Gamers Without Borders: Gaming for Good

How Gamers Without Borders gave back to the world through renowned humanitarian aid partners by “Gaming For Good”

Now in its fourth edition, this year Gamers Without Borders provided a humanitarian aid prize pool of $10 million for the elite competitions taking place across six weeks of action.
Now in its fourth edition, this year Gamers Without Borders provided a humanitarian aid prize pool of $10 million for the elite competitions taking place across six weeks of action.
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Gamers Without Borders: Gaming for Good

Now in its fourth edition, this year Gamers Without Borders provided a humanitarian aid prize pool of $10 million for the elite competitions taking place across six weeks of action.
Now in its fourth edition, this year Gamers Without Borders provided a humanitarian aid prize pool of $10 million for the elite competitions taking place across six weeks of action.

Do you know how special it is seeing a refugee child’s face come to life as they relish the simple but wonderful thrill of playing a video game? Being able to witness renewed confidence instilled in women in need by gaming alongside other women, be it online or in person, in a similar situation? Or how powerful it is for an anxious, teenage gamer to realize that the pocket money they so generously donated is making a difference to the lives of people across the world?

“Gamers Without Borders: Gaming For Good”, the world’s largest charitable esports event, which is organized by the Saudi Esports Federation, is more than a gaming competition. It is an event that celebrates the power and joy of gaming while ensuring that gaming can be an immensely powerful force in helping people wherever they might be in the world. And with more than three billion active video gamers in the world – just under half the global population – the gaming and esports industry is one which has the opportunity and capability to impact a huge amount of people.

Now in its fourth edition, this year Gamers Without Borders provided a humanitarian aid prize pool of $10 million for the elite competitions taking place across six weeks of action. The proceeds are being donated to humanitarian aid partners Direct Relief, International Medical Corps (IMC), UNICEF, King Salman Humanitarian Aid and Relief Center, World Food Program (WFP) and UNHCR.

But there’s more than that. In addition to the donations made through the elite competitions, Gamers Without Borders offered the chance for everyone to donate and make a difference by choosing a charity and a cause they wanted to support.

The three previous editions of Gamers Without Borders also raised an incredible total of more than $10 million each year. The first edition raised the sum for COVID relief, the second for vaccine distribution, and the third, like this year, for various humanitarian aid partners.

This year, from a six-week period which began on April 10 this year, Gamers Without Borders hosted five tournaments across four major gaming titles: StarCraft II, Counter-Strike: Global Offensive (CS:GO), Rocket League, and Tom Clancy’s Rainbow Six Siege.

Recently, the first all-women CS:GO tournament at Gamers Without Borders took place, an event that Prince Faisal bin Bandar bin Sultan, chairman of the Saudi Esports Federation, said would play “a significant role in furthering women’s involvement in esports”.

With figures issued last year by Saudi Arabia’s Ministry of Communications and Information Technology showing 48 percent of the Kingdom’s 23.5 million gamers are female, the tournament was the latest in numerous initiatives by the federation to ensure that women are equally represented across the esports ecosystem.

As a huge incentive for the elite teams and the multitude of fans across the globe who adore watching them play, this year’s Gamers Without Borders saw an added and exciting twist. The winning teams and players from StarCraft II, Rocket League, and Tom Clancy’s Rainbow Six Siege, as well as two sides from the men’s CS:GO tournament, advanced to the finals at Gamers8: The Land of Heroes, the biggest gaming and esports festival worldwide.

The entertainment extravaganza – which also includes live concerts from global, regional, and local music stars, activities, attractions, and education platforms – will take place in Riyadh for eight weeks from July 6. A $45 million total prize pool is on offer across the elite gaming titles being hosted in the Saudi Arabian capital at the purpose-built venue at Boulevard Riyadh City this summer.

It also continues to showcase how popular and powerful gaming – with a global worth of around $170 billion, more than Hollywood and the music industry combined – can be. And what can be achieved through organizations such as Direct Relief, IMC, UNICEF, King Salman Humanitarian Aid and Relief Center, World Food Program (WFP) and UNHCR through “Gaming For Good”.



Impostor Uses AI to Impersonate Rubio and Contact Foreign and US Officials

Secretary of State Marco Rubio attends a signing ceremony for a peace agreement between Rwanda and the Democratic Republic of the Congo at the State Department, June 27, 2025, in Washington. (AP Photo/Mark Schiefelbein, File)
Secretary of State Marco Rubio attends a signing ceremony for a peace agreement between Rwanda and the Democratic Republic of the Congo at the State Department, June 27, 2025, in Washington. (AP Photo/Mark Schiefelbein, File)
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Impostor Uses AI to Impersonate Rubio and Contact Foreign and US Officials

Secretary of State Marco Rubio attends a signing ceremony for a peace agreement between Rwanda and the Democratic Republic of the Congo at the State Department, June 27, 2025, in Washington. (AP Photo/Mark Schiefelbein, File)
Secretary of State Marco Rubio attends a signing ceremony for a peace agreement between Rwanda and the Democratic Republic of the Congo at the State Department, June 27, 2025, in Washington. (AP Photo/Mark Schiefelbein, File)

The State Department is warning US diplomats of attempts to impersonate Secretary of State Marco Rubio and possibly other officials using technology driven by artificial intelligence, according to two senior officials and a cable sent last week to all embassies and consulates.

The warning came after the department discovered that an impostor posing as Rubio had attempted to reach out to at least three foreign ministers, a US senator and a governor, according to the July 3 cable, which was first reported by The Washington Post.

The recipients of the scam messages, which were sent by text, Signal and voice mail, were not identified in the cable, a copy of which was shared with The Associated Press.

“The State Department is aware of this incident and is currently investigating the matter,” it said. “The department takes seriously its responsibility to safeguard its information and continuously takes steps to improve the department’s cybersecurity posture to prevent future incidents.”

It declined to comment further due to “security reasons” and the ongoing investigation.

One of the officials said the hoaxes had been unsuccessful and “not very sophisticated.” Nonetheless, the second official said the department deemed it “prudent” to advise all employees and foreign governments, particularly as efforts by foreign actors to compromise information security increase.

The officials were not authorized to discuss the matter publicly and spoke on condition of anonymity.

“There is no direct cyber threat to the department from this campaign, but information shared with a third party could be exposed if targeted individuals are compromised,” the cable said.

The FBI warned in a public service announcement this past spring of a “malicious text and voice messaging campaign” in which unidentified “malicious actors” have been impersonating senior US government officials.

The scheme, according to the FBI, has relied on text messages and AI-generated voice messages that purport to come from a senior US official and that aim to dupe other government officials as well as the victim’s associates and contacts.

It is the second high-level Trump administration official to face such AI-driven impersonation.

The government was investigating after elected officials, business executives and other prominent figures received messages from someone impersonating President Donald Trump’s chief of staff, Susie Wiles. Text messages and phone calls went out from someone who seemed to have gained access to the contacts in Wiles’ personal cellphone, The Wall Street Journal reported in May.

Some of those who received calls heard a voice that sounded like Wiles, which may have been generated by artificial intelligence, according to the newspaper. The messages and calls were not coming from Wiles’ number, the report said.