Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
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Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)

"Starfield", one of the most-anticipated video games in years, launches worldwide on Wednesday with the hype -- and production standards -- of a Hollywood blockbuster.

And Microsoft has billions riding on its success.

The ever-evolving game is the tech giant's bid to lock players into its Xbox subscription service after some eye-poppingly enormous investments in the gaming sector, which is worth $200 billion globally.

A universe-spanning role-playing sci-fi game, "Starfield" is made by US studio Bethesda, which Microsoft bought as part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's PlayStation.

Microsoft is currently trying to get a $75-billion purchase of another studio, Activision Blizzard -- the makers of "Call of Duty" -- past regulators wary of rapid concentration in the sector.

The excitement for "Starfield" has been driven by a high rating of 87 out of 100 on review-aggregator Metacritic, based on early play-throughs by critics as well as strongly positive videos by gamers on YouTube.

Scale of 'Star Wars'

Reviews praise its epic scale, multitude of interactive stories, engrossing first-person combat and the way it conjured ersatz interactive versions of movie franchises "Star Trek", "Star Wars" and "Blade Runner".

Its appeal underscores growing fascination with games that have become increasingly cinematic, complete with nuanced acting, storytelling involving moral dilemmas and big-budget, multi-year evolving storylines.

Those qualities mean they are essentially "interactive movies", said Simon Little, head of Video Games Europe, an umbrella organisation representing European games developers.

Other titles this year boasting those same Hollywood-esque qualities include "Hogwarts Legacy", made by Avalanche Studios owned by Warner Bros. and tapping into the Harry Potter universe.

Another is "Baldur's Gate 3", a role-playing game made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic after coming out last month for PCs. Its PlayStation version goes on sale on Wednesday, the same day "Starfield" is released for the Xbox.

While "Hogwarts Legacy" surpassed one billion dollars in sales within a couple of months of release, Microsoft is primarily using "Starfield" to lock players into its Xbox console.

The game will be available under the Xbox games library subscription service Game Pass, which costs $11 a month -- substantially less than the $70 price to buy the base version outright.

The strategy is to keep players paying monthly for massive online games such as "Starfield", which can be constantly added to, with new storylines injected into them for years or decades to come.

Decades of gameplay

"Unlike a book or a film, where it's written, it's finished and that's it, a big online game from a development point of view is never really finished," said Little, of Video Games Europe.

"It's always being enhanced, it's being tweaked, it's being extended, just to keep players engaged and interested, and playing and enjoying the game."

Bethesda, for instance, made the still hugely popular sword-and-sorcery adventure game "Skyrim", part of the "Elder Scrolls" franchise, 12 years ago. That game is in many ways a template and point of comparison for "Starfield".

"If you go and look at our player numbers on 'Skyrim' and how many millions of people played 'Skyrim' like last month, you realize that this is not a game that gets measured in hours," Bethesda vice president Peter Hines said last month at Gamescom, a German video games trade fair.

The studio said it expects "Starfield", which boasts 1,000 planets to explore, will be played for decades to come as new narratives are bolted on to it, expanding the current story that already takes more than 100 hours to complete.

Video game observers say the prospect of such generational games is all the more likely given advances in artificial intelligence which can make in-game characters respond in life-like fashion to players' actions and dialogue.



Manga Productions Partners with SEGA to Publish 'Sonic Racing: Crossworlds' Game in MENA

Manga Productions signed a publishing and distribution agreement with the Japanese gaming giant SEGA to publish the iconic game Sonic in the Middle East and North Africa. (SPA)
Manga Productions signed a publishing and distribution agreement with the Japanese gaming giant SEGA to publish the iconic game Sonic in the Middle East and North Africa. (SPA)
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Manga Productions Partners with SEGA to Publish 'Sonic Racing: Crossworlds' Game in MENA

Manga Productions signed a publishing and distribution agreement with the Japanese gaming giant SEGA to publish the iconic game Sonic in the Middle East and North Africa. (SPA)
Manga Productions signed a publishing and distribution agreement with the Japanese gaming giant SEGA to publish the iconic game Sonic in the Middle East and North Africa. (SPA)

Manga Productions, a subsidiary of Mohammed bin Salman Foundation (Misk), has signed a publishing and distribution agreement with the Japanese gaming giant SEGA to publish the iconic game Sonic in the Middle East and North Africa.

CEO of Manga Productions Dr. Essam Bukhary said: “Manga Productions has built strategic partnerships that support the creative content industry in Saudi Arabia and the region. Our collaboration with SEGA brings 'Sonic Racing: Crossworlds' to MENA audiences.”

In a statement on Monday, Manga Productions said it will collaborate with SEGA to publish the game for audiences in the MENA region, providing opportunities for Saudi talents to participate in the publishing process, as well as marketing the game.

“Sonic Racing: Crossworlds” is the next-generation kart racing game developed by SEGA's arcade racing team. Its standout feature is its dynamic track design, where players warp into an unknown world on the second lap of each race, making every race unpredictable and thrilling.

With a record-breaking 23 characters available at launch, the roster will continue to expand through post-launch updates, featuring guest appearances from Hatsune Miku, Joker (Persona 5 Royal), Ichiban Kasuga (Like a Dragon), Minecraft, SpongeBob SquarePants, and more.

Players can customize their racing strategies using over 70 types of “Gadgets,” each offering unique skills and advantages. The game also supports cross-play in online multiplayer, allowing up to 12 players to compete in various exciting modes.