Taika Waititi on ‘Next Goal Wins’ and His Quest to Quit Hollywood 

New Zealand director and actor Taika Waititi arrives for the Los Angeles premiere of Searchlight Pictures' "Next Goal Wins" at the AMC The Grove theater in Los Angeles, California, on November 14, 2023. (AFP)
New Zealand director and actor Taika Waititi arrives for the Los Angeles premiere of Searchlight Pictures' "Next Goal Wins" at the AMC The Grove theater in Los Angeles, California, on November 14, 2023. (AFP)
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Taika Waititi on ‘Next Goal Wins’ and His Quest to Quit Hollywood 

New Zealand director and actor Taika Waititi arrives for the Los Angeles premiere of Searchlight Pictures' "Next Goal Wins" at the AMC The Grove theater in Los Angeles, California, on November 14, 2023. (AFP)
New Zealand director and actor Taika Waititi arrives for the Los Angeles premiere of Searchlight Pictures' "Next Goal Wins" at the AMC The Grove theater in Los Angeles, California, on November 14, 2023. (AFP)

Sports movies typically culminate, after stirring locker-room speeches, in a dramatic bid for athletic glory. Taika Waititi’s “Next Goal Wins” concerns the quest of a historically bad national soccer team, the 2011 American Samoa men’s squad, in their struggle to qualify for the FIFA World Cup after an infamous 31-0 drubbing against Australia.

“Next Goal Wins,” inspired by a 2014 documentary of the same name, is a sports movie that delights in upending the conventions of sports movies. (Michael Fassbender plays the coach brought in to turn the team around.) For Waititi, it’s a typically deconstructionist approach that leans more into the charisma of its Polynesian cast (among them Oscar Kightly and Kaimana, as Jaiyah Saelua) than rah-rah win-or-lose dramatics.

“I think all my films are feel-good films, but I feel that more and more that’s becoming less normal and more of a risky thing to do,” Waititi says. “Which makes no real sense because you go to the movies to escape.”

The 48-year-old Māori filmmaker of 2019’s Oscar-winning “Jojo Rabbit” and 2022’s “Thor: Love and Thunder” met a reporter the morning after “Next Goal Wins” premiered at the Toronto International Film Festival. He was speaking while the writers and actors strikes were ongoing, which, for him, was a welcome hiatus after a whirlwind stretch of work, with plenty of projects (including a “Star Wars” film in development) still in the wings.

Waititi, himself, doesn’t know much about soccer and professes to know even less after making “Next Goal Wins,” which opens in theaters Friday. He’s also, as he said in the interview, less and less interested in Hollywood, a game he’s already tempted to walk away from.

AP: Are you a fan of any sports movies?

WAITITI: I don’t know. I don’t really watch that many sports movies. I’d say I like them but I can’t really remember many of them.

AP: Not “Any Given Sunday”? You quote from it in the film.

WAITITI: I just remember that being so long. So long and so many zoom shots. No, I like that film. I think “Cool Runnings” is probably the closest to this.

AP: Your last “Thor” movie took apart masculinity and superhero convention, and “Next Goal Wins” seems just as disinterested in sports movie traditions.

WAITITI: Yeah. Well, my second film (“Boy”) is a sort of deconstructed anti-feelgood family film. It’s just a comedy about child abuse. I guess “What We Do in the Shadows” is the same. Just trying to fight against what the normal filmmaking would be or what the normal idea of what that film should be. I’m interested in soccer but I’m not passionate about it. I don’t care about it like I care about stories about people, stories about family.

AP: Your films return often to the idea of family. You’ve said your notion of family isn’t defined by blood.

WAITITI: I have a big family but a couple friends are way closer to me than any of my family. For me, this idea of blood family being so important, it comes from when villages were tiny and people in Europe were obsessed with keeping the bloodline alive. I just don’t think it’s such an important thing anymore. Adoption is such a great thing because it’s not who you come from, it’s who raises you. You adopt a kid, they become a version of you because of the things you teach them and how you raise them.

AP: Along with “Reservation Dogs,” which you helped create, “Next Goal Wins” captures Indigenous people in a celebratory, less self-serious way than we often see in film.

WAITITI: For good reason, there needs to be respect. But I think Polynesian, Pasifika people, we’re very self-deprecating. We like to laugh at ourselves. If this was made by a Westerner or was a white-led film, it would be just too respectful and the kind of saccharine bulls-—. That’s the reason Native Americans have been misrepresented for so long in film. It’s not because it’s not an authentic portrayal of what they look like. They’re always portrayed as stoic, mysterious, quiet, wise characters who speak in sage advice passed down by ancestors. It’s like, what a boring existence if that’s the way you live. And it’s not the way we live. This is why I really believe films about cultures need be made by people from that culture or who have at least lived amongst that culture.

AP: What was it like assembling a cast of largely Indigenous actors for a production shot in Hawaii?

WAITITI: To be able to swim while you’re shooting and go to the beach before work and after work when the sun is going down and you’re losing light, go home, play with the kids, have dinner. I understand now why Adam Sandler did all those films in Hawaii. A lot of people like to torture themselves in filmmaking. They want to go and live in the snow and eat carcasses and live the experience. I don’t. I grew up super poor and I don’t want to do that again. I basically hate working and want to retire, but if I have to work, I’ll make it as pleasant as I can.

AP: But you work all the time.

WAITITI: Yeah, but do I? People say I work all the time. Only I know the truth. Listen, your name can be a lot of headlines about work that apparently you’re doing. Doesn’t mean you’re doing it. Having some press release about me being attached to a project, that’s someone else doing the work. It’s not me doing the work.

AP: Is this you saying you’re not doing a “Star Wars” film?

WAITITI: I’m not saying anything about anything. I’m not having any of these conversations because I’m not allowed to. I can’t wait for the strike to be over but, selfishly, this has probably been the best thing for me, in terms of me getting to take a break. I needed to be forced to stop working for a bit.

AP: How have you been spending your time?

WAITITI: Now and then I’ll think about ideas I might want to do. And then very quickly I get very tired just thinking about them and I fall asleep or find anything else in the world to do that’s not a job. This summer I was in Europe, enjoying the sun, back on beaches. It’s all I want to do for the rest of my life. Go to the beach. I grew up on beaches and then I worked for so long without getting a chance to go back to the beach until this film. This is probably what reminded me — just like Michael’s character learning there’s more to life than football — there’s more to life than film. There’s more to life than being in the entertainment industry. You think it’s going to be so cool — what a great life it’s going to be in show business. Hollywood is just sad people eating lukewarm food out of cardboard boxes in offices with windows looking on other offices.

AP: But you’ve started to think about whether you need to keep working?

WAITITI: Oh, I know I don’t. I’m already — my plan, basically, is to figure out how to quit. (Laughs) To figure out how can I comfortably stop doing anything. What I need to do is get a big piece of wood and some sandpaper and just sand it. Keep sanding it everyday until I die.



‘Scary Movie’ Tops Box Office, Slaying ‘Masters of the Universe’ and Adding to Low-Budget Streak

 (L-R) US actor/producer/writer Shawn Wayans, US actor Anthony Anderson and US actor/producer/writer Marlon Wayans attend Paramount's "Scary Movie" premiere at the Paramount theater in Los Angeles on June 3, 2026. (AFP)
(L-R) US actor/producer/writer Shawn Wayans, US actor Anthony Anderson and US actor/producer/writer Marlon Wayans attend Paramount's "Scary Movie" premiere at the Paramount theater in Los Angeles on June 3, 2026. (AFP)
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‘Scary Movie’ Tops Box Office, Slaying ‘Masters of the Universe’ and Adding to Low-Budget Streak

 (L-R) US actor/producer/writer Shawn Wayans, US actor Anthony Anderson and US actor/producer/writer Marlon Wayans attend Paramount's "Scary Movie" premiere at the Paramount theater in Los Angeles on June 3, 2026. (AFP)
(L-R) US actor/producer/writer Shawn Wayans, US actor Anthony Anderson and US actor/producer/writer Marlon Wayans attend Paramount's "Scary Movie" premiere at the Paramount theater in Los Angeles on June 3, 2026. (AFP)

The summer box office is booming — but not because of the usual suspects.

After three weeks of indie horror dominance at the box office, the slasher spoof “Scary Movie” topped ticket sales with $55 million over the weekend, according to studio estimates Sunday, easily besting the far-from-mighty “Masters of the Universe.”

A new order has lately come to movie theaters, which have seen Gen Z ticket buyers flock to the horror hits “Obsession” and “Backrooms,” both made by YouTubers-turned-filmmakers. Those movies have even outshone The Walt Disney Co.’s “Star Wars: The Mandalorian and Grogu.”

This weekend, comedy was the underdog champ. Though the genre has been all but left for dead in theaters, the sixth “Scary Movie” notched a franchise-best $105.5 million global launch. The Wayans brother comedy even outdid its primary satirical target, the “Scream” franchise. Earlier this year, “Scream 7” debuted with $97 million worldwide.

Both franchises are distributed by Paramount Pictures, though Miramax produced the new “Scary Movie.” Co-written by Marlon, Shawn, Keenan and Craig Wayans, the sequel marks the Wayans’ return to the franchise after their departure over creative differences following 2001’s “Scary Movie 2.”

“This is an outstanding opening for a comedy sequel this far into the series,” said David A. Gross, who runs the movie consulting firm FranchiseRe. "It’s a huge bounceback after the last episode crashed in 2013 when Anna Faris and Regina Hall were excluded. The weekend figure is triple the average for the genre.”

Reviews weren’t good (26% fresh on Rotten Tomatoes) and audience scores (a “B” CinemaScore) were so-so. But that didn’t stop the $30-million “Scary Movie” from dominating its much bigger budget competition.

“Masters of the Universe,” a sword and sorcery action adventure based on the 1980s animated series and Mattel toys, failed to revive the dormant franchise. The Amazon MGM release, the second “Masters of the Universe” film following a 1987 movie of the same title, opened with $29.3 million domestically.

“Masters of the Universe,” starring Nicholas Galitzine as He-Man, added $25 million overseas. But for a film that cost nearly $200 million to produce, a much higher launch was needed to make profitability likely.

It’s Mattel Studios’ first release since 2023’s “Barbie.” But after the extraordinary $1.45 billion success of that film, “Masters of the Universe” will be closer to a flop for the toy company.

A24’s “Backrooms,” last weekend’s top release, slid steeply on its second weekend, dropping 68% with $25.9 million. But “Backrooms,” a $10 million movie based on 20-year-old Kane Parson’s YouTube series remains a record-breaking phenomenon. It's now A24’s highest grossing film ever with $212 million worldwide, moving ahead of “Marty Supreme."

In a near tie for third place, Focus Features’ “Obsession” grossed $25.6 million in its fourth weekend. That marked a paltry 7% drop from the previous weekend for 26-year-old Curry Barker’s horror sensation. Not accounting for inflation, no horror movie has ever had a better fourth weekend.

“Obsession,” about a man who wishes his crush returned his affections, was made for less than $1 million. It’s now grossed $152.1 million domestically and $224.8 million worldwide — a record for Focus.

In its third weekend, “The Mandalorian and Grogu” fell all the way to sixth place with $10 million. It was even bested by Fathom Entertainment’s “The Amazing Digital Circus: The Last Act,” a combination of the last two episodes of the animated series. It collected $12.7 million.

A few other movies hit milestones.

Lionsgate’s Michael Jackson biopic “Michael” became the studio’s highest grossing film ever with $898 million globally. That puts it ahead, not accounting for inflation, both the highest grossing entries in the studio’s “Twilight” and “Hunger Games” franchises.

And 2026 got its first billion-dollar movie. “The Super Mario Galaxy Movie” crossed $1 billion worldwide for Universal.

The weekend overall was up a remarkable 63% from the same weekend last year, according to Comscore. Ticket sales on the year are up more than 13%. Next weekend, Steven Spielberg’s “Disclosure Day” debuts.


US Gamers Getting Older as Industry Reports Growth

People play Mario Kart World during a launch event ahead of the midnight release of the Nintendo Switch 2 at the Nintendo New York store on June 4, 2025. (AFP)
People play Mario Kart World during a launch event ahead of the midnight release of the Nintendo Switch 2 at the Nintendo New York store on June 4, 2025. (AFP)
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US Gamers Getting Older as Industry Reports Growth

People play Mario Kart World during a launch event ahead of the midnight release of the Nintendo Switch 2 at the Nintendo New York store on June 4, 2025. (AFP)
People play Mario Kart World during a launch event ahead of the midnight release of the Nintendo Switch 2 at the Nintendo New York store on June 4, 2025. (AFP)

Video games are having a moment in the United States -- but the players are getting older.
The average American video game player is now 37 years old -- up from 29 about two decades ago -- as the industry reports activity climbing back to their highest levels since the pandemic-era boom, a new report reveals.
The findings, from the Entertainment Software Association's annual Essential Facts report, challenge enduring stereotypes about who plays games while underscoring the industry's recovery from a post-pandemic slowdown.
"It mirrors in large part the demographics of the nation," ESA president and chief executive Stanley Pierre-Louis told AFP, noting that more than half of all players in the United States are now 35 or older.
The steadily rising average player age reflects both the aging of a generation that grew up with consoles and a wave of older adults who have since picked up the hobby.
The gender split also defies the stereotypical image of the young male gamer.
Men account for 53 percent of players and women 46 percent, with women actually outnumbering men among Baby Boomers, the ESA said.
Overall, 67 percent of Americans play video games for at least an hour a week -- a figure broad enough to encompass everything from blockbuster console titles to casual mobile games like Wordle.
Revenues -- totaling $60.7 billion in 2025 -- have rebounded to their highest point since 2021, when pandemic lockdowns drove an outsized surge in both players and spending.
After a pullback as restrictions lifted, the industry has returned to growth, Pierre-Louis said.
- Self-regulation -
As lawmakers in the United States and Europe weigh tougher regulations on screen time, age verification and in-game spending, Pierre-Louis argued the US gaming industry's track record of voluntary self-regulation sets it apart.
That voluntary framework, he said, has given the industry credibility with US lawmakers that social media platforms lack.
Those platforms, he noted, "traditionally didn't have the same level of parental tools that video games had" -- a gap that has fueled the regulatory backlash now engulfing companies such as Meta and TikTok.
"Safety is not a competitive issue in our industry -- it's one of collaboration," Pierre-Louis said.
"Being on the ecosystem and staying on the ecosystem means you feel like you're in a trusted environment."
- 'Satisfaction' -
The ESA was founded in 1994 partly in response to congressional concern over violent content in games, and almost immediately established the Entertainment Software Rating Board, which assigns age ratings from E for Everyone to M for Mature for titles sold in North America.
The system also flags details about online interactions and in-game purchases.
Major console platforms including Xbox, PlayStation and Nintendo Switch now offer parental control tools that allow families to restrict what games children can access, cap spending and limit screen time -- capabilities Pierre-Louis said have been refined over decades in direct response to parent and policymaker feedback.
The argument, however, faces increasing pushback in the United States.
The gaming industry is facing growing scrutiny as platforms expand into social media-like features, with ESA member Roblox especially under pressure over child safety issues with regulators and in courts.
Legislative proposals range from mandatory age verification for games with chat features to bills that would impose national safety standards.
For the industry, such legislation should not be necessary.
"It's a matter of how do we get everyone up to speed on what the video game industry has been doing, so that there's satisfaction around the practices and trust and safety mechanisms we have in place," Pierre-Louis said.


Actor Anthony Head, Known for ‘Buffy the Vampire Slayer,’ Has Died at 72

Anthony Head arrives for the European premiere of 'The Iron Lady' on Wednesday, Jan. 4, 2012, in London. (AP)
Anthony Head arrives for the European premiere of 'The Iron Lady' on Wednesday, Jan. 4, 2012, in London. (AP)
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Actor Anthony Head, Known for ‘Buffy the Vampire Slayer,’ Has Died at 72

Anthony Head arrives for the European premiere of 'The Iron Lady' on Wednesday, Jan. 4, 2012, in London. (AP)
Anthony Head arrives for the European premiere of 'The Iron Lady' on Wednesday, Jan. 4, 2012, in London. (AP)

Anthony Head, the suave, smooth-voiced British actor known for roles in "Buffy the Vampire Slayer" and "Ted Lasso," has died, his family said Friday. He was 72.

Head’s daughters, actors Emily and Daisy Head, told the Press Association news agency that the actor passed away due to complications from pneumonia.

The performer became known to British TV audiences in the 1980s as one half of a will-they, won’t-they romantic couple in a series of ads for Nescafe instant coffee.

Head achieved US fame as librarian Rupert Giles, mentor to the title character in the cult-favorite supernatural series "Buffy the Vampire Slayer," which ran from 1997 to 2003.

He most recently played Rupert Mannion, the villainous ex-husband of Hannah Waddingham’s character Rebecca, in "Ted Lasso."

"Our grief is far greater than the hole he has left behind, but we know his legacy will live on, in the shows he was a part of, and in the audiences that love them," his daughters said. "How lucky we are to know we are able to watch him doing what he loved, even when he is no longer with us."