Shoot 'em Up Video Game a Refuge for War-scarred Afghans

Afghan boys play PUBG on mobile phones in Kabul Wakil KOHSAR AFP
Afghan boys play PUBG on mobile phones in Kabul Wakil KOHSAR AFP
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Shoot 'em Up Video Game a Refuge for War-scarred Afghans

Afghan boys play PUBG on mobile phones in Kabul Wakil KOHSAR AFP
Afghan boys play PUBG on mobile phones in Kabul Wakil KOHSAR AFP

The crackle of gunfire. A gasp of a stranger. Explosions rumbling in the distance. In the Afghan capital of Kabul, such sounds would normally prompt panic.

But they are coming from the tinny speaker of a mobile phone clutched by a young man, hunched over and absorbed in the bloody shoot 'em up video game "PlayerUnknown's Battlegrounds", or PUBG.

"In this country, we are living but we are not alive," said gamer Abdul Musawir Raufi, after peeling his gaze away from the phone screen, where his avatar duels with other players in an online arena.

"We don't know what will happen from one moment to the next. It's the only way to pass the time," said the 23-year-old.

Afghanistan has been wracked by four decades of very real conflict, now largely subsided since the withdrawal of US-led troops and the return of the Taliban last year.

But in a striking irony, youngsters say the wildly popular virtual violence simulator offers respite from the turmoil of the transition and the strictures of the hardline regime, as well as a rare channel of communication with the outside world.

Meanwhile, the Taliban -- who spent the past 20 years waging their own vicious and bloody insurgency -- are currently working to cut off access to PUBG, having deemed it a corrupting influence.

- End of entertainment -

Since storming back to power in August, the Taliban have not curtailed entertainment as harshly as they did during their previous stint in power between 1996 and 2001, when TV, cinema, photography and kite flying were all banned.

In the capital, a few arcades and bowling alleys remain open and some sports are still being played. But music has been banned alongside female-fronted or foreign television series.

Many Kabul residents are wary of the Taliban fighters who patrol the streets and man checkpoints, and prefer to stay at home rather than risk an outing for entertainment.

Raufi was once a keen football player, but most of the friends he played with fled the country during the chaotic mass evacuation in the final days of the international withdrawal.

"The fun we used to have, the laughing with friends... it's all over," he said.

But PUBG, published by Chinese digital giant Tencent and downloaded on mobiles more than a billion times globally, has allowed him to stay in touch with friends and make new connections with foreign players online.

"It allows us to learn about the culture of other countries and their language. The bonds I've created are very strong," he said.

Former student Abdul Mujeeb, 20, has also found refuge in the video game from the spiraling economic crisis that accompanied the Taliban's return.

The United States has seized billions of dollars in Afghan assets, while international aid that propped up the domestic economy has dried up.

"During the previous government, we were mostly busy with our jobs and studies," said Mujeeb. "Now, we can't study and there are no jobs."

That leaves PUBG and TikTok -- the social media video app is also in the crosshairs of Taliban censors -- as "the entertainment we have at home and that keeps us busy", he said.

While mobile games offer an escape, providing a sense of community and boosting mood, the World Health Organization has warned that a small proportion of gamers can develop an addiction, characterized by the increased priority given to logging on to play.

- Taliban bans -

According to figures from specialist site DataReportal, only 9.2 million Afghans have access to the internet out of a population estimated at 40.2 million.

But Taliban authorities ordered a ban on both PUBG and TikTok in April, accusing them of leading younger generations "astray".

They nonetheless remain accessible.

The issue is currently being discussed with Afghan telecom companies and both apps "will be fully banned in our country", deputy government spokesman Inamullah Samangani told AFP.

Both Raufi and Mujeeb say they will find a way around any ban.

Student Shaheera Ghafori, 19, who plays PUBG like her brother and sister, believes the Taliban "don't have the means" to forbid the game. And she doesn't understand their reasoning.

"It's a bit of an irrational judgment," she said.

"It's better to have a place to keep young people busy rather than having them wander around the streets."

PUBG has already been banned in a number of countries, including India.

But with the Taliban increasingly confining women to the domestic sphere, Ghafori said the game is a "place to play which diverts our attention, rather than leaving us sitting at home depressed".

Ghafori hopes that contact with the modern world may cause the Taliban to change their ways. But, she admits, that may just be "wishful thinking".



Nvidia, Joining Big Tech Deal Spree, to License Groq Technology, Hire Executives

The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
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Nvidia, Joining Big Tech Deal Spree, to License Groq Technology, Hire Executives

The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)

Nvidia has agreed to license chip technology from startup Groq and hire away its CEO, a veteran of Alphabet's Google, Groq said in a blog post on Wednesday.

The deal follows a familiar pattern in recent years where the world's biggest technology firms pay large sums in deals with promising startups to take their technology and talent but stop short of formally acquiring the target.

Groq specializes in what is known as inference, where artificial intelligence models that have already been trained respond to requests from users. While Nvidia dominates the market for training AI models, it faces much more competition in inference, where traditional rivals such as Advanced Micro Devices have aimed ‌to challenge it ‌as well as startups such as Groq and Cerebras Systems.

Nvidia ‌has ⁠agreed to a "non-exclusive" ‌license to Groq's technology, Groq said. It said its founder Jonathan Ross, who helped Google start its AI chip program, as well as Groq President Sunny Madra and other members of its engineering team, will join Nvidia.

A person close to Nvidia confirmed the licensing agreement.

Groq did not disclose financial details of the deal. CNBC reported that Nvidia had agreed to acquire Groq for $20 billion in cash, but neither Nvidia nor Groq commented on the report. Groq said in its blog post that it will continue to ⁠operate as an independent company with Simon Edwards as CEO and that its cloud business will continue operating.

In similar recent deals, Microsoft's ‌top AI executive came through a $650 million deal with a startup ‍that was billed as a licensing fee, and ‍Meta spent $15 billion to hire Scale AI's CEO without acquiring the entire firm. Amazon hired ‍away founders from Adept AI, and Nvidia did a similar deal this year. The deals have faced scrutiny by regulators, though none has yet been unwound.

"Antitrust would seem to be the primary risk here, though structuring the deal as a non-exclusive license may keep the fiction of competition alive (even as Groq’s leadership and, we would presume, technical talent move over to Nvidia)," Bernstein analyst Stacy Rasgon wrote in a note to clients on Wednesday after Groq's announcement. And Nvidia CEO Jensen Huang's "relationship with ⁠the Trump administration appears among the strongest of the key US tech companies."

Groq more than doubled its valuation to $6.9 billion from $2.8 billion in August last year, following a $750 million funding round in September.

Groq is one of a number of upstarts that do not use external high-bandwidth memory chips, freeing them from the memory crunch affecting the global chip industry. The approach, which uses a form of on-chip memory called SRAM, helps speed up interactions with chatbots and other AI models but also limits the size of the model that can be served.

Groq's primary rival in the approach is Cerebras Systems, which Reuters this month reported plans to go public as soon as next year. Groq and Cerebras have signed large deals in the Middle East.

Nvidia's Huang spent much of his biggest keynote speech of 2025 arguing that ‌Nvidia would be able to maintain its lead as AI markets shift from training to inference.


Italy Watchdog Orders Meta to Halt WhatsApp Terms Barring Rival AI Chatbots

The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
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Italy Watchdog Orders Meta to Halt WhatsApp Terms Barring Rival AI Chatbots

The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)

Italy's antitrust authority (AGCM) on Wednesday ordered Meta Platforms to suspend contractual terms ​that could shut rival AI chatbots out of WhatsApp, as it investigates the US tech group for suspected abuse of a dominant position.

A spokesperson for Meta called the decision "fundamentally flawed," and said the emergence of AI chatbots "put a strain on our systems that ‌they were ‌not designed to support".

"We ‌will ⁠appeal," ​the ‌spokesperson added.

The move is the latest in a string by European regulators against Big Tech firms, as the EU seeks to balance support for the sector with efforts to curb its expanding influence.

Meta's conduct appeared capable of restricting "output, market ⁠access or technical development in the AI chatbot services market", ‌potentially harming consumers, AGCM ‍said.

In July, the ‍Italian regulator opened the investigation into Meta over ‍the suspected abuse of a dominant position related to WhatsApp. It widened the probe in November to cover updated terms for the messaging app's business ​platform.

"These contractual conditions completely exclude Meta AI's competitors in the AI chatbot services ⁠market from the WhatsApp platform," the watchdog said.

EU antitrust regulators launched a parallel investigation into Meta last month over the same allegations.

Europe's tough stance - a marked contrast to more lenient US regulation - has sparked industry pushback, particularly by US tech titans, and led to criticism from the administration of US President Donald Trump.

The Italian watchdog said it was coordinating with the European ‌Commission to ensure Meta's conduct was addressed "in the most effective manner".


Amazon Says Blocked 1,800 North Koreans from Applying for Jobs

Amazon logo (Reuters)
Amazon logo (Reuters)
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Amazon Says Blocked 1,800 North Koreans from Applying for Jobs

Amazon logo (Reuters)
Amazon logo (Reuters)

US tech giant Amazon said it has blocked over 1,800 North Koreans from joining the company, as Pyongyang sends large numbers of IT workers overseas to earn and launder funds.

In a post on LinkedIn, Amazon's Chief Security Officer Stephen Schmidt said last week that North Korean workers had been "attempting to secure remote IT jobs with companies worldwide, particularly in the US".

He said the firm had seen nearly a one-third rise in applications by North Koreans in the past year, reported AFP.

The North Koreans typically use "laptop farms" -- a computer in the United States operated remotely from outside the country, he said.

He warned the problem wasn't specific to Amazon and "is likely happening at scale across the industry".

Tell-tale signs of North Korean workers, Schmidt said, included wrongly formatted phone numbers and dodgy academic credentials.

In July, a woman in Arizona was sentenced to more than eight years in prison for running a laptop farm helping North Korean IT workers secure remote jobs at more than 300 US companies.

The scheme generated more than $17 million in revenue for her and North Korea, officials said.

Last year, Seoul's intelligence agency warned that North Korean operatives had used LinkedIn to pose as recruiters and approach South Koreans working at defense firms to obtain information on their technologies.

"North Korea is actively training cyber personnel and infiltrating key locations worldwide," Hong Min, an analyst at the Korea Institute for National Unification, told AFP.

"Given Amazon's business nature, the motive seems largely economic, with a high likelihood that the operation was planned to steal financial assets," he added.

North Korea's cyber-warfare program dates back to at least the mid-1990s.

It has since grown into a 6,000-strong cyber unit known as Bureau 121, which operates from several countries, according to a 2020 US military report.

In November, Washington announced sanctions on eight individuals accused of being "state-sponsored hackers", whose illicit operations were conducted "to fund the regime's nuclear weapons program" by stealing and laundering money.

The US Department of the Treasury has accused North Korea-affiliated cybercriminals of stealing over $3 billion over the past three years, primarily in cryptocurrency.