Part Toy, Part Fashion, the Arrival of the Viral Labubu Was a Long Time in the Making

A person holds up Labubu dolls in a store during an organized press tour to Popland, a theme park opened by Chinese toy company Pop Mart, in Beijing, China, 02 June 2025. (EPA)
A person holds up Labubu dolls in a store during an organized press tour to Popland, a theme park opened by Chinese toy company Pop Mart, in Beijing, China, 02 June 2025. (EPA)
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Part Toy, Part Fashion, the Arrival of the Viral Labubu Was a Long Time in the Making

A person holds up Labubu dolls in a store during an organized press tour to Popland, a theme park opened by Chinese toy company Pop Mart, in Beijing, China, 02 June 2025. (EPA)
A person holds up Labubu dolls in a store during an organized press tour to Popland, a theme park opened by Chinese toy company Pop Mart, in Beijing, China, 02 June 2025. (EPA)

Labubu, the plush toy from China's Pop Mart is a social media darling, but the toothy little monsters are far from an overnight success. Having appeared a decade ago, Labubus may have finally cemented their place in the collectible toy market for years to come.

The Labubu, by artist and illustrator Kasing Lung, first appeared with pointed ears and pointy teeth, in three picture books inspired by Nordic mythology in 2015.

In 2019 Lung struck a deal with Pop Mart, a company that caters to toy connoisseurs and influencers, to sell Labubu figurines. But it wasn't until Pop Mart started selling Labubu plush toys on key rings in 2023 that the toothy monsters suddenly seemed to be everywhere, including in the hands of Rihanna, Kim Kardashian and NBA star Dillon Brooks. K-pop singer Lisa of Blackpink began posting images of hers for her more than 100 million followers on Instagram and on TikTok, where Labubu pandemonium has broken out.

There are 1.4 million #Labubu TikTok posts and counting, videos of fans unboxing them, showing styles inspired by them, and of course, Labubu cosplay.

Fans have latched on to Labubu’s mashup of play and fashion, making them accessories on handbags, backpacks and belts, or hanging them from car mirrors.

“The character has evolved into a collectible and style symbol, resonating with fans who connect with its quirky aesthetic and unique backstory,” Emily Brough, Popmart’s head of IP licensing in the Americas, said.

Labubu has been a bonanza for Pop Mart. Its revenue more than doubled in 2024 to 13.04 billion yuan ($1.81 billion), thanks in part to its elvish monster. Revenue from Pop Mart's plush toys soared more than 1,200% in 2024, nearly 22% of its overall revenue, according to the company's annual report.

Aside from their ability to pique the interest of toy aficionados and fashionistas, Labubu latched on to the blind box phenomenon, where the purchaser doesn't know exactly which version of the plush toy they'll get.

And Pop Mart made sure there is a Labubu for everyone, regardless of income. Most are priced in a wide rage between $20 and $300, with certain collaborations or limited editions priced higher, according to Brough.

Unlike many toys, Labubu devotees include a large number of adults. Buyers ages 18 and over drove a year-over-year increase of more than $800 million in the US toy market in 2024, according to market research firm Circana. Adult shoppers, mostly female, bought the toys for themselves. In 2025's first quarter, toy sales for those ages 18 and over rose 12% from the prior-year period. At $1.8 billion, adults also accounted for the highest spending among all age groups in the quarter.

Like many retailers, Pop Mart is actively monitoring negotiations between the US and just about every one of its trading partners as prices may be impacted. The situation with China is at the forefront, with President Donald Trump saying on Friday that the country “violated” an agreement with the United States on trade talks.

Right now Pop Mart, whose products are manufactured across Asia, says that it is continuously scaling production and expanding distribution across its online shop, retail stores and blind box vending machines to meet increasing demand.

Short supply has led to long lines at stores and at least one physical fight at a shopping center in the United Kingdom. Pop Mart said in an Instagram post late last month that it was temporarily suspending all in-store and blind box machine sales in the UK Peter Shipman, head of Europe, said in a Facebook post that the company is currently working on a new method to distribute toys to stores.

Resellers have become problematic and many Labubu fans are still willing to pay exorbitant price markups.

Kena Flynn was at The Grove shopping center in Los Angeles recently when she stumbled upon some Labubus being sold at a kiosk. Flynn said in a TikTok on Sunday that the prices were “really bad,” but her boyfriend bought two anyway.

“At a certain point, you can’t buy them,” Flynn said in her video. “I just want a Labubu and I cannot buy one from Pop Mart, so here we are.”

Looking to keep up with the overwhelming demand, Pop Mart says it's on track for 50 more retail locations in the US by the end of the year. That'll give shoppers more chances to hunt for Labubus, as Pop Mart says it's planning multiple new Labubu releases tied to seasonal moments and holidays throughout the rest of the year.



'Call of Duty' Co-creator Vince Zampella Killed in Car Crash

Vince Zampella died while driving his Ferrari north of Los Angeles. Frederick M. Brown / GETTY IMAGES NORTH AMERICA/AFP
Vince Zampella died while driving his Ferrari north of Los Angeles. Frederick M. Brown / GETTY IMAGES NORTH AMERICA/AFP
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'Call of Duty' Co-creator Vince Zampella Killed in Car Crash

Vince Zampella died while driving his Ferrari north of Los Angeles. Frederick M. Brown / GETTY IMAGES NORTH AMERICA/AFP
Vince Zampella died while driving his Ferrari north of Los Angeles. Frederick M. Brown / GETTY IMAGES NORTH AMERICA/AFP

Vince Zampella, the acclaimed co-creator of video gaming juggernaut "Call of Duty," has died in a car crash, gaming giant Electronic Arts confirmed on Monday. He was 55.

The developer and executive died on Sunday while driving his Ferrari on a scenic road north of Los Angeles, according to local broadcaster NBC4.

"For unknown reasons, the vehicle veered off the roadway, struck a concrete barrier, and became fully engulfed," the California Highway Patrol said in a statement, without identifying the two victims in the crash.

The CHP added that both the driver and a passenger who was ejected from the vehicle succumbed to their injuries, reported AFP.

Witnesses posted video of the mangled cherry-red Ferarri, engulfed in flames, on the mountain road. The cause of the crash remains under investigation.

His studios created some of the world's best-selling video games, and Zampella was considered an innovator in first-person military shooter style games.

This year, when his "Battlefield 6" video game set a new sales record for the franchise, Zampella expressed gratitude, saying "we never take moments like this for granted" -- despite a long career of success in gaming.

The mass-combat game has won over 100 million players in the past two decades, in its various iterations.

And yet, that number isn't a first. To this day, "Call of Duty" boasts more than 100 milion active players, monthly.

"You have that dream of the game being popular, but I don't think you're ever ready for that level of success," Zampella told gaming site IGN in a 2016 interview.

Profound, far-reaching

Zampella was best known for co-creating the "Call of Duty" franchise and founding Respawn Entertainment, the studio behind "Titanfall,Apex Legends," and the "Star Wars Jedi" games.

After starting out in the 1990s as a designer on shooter games, he co-founded Infinity Ward in 2002 and helped launch "Call of Duty" in 2003. Activision later acquired his studio.

He left Activision under contentious circumstances and established Respawn in 2010, which Electronic Arts acquired in 2017.

At EA, he eventually took charge of revitalizing the "Battlefield" franchise, cementing his reputation as one of the most influential figures in modern first-person shooter games.

"This is an unimaginable loss, and our hearts are with Vince's family, his loved ones, and all those touched by his work," Electronic Arts said in a statement.

"Vince's influence on the video game industry was profound and far-reaching," the company said, adding that "his work helped shape modern interactive entertainment."

A statement by Respawn, posted on the "Battlefield" X account, praised Zampella "for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it."

Zampella "championed what he believed was right for the people behind those studios and our players because it mattered."

"It was a bold, transgressive method of storytelling, of a moment in time that was political, that was violent and that was impactful," Washington Post video game reporter Gene Park told NBC4.

"He really knew how to create stories and create experiences, that really hit at the heart of human experience -- whether it was terror, dread, heroism. I think he was really able to kindof encapsulate that through the designs of the video games that he made," Park said.


GEA Chairman Named 2025 ‘Promoter of the Year’ by Boxing News

Turki Alalshikh, Chairman of the General Entertainment Authority (GEA) and Saudi Boxing Federation President, was named “Promoter of the Year” for 2025 by the Britain-based Boxing News magazine. (SPA)
Turki Alalshikh, Chairman of the General Entertainment Authority (GEA) and Saudi Boxing Federation President, was named “Promoter of the Year” for 2025 by the Britain-based Boxing News magazine. (SPA)
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GEA Chairman Named 2025 ‘Promoter of the Year’ by Boxing News

Turki Alalshikh, Chairman of the General Entertainment Authority (GEA) and Saudi Boxing Federation President, was named “Promoter of the Year” for 2025 by the Britain-based Boxing News magazine. (SPA)
Turki Alalshikh, Chairman of the General Entertainment Authority (GEA) and Saudi Boxing Federation President, was named “Promoter of the Year” for 2025 by the Britain-based Boxing News magazine. (SPA)

Turki Alalshikh, Chairman of the General Entertainment Authority (GEA) and Saudi Boxing Federation President, was named “Promoter of the Year” for 2025 by the Britain-based Boxing News magazine, the Saudi Press Agency reported on Tuesday.

The recognition reflects Alalshikh influential contributions and growing role in advancing the global boxing industry, built on a series of initiatives led by him in recent years.

It celebrates his efforts in elevating the stature of major fight cards, raising organizational standards, and enhancing both the sporting and media experience of boxing events, with a vision and strong international partnerships that have been instrumental in attracting the sport’s biggest global names.


Al-Qatif Street Food Festival Celebrates Saudi Culinary Arts

The event features six pavilions that allow visitors to explore a wide variety of foods and beverages made from local ingredients, reflecting the Kingdom’s diverse environments and regional flavors - SPA
The event features six pavilions that allow visitors to explore a wide variety of foods and beverages made from local ingredients, reflecting the Kingdom’s diverse environments and regional flavors - SPA
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Al-Qatif Street Food Festival Celebrates Saudi Culinary Arts

The event features six pavilions that allow visitors to explore a wide variety of foods and beverages made from local ingredients, reflecting the Kingdom’s diverse environments and regional flavors - SPA
The event features six pavilions that allow visitors to explore a wide variety of foods and beverages made from local ingredients, reflecting the Kingdom’s diverse environments and regional flavors - SPA

The Culinary Arts Commission launched Al-Qatif Street Food Festival, which runs until December 30, 2025, offering visitors a rich cultural experience that highlights Saudi culinary arts in a setting that reflects the authenticity and diversity of the Kingdom’s national cuisine, while reinforcing the presence of heritage within the contemporary cultural landscape.

The festival showcases Saudi food culture as a vital component of national identity through live cooking stations where traditional dishes are prepared and presented by culinary experts, SPA reported.

The event features six pavilions that allow visitors to explore a wide variety of foods and beverages made from local ingredients, reflecting the Kingdom’s diverse environments and regional flavors.

In addition to the culinary offerings, the festival presents a range of accompanying cultural experiences designed to enrich the visitor journey and encourage engagement with food as both an artistic and knowledge-based experience.

These include a dedicated children’s pavilion, interactive tasting spaces for dishes, and innovative beverage experiences inspired by Saudi agricultural products.