — before the brothers’ attempt to fix a water main break drops them through a portal and into the fantasy realm of the game. (In future Brooklyn-set sequels, Mario will presumably combat waves of strollers and hipsters.)

On the other side, Bowser lords over a Koopa Troop army in scenes that can feel like the most surreal imitation yet of “Triumph of the Will.” But while shrinking or enlarging are possible on this other side of the green pipe, there’s never any mention of the possibility of lives being lost as Mario makes his way through mushroom patches and question-mark boxes. His predicament is just as clear as in the game: He’s been separated from Luigi and he must help save Princess Peach (Anya Taylor-Joy) from being forced to wed Bowser.

Game logic often dictates Mario’s movements. The shells of the turtle-like Koopas can be slid around like ammo. And choosing a Mario Kart vehicle is just as difficult a decision. Sometimes, the overlap is less consistent. An invincibility star is the most sought-after item in this adventure, greatly exaggerating its typical usefulness. Those things last for like 10 seconds.

None of this is likely to be enough for anyone to exclaim “Oh, yeah!” while hopping up and down and doffing their cap. But it is an hour and a half’s worth of superlative marketing that will whet your appetite for more Mario back home on the couch. If anything, the — as Mario would say — “okey dokey” “Super Mario Bros. Movie” only reinforces the distance between two wholly different mediums. It may be game-on for video-game adaptations but the Mario main event is still back on Nintendo.



Movie Review: ‘How to Train Your Dragon’ Might Have Just Redeemed the Live-Action Adaptation

 Mason Thames arrives at the premiere of "How to Train Your Dragon" on Saturday, June 7, 2025, at the Academy Museum of Motion Pictures in Los Angeles. (Andrew Park/Invision/AP)
Mason Thames arrives at the premiere of "How to Train Your Dragon" on Saturday, June 7, 2025, at the Academy Museum of Motion Pictures in Los Angeles. (Andrew Park/Invision/AP)
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Movie Review: ‘How to Train Your Dragon’ Might Have Just Redeemed the Live-Action Adaptation

 Mason Thames arrives at the premiere of "How to Train Your Dragon" on Saturday, June 7, 2025, at the Academy Museum of Motion Pictures in Los Angeles. (Andrew Park/Invision/AP)
Mason Thames arrives at the premiere of "How to Train Your Dragon" on Saturday, June 7, 2025, at the Academy Museum of Motion Pictures in Los Angeles. (Andrew Park/Invision/AP)

Ever wanted to soar through the skies on the back of a friendly dragon? The new “How to Train Your Dragon” may be the ticket, from a decidedly safer, though possibly still vertigo-inducing, distance.

This live-action adaption of the underdog adventure story sends the audience cascading through the clouds with the teenage Viking boy Hiccup and his dragon friend Toothless. It’s the kind of immersive sensation and giddy wish fulfillment that might just have you forgetting momentarily to breathe and, maybe more importantly, that you’re still in a movie theater. Credit to veteran cinematographer Bill Pope, no stranger to fantasy worlds, whether it’s “The Matrix” or “Scott Pilgrim vs. The World.”

“How to Train Your Dragon” doesn’t stray far from the original, from shots to story beats. Gerard Butler once again plays Berk’s Chief Stoick the Vast. The new Hiccup, actor Mason Thames, even sounds a bit like Jay Baruchel. But unlike so many live-action remakes of animated films, it also doesn’t feel superfluous, or, worse, like a poor imitation of its predecessor that trades the magic of animation for photorealism.

Perhaps that’s because filmmaker Dean DeBlois, who made the three animated films, stayed in the director’s chair. Who better to kill their darlings than the one who brought them to the screen in the first place? And, crucially, to know where live-action might actually enhance the fabric of the world created by author Cressida Cowell.

It helps that dragon technology has come a long way since, say, “DragonHeart.” These fire-breathing CG creatures feel disarmingly real. And though it might look like “Lord of the Rings” or “Game of Thrones,” the tone stays light enough for younger filmgoers. There are a few intense sequences, but none that takes it any further than the animated film did 15 years ago.

“How to Train Your Dragon” does start a little slow, however, which is odd because it also begins with a fiery battle between the Vikings and the dragons on the Isle of Berk. There’s a lot of exposition and introduction that needs to happen before you can just give yourself over to the story. In this more multicultural version, the warriors on Berk have been recruited from tribes around the globe to try to defeat the dragons.

Hiccup is a Viking nepo baby. As the chief's son, he sits in a place of privilege, but he’s also a general outcast in this world of ruthless warriors — skinny and weak, he just longs to be part of the action, not sharpening the weapons. Killing dragons is currency in this society, and his crush Astrid (Nico Parker) happens to be one of the most promising up-and-comers. His sole champion is Gobber (a delightful Nick Frost), the blacksmith and dragon slayer teacher, who convinces the chief to give the clever Hiccup a shot.

The film finds its internal engine when Hiccup finds Toothless, the wide-eyed “Night Fury” dragon whom he can’t bring himself to kill. Instead, he decides to study this discovery, who he finds is not nearly as fearsome as everyone assumes. “How to Train Your Dragon” teaches empathy and ingenuity without a sermon.

Thames, a teenager himself, is the perfect embodiment of adolescent awkwardness and boldness. You can have all the cute dragons you want, but the audience would be lost if the human conduit to the relationship isn’t up to the task. Butler seems to be having a good time, resplendent in fur and chest-thumping ideas about ancient duties. And Parker gives Astrid a relatable depth — the best in the bunch who is outshone in an unequal fight.

Kids deserve movies that are made on the biggest possible canvas. “How to Train Your Dragon” is one that's worth the trip to the theater. It might just spark some young imaginations, whether it’s to go back and read the books or dream up their own worlds. And, chances are, no one is going to be yelling “chicken jockey.”