Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
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Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)

When Jack Black got the call to star in the "Minecraft" movie, the perks were plenty. He got to work alongside Jason Momoa, reunite with "Nacho Libre" director Jared Hess and engulf himself into a beloved gaming universe.

But before agreeing, Black turned to the real decision-makers: his sons, who are avid Minecraft players. They didn't just give their approval, but practically begged him to take the role.

Like his sons, Black has noticed the buzz since the release announcement of "A Minecraft Movie," which hits theaters Friday. The actor was already familiar with the video game, having played it occasionally with his sons while preparing for the live-action adaptation.

"My boys were playing it, and I wanted to speak their language," said Black, who stars as the main protagonist Steve, who becomes an expert Minecrafter after being sucked into the Overworld dimension. His character eventually teams ups with a band of misfits who are mysteriously pulled through a portal into this new realm by a cubic object that thrives on imagination.

The film also stars Momoa, Emma Myers, Danielle Brooks, Jennifer Coolidge and Sebastian Hansen.

Before his character found himself in the Overworld, Black immersed himself in the Minecraft gaming world alongside his sons. He spent over 100 hours playing the game while on set.

"I put the work in," he said. "You got to put the days of work in. Watch YouTube videos to get some tips on how to survive that first night in the Overworld. I was pretty versed in it."

After Minecraft's 2009 release, it took only two years to reach a million players. Since then, it has sold over 235 million copies across various gaming platforms, cementing its status as a global phenomenon with its blend of creativity, exploration and survival elements.

The game's open-ended design lets players carve out their own experience, whether it's surviving against mobs, mining for resources, farming or using block-based structures to craft artistic masterpieces. It has also fostered a thriving multiplayer community where players collaborate to build their worlds together, while its educational applications extend to coding, architecture and problem solving.

At its core, Minecraft is a limitless digital sandbox, where imagination transforms simple blocks into everything from cozy homes to sprawling cities.

Minecraft creators' gameplay videos have generated millions of pageviews on YouTube.

Those are some of the elements that drew Myers and Hansen into the game during their childhoods.

"I played a lot during COVID," said Hansen, 14, who plays Henry, a shy but creative and intellectual kid trying to navigate his new high school. Once his character gets thrown in the Overworld, he feels comfortable with the environment.

"I played it a lot during my childhood, watching videos and stuff all the time," he said.

Myers began playing the pocket edition with her friends around age 10. She said the digital and real-world elements seamlessly complement each other.

"I think it's very versatile," said the 22-year-old actor who plays Natalie, a character who put her life plan's on hold to take care of Henry, her younger brother. "I think Minecraft kind of forces you to be creative and ... problem solve in ways that you probably wouldn't think of in the first place."

The road from console to cinema hasn't always been smooth.

Many video game adaptations have struggled at the box office, but recent hits like the "Sonic" series, "Five Nights at Freddy's" and "The Super Mario Bros. Movie" have proven the genre's potential.

These three films have dominated the box office, with "Super Mario Bros." raking in more than $146 million during its 2023 opening weekend, according to Comscore. The three "Sonic" films have debuted between $58-72 million, while "Five Nights at Freddy's" pulled in more than $80 million.

That's a significant leap from other adaptations like "The Angry Birds Movie 2," which Comscore records show had a lukewarm $10 million opening in 2019. Other attempts such as "Mortal Kombat ($23 million in 2021) and "Resident Evil: Welcome to Racoon City" ($5.3 million that same year) struggled to gain traction.

Black, who has starred in popular films like "School of Rock" and the "Kung Fu Panda" series, said he's never been a part of such a highly-anticipated movie as "Minecraft."

If you ask Hess, it's certainly not. For him, the game is a family affair, woven into his household dynamics as he and his kids frequently explore the Overworld together.

That made it an easy sell for him to direct "A Minecraft Movie."

"The game is one of my favorite games of all time, and it was such an important part of our family life," said Hess, 45, who directed films including "Napoleon Dynamite,Masterminds" and "Nacho Libre."

The game doesn't have a storyline, so Hess wanted to help create one for the movie based on his knowledge after playing it for hours.

"This world of Minecraft is so bonkers in such a perfect setting for an epic adventure movie that was really ridiculously funny," he said. "There's so many places you can go with it. There's no story to the game, so there was a lot of creative license to kind of come up with."

Torfi Frans Ólafsson said he's got thousands of hours clocked in on Minecraft, sometimes playing an entire night until 5 a.m., even if he has an 8 a.m. meeting. He recalled an entire weekend playing with his son, who was 6 at the time.

"I don't think we did anything else," said Ólafsson, a creative director at Minecraft and a producer of the film. "We had a mission. We're trying to kill the dragon. It was just a lot of work and he kept messing up. ... But it was a wonderful bonding moment between father and son."

Ólafsson added: "That's the thing that matters. This game brings people together and creates shared memories and give meanings to things."



China's First AI Film Hits Cinemas, But Ticket Sales Lag

Nearly 100 people took more than two years to make the film. Hector RETAMAL / AFP
Nearly 100 people took more than two years to make the film. Hector RETAMAL / AFP
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China's First AI Film Hits Cinemas, But Ticket Sales Lag

Nearly 100 people took more than two years to make the film. Hector RETAMAL / AFP
Nearly 100 people took more than two years to make the film. Hector RETAMAL / AFP

China's first fully AI-generated feature film opens in cinemas on Friday in what promises to be a tough box-office test for the country's booming tech industry as advance ticket sales lag.

More than 10,000 screenings of the sci-fi thriller "Sanxingdui: Future Past" are scheduled for Friday, according to ticketing platform Maoyan.

Public reception, however, has been less than enthusiastic, said AFP.

Presale revenue as of Friday morning stood at 80,000 yuan ($11,980), while total box-office takings were forecast to remain below 150,000 yuan, only a fraction of the reported production cost, according to Maoyan.

Ticket prices range from 20 to 90 yuan, bringing the number sold to a few thousand at most.

Jiang Defu, CEO of the production company Bona Film Group, acknowledged the lukewarm reception in a recent interview but said the film was pushing boundaries.

"We are the first to try it, the first to get a theatrical release permit, and the first to be tested by the audience," he told Chinese film industry outlet Yuli.

"I think that is not easy at all."

Nearly 100 people took more than two years to make the film, which cost more than 10 million yuan ($1.5 million), Bona said, although all the actors, their voices and the backdrops are AI-generated.

The film touches on the theme of humanity in a future shaped by AI.

But that was not enough to convince Iris Yang, who attended a free preview screening of the film on Thursday for acquaintances of the production team and industry workers.

Yang said she would not have paid for a ticket, given the movie's quality.

"If AI generation can match the theatrical experience of 'Avatar', I think I would be willing to pay for it," she said, referring to the US franchise known for the quality of its animation.

AI-generated video has gained popularity in the world's second-largest economy. On Douyin, the Chinese equivalent of TikTok, AI-generated short dramas garnered more than 200 billion views in September alone.

But "the audience won't automatically pay for the tickets just because it's an AI-generated film", independent AI director Zhang Jun told AFP.

Online, Chinese social media users also seemed unconvinced by the launch of AI movies in cinemas.

"If it's free to watch on streaming platforms, it could become legendary. But paying to watch? People are not going to accept it at this stage," one user on Weibo commented.

In Hollywood, the rise of AI has sparked concern among film workers about the prospect of job losses.

An AI-generated sci-fi feature called "Gods Don't Give Gifts" is scheduled for US release on December 4.

And a virtual Hollywood actor called Tilly Norwood, whose interviews have gone viral while fueling job fears, is also set to star in an upcoming movie called "Misaligned".


Spotify Adds 11 Mn Active Users in 3rd Quarter to Reach 788 Mn

FILE PHOTO: Small figurines are seen in front of displayed Spotify logo in this illustration taken February 11, 2022. REUTERS/Dado Ruvic/Ilustration/File Photo
FILE PHOTO: Small figurines are seen in front of displayed Spotify logo in this illustration taken February 11, 2022. REUTERS/Dado Ruvic/Ilustration/File Photo
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Spotify Adds 11 Mn Active Users in 3rd Quarter to Reach 788 Mn

FILE PHOTO: Small figurines are seen in front of displayed Spotify logo in this illustration taken February 11, 2022. REUTERS/Dado Ruvic/Ilustration/File Photo
FILE PHOTO: Small figurines are seen in front of displayed Spotify logo in this illustration taken February 11, 2022. REUTERS/Dado Ruvic/Ilustration/File Photo

Music streaming giant Spotify on Thursday said it had added 11 million monthly active users in the third quarter and had reached 788 million active users by the end of September, in line with the company's forecast.

The uptick represented an 11-percent growth in users compared to a year earlier, Spotify said in a statement, adding that paying subscribers had grown by nine percent compared to a year earlier, reaching 306 million, just above the company's forecasted 305 million.

"This was a quarter where we did what we said. We've built a strong business that keeps compounding," AFP quoted co-chief executive Alex Norstrom as saying in a statement.

Revenue for the third quarter came in at 4.97 billion euros ($5.6 billion), up 16 percent from a year earlier.

Operating income meanwhile rose 15 percent to 672 million euros.

Looking forward, the company said it expected to add 30 million additional active users to the platform by the end of the year to reach 818 million.

Spotify also said it expects to reach 316 paying subscribers.

In recent years, the company has started expanding from music, first investing heavily into podcasts and now offering audiobooks.

In early October, the streaming giant announced that it was expanding access to its audiobook service to more than 180 markets, up from the previous 22.

Amid growing concern across the music industry over AI-generated content overwhelming streaming catalogues, the company has recently taken steps to identify and label AI content.

Earlier this week it reported that it had taken "more than 50 million slop and spam tracks" out of recommendations -- meaning the songs would not be suggested to listeners -- this year.

In August it announced that it was launching a new "AI Persona" badge to identify content producers that are AI-generated and not real people.

In April, the company launched its "Verified by Spotify" badge, signaling that a profile has been reviewed and meets its authenticity standard.


UK Actor Noel Clarke Pleads Not Guilty to Six Offence Charges

Actor Noel Clarke poses for photographers at the British Academy Film Awards Nominees Party at Kensington Palace in London, Britain February 11, 2017. REUTERS/Neil Hall
Actor Noel Clarke poses for photographers at the British Academy Film Awards Nominees Party at Kensington Palace in London, Britain February 11, 2017. REUTERS/Neil Hall
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UK Actor Noel Clarke Pleads Not Guilty to Six Offence Charges

Actor Noel Clarke poses for photographers at the British Academy Film Awards Nominees Party at Kensington Palace in London, Britain February 11, 2017. REUTERS/Neil Hall
Actor Noel Clarke poses for photographers at the British Academy Film Awards Nominees Party at Kensington Palace in London, Britain February 11, 2017. REUTERS/Neil Hall

British actor and filmmaker Noel Clarke appeared in a London court on Wednesday and pleaded not guilty to six charges, including two counts of sexual assault.

Clarke also denied three ‌counts of ‌voyeurism and ‌one ⁠count of exposing himself, ⁠with the allegations spanning 2007 to 2016, Reuters said.

The 50-year-old stood in the dock at Westminster Magistrates' Court ⁠and spoke only to ‌confirm ‌his name, date of birth ‌and address and ‌enter his not guilty pleas.

He was granted bail ahead of his next ‌appearance at Southwark Crown Court on November ⁠18.

Clarke ⁠is best known for writing and starring in "Kidulthood" (2006), which explored bullying, drug abuse and extreme violence among young people in London, and for a recurring role in sci-fi show "Doctor Who".