AI-cloning of Lara Croft’s Voice Has ‘Tomb Raider’ Fans and Actors up in Arms 

Françoise Cadol poses in a dubbing studio, in Saint Denis, outside Paris, France, Monday, Sept. 15, 2025. (AP)
Françoise Cadol poses in a dubbing studio, in Saint Denis, outside Paris, France, Monday, Sept. 15, 2025. (AP)
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AI-cloning of Lara Croft’s Voice Has ‘Tomb Raider’ Fans and Actors up in Arms 

Françoise Cadol poses in a dubbing studio, in Saint Denis, outside Paris, France, Monday, Sept. 15, 2025. (AP)
Françoise Cadol poses in a dubbing studio, in Saint Denis, outside Paris, France, Monday, Sept. 15, 2025. (AP)

A lifelong fan of "Tomb Raider," French gamer Romain Bos was on tenterhooks when an update of the popular video game went online in August.

But his excitement quickly turned to anger.

The gamer's ears — and those of other "Tomb Raider" fans — picked up something amiss with the French-language voice of Lara Croft, the game’s protagonist.

It sounded robotic, lifeless even — shorn of the warmth, grace and believability that French voice actor Françoise Cadol has given to Croft since she started playing the character in 1996.

Gamers and Cadol herself came to the same conclusion: A machine had cloned her voice and replaced her.

"It's pathetic," says Cadol, who straight away called her lawyer. "My voice belongs to me. You have no right to do that."

"It was absolutely scandalous," says Bos. "It was artificial intelligence."

AI encroaching ‘everywhere’

Aspyr, the game developer based in Austin, Texas, didn’t respond to e-mailed questions from The Associated Press. But it acknowledged in a post last week on its website that what it described as "unauthorized AI generated content" had been incorporated into its Aug. 14 update of "Tomb Raider IV–VI Remastered" that angered fans.

"We’ve addressed this issue by removing all AI voiceover content," Aspyr's post said. "We apologize for any inconvenience this may have caused."

Still, the affair has triggered alarms in the voiceover community, with campaigners saying it's a sobering example of dangers that AI poses to human workers and their jobs.

"If we can replace actors, we’ll be able to replace accountants, and a whole range of other professions that could also be automated," says Patrick Kuban, a French-language voice actor who is also a co-president of United Voice Artists, an international federation of voiceover artists.

"So we need to ask ourselves the right questions: How far should we go, and how do we regulate these machines?"

Hollywood has seen similar concerns, with video game performers striking for 11 months for a new contract this year that included AI guardrails.

"This is happening pretty much everywhere. We’re getting alerts from all over the world — from Brazil to Taiwan," Kuban said in an Associated Press interview.

"Actors’ voices are being captured, either to create voice clones — not perfect ones — but for illicit use on social media by individuals, since there are now many apps for making audio deepfakes," Kuban said.

"These voices are also being used by content producers who aren’t necessarily in the same country," he said. "So it’s very difficult for actors to reclaim control over their voices, to block these uses."

Cadol's ‘Voice Guardians’

Cadol says that within minutes of the release of the "Tomb Raider" update, her phone began erupting with messages, emails and social media notifications from upset fans.

"I took a look and I saw all this emotion — anger, sadness, confusion. And that's how I found out that my voice had been cloned," she said in an AP interview.

Cadol says 12 years of recording French-language voiceovers for Lara Croft — from 1996 to 2008 — built an intimate bond with her fans. She calls them the "guardians" of her work.

Once the initial shock subsided, she resolved to fight back. Her Paris lawyer, Jonathan Elkaim, is seeking an apology from Aspyr and financial redress.

Grammar error

In the update, new chunks of voiceover appear to have been added to genuine recordings that Cadol says she made years ago.

Most notably, fans picked up on one particularly awkward segment. In it, a voice instructs players how to use their game controllers to make Lara Croft climb onto an obstacle, intoning in French: "Place toi devant et appuyez sur avancer" — Stand in front and press "advance’."

Not only does it sound clunky, but it also rings as grammatically incorrect to French speakers, mixing up the polite and less polite forms of language that they use, depending on who they're addressing.

Gamers were up in arms. Bos posted a video on his YouTube channel that same evening, lamenting: "It’s half Françoise Cadol, half AI. It’s horrible! Why have they done that?"

"I was really disgusted," the 34-year-old said in an AP interview. "I grew up with Françoise Cadol's voice. I've been a ‘Tomb Raider’ fan since I was young kid."

"Lara Croft is a bit — how should I say — a bit sarcastic at times in some of her lines. And I think Françoise played that very, very well," he said.

"That’s exactly why now is the time to set boundaries," he added. "It’s so that future generations also have the chance to experience talented actors."



ByteDance Quietly Rolls Out SeeDance 2.0 Globally

A smartphone displays the logo of Seedance 2.0, the image-to-video and text-to-video AI model. Lionel BONAVENTURE / AFP/File
A smartphone displays the logo of Seedance 2.0, the image-to-video and text-to-video AI model. Lionel BONAVENTURE / AFP/File
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ByteDance Quietly Rolls Out SeeDance 2.0 Globally

A smartphone displays the logo of Seedance 2.0, the image-to-video and text-to-video AI model. Lionel BONAVENTURE / AFP/File
A smartphone displays the logo of Seedance 2.0, the image-to-video and text-to-video AI model. Lionel BONAVENTURE / AFP/File

Chinese artificial intelligence powerhouse and TikTok creator ByteDance has quietly rolled out its latest video generator SeeDance 2.0 worldwide, while its US rival OpenAI called time on a similar product.

The SeeDance 2.0 model was launched in China last month, both stunning and spooking the entertainment industry with its ability to produce near-Hollywood-quality clips from simple text prompts.

However, it has also sparked concerns over copyright infringement, said AFP.

"We have further expanded Dreamina Seedance 2.0 in more markets in CapCut today, across Africa, South America, the Middle East and Southeast Asia, with more regions coming soon," CapCut, ByteDance's popular video editing tool, posted on X on Thursday.

It said the SeeDance 2.0 model would initially be available to some paid users.

The rollout includes "firm safeguards" to prevent violations of its safety policies, including the unauthorized use of individuals' likenesses or intellectual property, CapCut said.

Major Hollywood production studios including Disney, Paramount, Warner Bros and Netflix, have threatened legal action against Beijing-based ByteDance over accusations of copyright infringement.

Reports this month suggested that backlash had prompted ByteDance to pause SeeDance 2.0's global launch.

It was not immediately clear if ByteDance had resolved those legal issues. The United States is not among the current rollout markets.

ByteDance, which runs popular short video platforms TikTok and Douyin, has invested heavily in AI in recent years against a backdrop of increasing global regulatory scrutiny of such platforms.

ByteDance announced on Friday the sale of Moonton, an important gaming asset, to a subsidiary of Saudi Arabia's sovereign fund for more than $6 billion.

Moonton runs Mobile Legends: Bang Bang, one of Southeast Asia's most popular gaming titles.

ByteDance's move coincides with a broader shift in the AI industry towards more "agentic" tools that focus on performing practical, real-life tasks.

US AI giant OpenAI said on Tuesday it was shutting down its popular consumer-facing video-generating service Sora, a move widely understood to focus more on providing business users with agentic AI capacities.


South Korea to Invest $166 Million in AI Chip Startup Rebellions

People walk near Gwanghwamun Square in Seoul, South Korea, 22 March 2026. The band performed their comeback concert on 21 March.  EPA/YONHAP
People walk near Gwanghwamun Square in Seoul, South Korea, 22 March 2026. The band performed their comeback concert on 21 March. EPA/YONHAP
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South Korea to Invest $166 Million in AI Chip Startup Rebellions

People walk near Gwanghwamun Square in Seoul, South Korea, 22 March 2026. The band performed their comeback concert on 21 March.  EPA/YONHAP
People walk near Gwanghwamun Square in Seoul, South Korea, 22 March 2026. The band performed their comeback concert on 21 March. EPA/YONHAP

South Korea's industry ministry on Tuesday said the Financial Services Commission's advisory board approved a 250 billion won ($166 million) investment in a local artificial intelligence chip startup called Rebellions, part of a government-backed push to nurture a homegrown advanced semiconductor firm.

Here are some details:

South Korea's Financial Services Commission advisory board, which evaluates investments in advanced strategic industries, ⁠approved a 250 ⁠billion won direct investment into Rebellions, an AI chip startup.

Rebellions, founded in 2020, designs neural processing units (NPUs) that handle AI computations.

The decision was made at a ⁠fund management committee meeting for the state-led "National Growth Fund," marking the first direct investment under the country's "K-Nvidia" initiative.

The funding will support Rebellions' mass production of NPU chips and the development of next-generation AI semiconductors, the industry ministry said in a statement.

The "K-Nvidia" project, jointly led by the Financial Services Commission and the ⁠Ministry ⁠of Science and ICT, seeks to nurture a globally competitive AI chip company amid intensifying competition in the sector, which is dominated by US firms like Nvidia.

The move underscores Seoul's efforts to strengthen its position in the AI supply chain and reduce reliance on foreign technology, as demand for high-performance computing chips surges.


Uber, Autonomous Mobility Firms to Launch Europe's 1st Commercial Robotaxis

Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
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Uber, Autonomous Mobility Firms to Launch Europe's 1st Commercial Robotaxis

Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic

Uber Technologies and autonomous mobility companies Verne and Pony.ai have partnered up to launch Europe's first commercial robotaxi service in the Croatian capital Zagreb, with plans to expand to other cities, they said on Thursday.

Robotaxis are rapidly expanding into US cities as companies race to commercialize ⁠autonomous ride-hailing worldwide.

Alphabet's ⁠Waymo remains the early leader, while Tesla hopes its vast manufacturing scale and financial resources could reshape the competitive landscape.

The first ⁠commercial robotaxi service in Zagreb will be launched "soon,” the companies said.

Initial deployment work is underway, including public-road validation.

Pony.ai will provide autonomous driving solutions, while Verne will act as the fleet owner and service operator.

The three companies plan ⁠to ⁠expand the fleet to thousands of robotaxis in European cities over the next few years.

Uber and Nvidia said earlier this month they planned to expand their robotaxi service in 28 cities across North America, Europe, Australia and Asia.