PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP
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PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP

Japanese electronics giant Sony is set to celebrate 30 years since it launched the PlayStation console, the little grey box that catapulted the firm into the gaming big league.
PlayStation was Sony's first foray into the world of video games and when it hit the shelves in Japan on December 3, 1994, the company needed to sell one million units to cover its costs, AFP said.
In the end, the gadget became a legend, selling more than 102 million units, helping to launch many of the industry's best-loved franchises and positioning Sony as a heavyweight in a hugely lucrative sector.
"PlayStation changed the history of video games," said Hiroyuki Maeda, a Japanese specialist in video game history.
"It truly transformed everything: hardware, software, distribution and marketing."
One of the keys to its success was broadening the appeal of a pastime that had often been dismissed as a hobby for children.
From the off, the firm was clear that it wanted to trash this image.
In part this stems from Sony's rivalry with Nintendo, which was already a dominant player in the sector by the mid-1990s, but whose games skewed young.
Sony 'humiliated'
The original PlayStation can trace its history to a falling out between the two great Japanese firms.
They had partnered in the late 1980s to develop a version of the Super Nintendo console with an in-built CD player.
But Nintendo suspected Sony were using the project as a way to muscle into the gaming sector and abruptly cancelled the partnership in 1991.
"Sony found itself in a humiliating position," said Maeda, so pushed ahead with the project by itself.
The hardware proved to be revolutionary, CD-ROMs being cheaper and storing much more data than the cartridges used by Nintendo and other consoles.
And to further distinguish itself from Nintendo, Sony courted a young adult audience with fighting games like "Tekken", out-and-out horror with "Resident Evil" and "Silent Hill", and military titles like "Metal Gear Solid".
Its advertising also followed a more grown-up path.
Hollywood auteur David Lynch was drafted in to direct ads for the PS2 launched in 2000 -- conjuring a nightmare vision of floating heads and talking ducks certainly not meant for younger audiences.
"The older audience obviously had better purchasing power than children," said Philippe Dubois, founder of M05, a French association that aims to preserve digital heritage.
The PS2 is still the most successful console in history, having sold more than 160 million units.
'New sensations'
Over the past 30 years, the competition has intensified and the technology has been honed.
While Sega and other rivals have fallen by the wayside, Microsoft has entered the fray with its Xbox, and Nintendo is still on the scene with its Switch console.
But the industry is enduring tough times.
A surge in popularity and investment during the pandemic has subsided and Sony's PlayStation division recently laid off hundreds of workers.
Plenty of analysts are also predicting that cloud gaming will soon render consoles obsolete.
Sony appears undaunted though, recently launching an upgraded version of its PS5 with a marketing push that highlighted new AI features.
Bloomberg has reported that the Japanese firm is also planning a new hand-held version of the PlayStation, which would once again pit it against old rival Nintendo, undisputed king of portable devices.
However, for the purists, few innovations were as great as the original console's ability to handle 3D graphics.
The technology was instrumental for the appeal of classic games such as "Tomb Raider" and "Final Fantasy VII".
"We discovered sensations, emotions that we hadn't experienced with earlier consoles," said French YouTuber and PlayStation enthusiast Cyril 2.0.
He said he had collected almost every title released for the PlayStation in Europe -- some 1,400 -- and insisted the formula for success was not complicated.
"For consoles, games are still the most important thing," he said.



Major Publishers Sue Meta for Copyright Infringement Over AI Training

Cars drive past a sign of Meta, the new name for the company formerly known as Facebook, at its headquarters in Menlo Park, California, US, October 28, 2021. (Reuters)
Cars drive past a sign of Meta, the new name for the company formerly known as Facebook, at its headquarters in Menlo Park, California, US, October 28, 2021. (Reuters)
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Major Publishers Sue Meta for Copyright Infringement Over AI Training

Cars drive past a sign of Meta, the new name for the company formerly known as Facebook, at its headquarters in Menlo Park, California, US, October 28, 2021. (Reuters)
Cars drive past a sign of Meta, the new name for the company formerly known as Facebook, at its headquarters in Menlo Park, California, US, October 28, 2021. (Reuters)

Publishers Elsevier, Cengage, Hachette, Macmillan and McGraw Hill sued Meta Platforms in Manhattan federal court on Tuesday, alleging that the tech giant misused their books and journal articles to train its artificial intelligence model Llama.

The publishers, as well as author Scott Turow, alleged in the proposed class action complaint that Meta pirated millions of their works and used them without permission to train its large language models to respond to human prompts.

“AI is powering transformative innovations, ‌productivity and creativity ‌for individuals and companies, and courts have rightly ‌found ⁠that training AI ⁠on copyrighted material can qualify as fair use," a Meta spokesperson responded in a statement on Tuesday.

"We will fight this lawsuit aggressively.”

The publishers allege that Meta pirated works ranging from textbooks to scientific articles to novels including "The Fifth Season" by N.K. Jemisin and "The Wild Robot" by Peter Brown for its ⁠AI training.

They asked the court for ‌permission to represent a larger class ‌of copyright owners and an unspecified amount of monetary damages.

"Meta’s mass-scale ‌infringement isn’t public progress, and AI will never be properly ‌realized if tech companies prioritize pirate sites over scholarship and imagination," Maria Pallante, president of the Association of American Publishers, said in a statement.

The lawsuit opens a new front in the ongoing copyright ‌battle between creators and tech companies over AI training, in which dozens of authors, news outlets, ⁠visual ⁠artists and other plaintiffs have sued companies including Meta, OpenAI and Anthropic for infringement.

All of the pending cases will likely revolve around whether AI systems make fair use of copyrighted material by using it to create new, transformative content.

The first two judges to consider the matter issued diverging rulings last year.

Amazon- and Google-backed Anthropic was the first major AI company to settle one of the cases, agreeing last year to pay a group of authors $1.5 billion to resolve a class-action lawsuit that could have cost the company billions more in damages for alleged piracy.


Microsoft, Google and xAI to Give US Govt Early Access to AI Models for Security Checks

A Google logo is seen at a company research facility in Mountain View, California, US, May 13, 2025. (Reuters)
A Google logo is seen at a company research facility in Mountain View, California, US, May 13, 2025. (Reuters)
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Microsoft, Google and xAI to Give US Govt Early Access to AI Models for Security Checks

A Google logo is seen at a company research facility in Mountain View, California, US, May 13, 2025. (Reuters)
A Google logo is seen at a company research facility in Mountain View, California, US, May 13, 2025. (Reuters)

Microsoft, Google and Elon Musk’s xAI agreed to give the US government early access to new artificial intelligence models for national security testing, as US officials grow alarmed by the hacking capabilities of Anthropic’s newly unveiled Mythos.

The Center for AI Standards and Innovation at the Department of Commerce said on Tuesday that the agreement would allow it to evaluate the models before deployment and conduct research to assess their capabilities and security risks.

The agreement fulfills a pledge the Trump administration made in July 2025 to partner with technology companies to vet their AI models for “national security risks."

Microsoft will work with ‌US government scientists ‌to test AI systems “in ways that probe unexpected behaviors,” ‌the company ⁠said in a statement. ⁠Together they will develop shared datasets and workflows for testing the company’s models, the company said. Microsoft signed a similar agreement with the UK’s AI Security Institute, according to the statement.

Concern is growing in Washington over the national security risks posed by powerful AI systems. By securing early access to frontier models, US officials are aiming to identify threats ranging from cyberattacks to military misuse before the tools are widely deployed.

The development ⁠of advanced AI systems including Anthropic's Mythos has in recent weeks ‌created a stir globally, including among US officials ‌and corporate America, over their ability to supercharge hackers.

"Independent, rigorous measurement science is essential to understanding ‌frontier AI and its national security implications," CAISI Director Chris Fall said in ‌a statement.

The move builds on previous agreements with OpenAI and Anthropic, established in 2024 under the Biden administration when CAISI was known as the US Artificial Intelligence Safety Institute.

Under former President Joe Biden, the institute focused on developing AI tests, definitions and voluntary safety standards. It ‌was led by Biden tech adviser Elizabeth Kelly, who has since joined Anthropic, according to her LinkedIn profile.

CAISI, which serves ⁠as the government's ⁠main hub for AI model testing, said it had already completed more than 40 evaluations, including on cutting-edge models not yet available to the public.

Developers frequently hand over versions of their models with safety guardrails stripped back so the center can probe for national security risks, the agency said.

xAI did not immediately respond to a request for comment. Google declined to comment.

Last week, the Pentagon said it had reached agreements with seven AI companies to deploy their advanced capabilities on the Defense Department's classified networks as it seeks to broaden the range of AI providers working across the military.

The Pentagon announcement did not include Anthropic, which has been embroiled in a dispute with the Pentagon over guardrails on the military's use of its AI tools.


Samsung Electronics Appoints New TV Chief amid Mounting Competition

FILE PHOTO: The logo of Samsung Electronics is seen at the company's store in Seoul, South Korea, April 15, 2025.   REUTERS/Kim Hong-Ji/File Photo
FILE PHOTO: The logo of Samsung Electronics is seen at the company's store in Seoul, South Korea, April 15, 2025. REUTERS/Kim Hong-Ji/File Photo
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Samsung Electronics Appoints New TV Chief amid Mounting Competition

FILE PHOTO: The logo of Samsung Electronics is seen at the company's store in Seoul, South Korea, April 15, 2025.   REUTERS/Kim Hong-Ji/File Photo
FILE PHOTO: The logo of Samsung Electronics is seen at the company's store in Seoul, South Korea, April 15, 2025. REUTERS/Kim Hong-Ji/File Photo

Samsung Electronics, the world's No. 1 TV maker, has replaced its TV head for the first time in more than two years, as it faces mounting competition from Chinese rivals at home and abroad.

Samsung said in a statement on Monday that it has appointed Lee Won-jin, who was previously head of the Global Marketing Office, ⁠as the new ⁠head of its Visual Display Business, succeeding Yong Seok-woo, who will serve as an adviser.

Samsung usually carries out its annual management reshuffle around December, and the company did not disclose the ⁠reason for the replacement.

A Samsung Electronics official told Reuters the new leader is expected to bring a fresh perspective and the change needed for the TV business, which is facing intensifying market competition.

In March, China's TCL Electronics and Japan's Sony signed binding agreements for a strategic partnership in the home entertainment field, increasing pressure on rivals.

The ⁠Nikkei ⁠newspaper previously reported Samsung was considering discontinuing sales of home appliances and TVs in China within this year in the face of competition from Chinese companies that have undercut rivals.

Samsung said last month its TV profit declined in the first quarter because of stagnating demand and rising raw-material costs. Lee had previously worked at Google before moving to Samsung in 2014.