Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
TT

Microsoft Gambles Big on Hollywood-esque ‘Starfield’ Video Game 

Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)
Visitors wait for a film of the Starfield game at the Xbox booth at the Gamescom video game fair in Cologne, western Germany, on August 23, 2023. (AFP)

"Starfield", one of the most-anticipated video games in years, launches worldwide on Wednesday with the hype -- and production standards -- of a Hollywood blockbuster.

And Microsoft has billions riding on its success.

The ever-evolving game is the tech giant's bid to lock players into its Xbox subscription service after some eye-poppingly enormous investments in the gaming sector, which is worth $200 billion globally.

A universe-spanning role-playing sci-fi game, "Starfield" is made by US studio Bethesda, which Microsoft bought as part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's PlayStation.

Microsoft is currently trying to get a $75-billion purchase of another studio, Activision Blizzard -- the makers of "Call of Duty" -- past regulators wary of rapid concentration in the sector.

The excitement for "Starfield" has been driven by a high rating of 87 out of 100 on review-aggregator Metacritic, based on early play-throughs by critics as well as strongly positive videos by gamers on YouTube.

Scale of 'Star Wars'

Reviews praise its epic scale, multitude of interactive stories, engrossing first-person combat and the way it conjured ersatz interactive versions of movie franchises "Star Trek", "Star Wars" and "Blade Runner".

Its appeal underscores growing fascination with games that have become increasingly cinematic, complete with nuanced acting, storytelling involving moral dilemmas and big-budget, multi-year evolving storylines.

Those qualities mean they are essentially "interactive movies", said Simon Little, head of Video Games Europe, an umbrella organisation representing European games developers.

Other titles this year boasting those same Hollywood-esque qualities include "Hogwarts Legacy", made by Avalanche Studios owned by Warner Bros. and tapping into the Harry Potter universe.

Another is "Baldur's Gate 3", a role-playing game made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic after coming out last month for PCs. Its PlayStation version goes on sale on Wednesday, the same day "Starfield" is released for the Xbox.

While "Hogwarts Legacy" surpassed one billion dollars in sales within a couple of months of release, Microsoft is primarily using "Starfield" to lock players into its Xbox console.

The game will be available under the Xbox games library subscription service Game Pass, which costs $11 a month -- substantially less than the $70 price to buy the base version outright.

The strategy is to keep players paying monthly for massive online games such as "Starfield", which can be constantly added to, with new storylines injected into them for years or decades to come.

Decades of gameplay

"Unlike a book or a film, where it's written, it's finished and that's it, a big online game from a development point of view is never really finished," said Little, of Video Games Europe.

"It's always being enhanced, it's being tweaked, it's being extended, just to keep players engaged and interested, and playing and enjoying the game."

Bethesda, for instance, made the still hugely popular sword-and-sorcery adventure game "Skyrim", part of the "Elder Scrolls" franchise, 12 years ago. That game is in many ways a template and point of comparison for "Starfield".

"If you go and look at our player numbers on 'Skyrim' and how many millions of people played 'Skyrim' like last month, you realize that this is not a game that gets measured in hours," Bethesda vice president Peter Hines said last month at Gamescom, a German video games trade fair.

The studio said it expects "Starfield", which boasts 1,000 planets to explore, will be played for decades to come as new narratives are bolted on to it, expanding the current story that already takes more than 100 hours to complete.

Video game observers say the prospect of such generational games is all the more likely given advances in artificial intelligence which can make in-game characters respond in life-like fashion to players' actions and dialogue.



Saudi Arabia Showcases Responsible Use of AI at AI Impact Summit in India

Saudi Arabia took part in a high-level session on harnessing artificial intelligence on the sidelines of the AI Impact Summit 2026 hosted by India.
Saudi Arabia took part in a high-level session on harnessing artificial intelligence on the sidelines of the AI Impact Summit 2026 hosted by India.
TT

Saudi Arabia Showcases Responsible Use of AI at AI Impact Summit in India

Saudi Arabia took part in a high-level session on harnessing artificial intelligence on the sidelines of the AI Impact Summit 2026 hosted by India.
Saudi Arabia took part in a high-level session on harnessing artificial intelligence on the sidelines of the AI Impact Summit 2026 hosted by India.

Saudi Arabia, represented by the Saudi Data and Artificial Intelligence Authority (SDAIA), took part in a high-level session on harnessing artificial intelligence for people, planet, and progress on the sidelines of the AI Impact Summit 2026 hosted by India, the Saudi Press agency reported on Wednesday.

The event drew participation from more than 70 countries and 25 international organizations, as well as senior decision-makers and technology experts.

The Saudi delegation, led by SDAIA President Dr. Abdullah Alghamdi, included Saudi Ambassador to India Haitham Al-Maliki and officials from relevant government entities.

The session aimed to launch a global network of specialized AI scientific institutions, accelerate discovery through advanced technologies, strengthen international cooperation among states and research bodies, and support the deployment of artificial intelligence to address global challenges and advance the United Nations Sustainable Development Goals (SDGs) 2030.

Deputy Chief Strategy Officer at SDAIA Dr. Abdulrahman Habib emphasized the need to unify international efforts to promote the responsible and ethical use of artificial intelligence, ensuring a sustainable, positive impact on societies and economies worldwide and supporting the 2030 SDGs.

He also reviewed Saudi Arabia’s data and AI initiatives, highlighting efforts to develop regulatory frameworks and national policies that balance innovation with the governance of emerging technologies, as well as applied models that have enhanced quality of life, improved government service efficiency, and advanced environmental sustainability.

SDAIA's participation in the summit underscores Saudi Arabia’s role in shaping the global future of AI and in strengthening its presence in international forums focused on advanced technologies, in line with the objectives of Saudi Vision 2030, which prioritizes digital transformation and innovation.


Google Says to Build New Subsea Cables from India in AI Push

A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
TT

Google Says to Build New Subsea Cables from India in AI Push

A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra
A logo of Google is on display at Bharat Mandapam, one of the venues for AI Impact Summit, in New Delhi, India, February 17, 2026. REUTERS/Bhawika Chhabra

Google announced Wednesday it would build new subsea cables from India and other locations as part of its existing $15 billion investment in the South Asian nation, which is hosting a major artificial intelligence summit this week.

The US tech giant said it would build "three subsea paths connecting India to Singapore, South Africa, and Australia; and four strategic fiber-optic routes that bolster network resilience and capacity between the United States, India, and multiple locations across the Southern Hemisphere".


Mark Zuckerberg Set to Testify in Watershed Social Media Trial 

Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
TT

Mark Zuckerberg Set to Testify in Watershed Social Media Trial 

Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)
Meta's CEO Mark Zuckerberg testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. (Reuters)

Mark Zuckerberg will testify in an unprecedented social media trial that questions whether Meta's platforms deliberately addict and harm children.

Meta's CEO is expected to answer tough questions on Wednesday from attorneys representing a now 20-year-old woman identified by the initials KGM, who claims her early use of social media addicted her to the technology and exacerbated depression and suicidal thoughts. Meta Platforms and Google’s YouTube are the two remaining defendants in the case, which TikTok and Snap have settled.

Zuckerberg has testified in other trials and answered questions from Congress about youth safety on Meta's platforms, and he apologized to families at that hearing whose lives had been upended by tragedies they believed were because of social media.

This trial, though, marks the first time Zuckerberg will answer similar questions in front of a jury. and, again, bereaved parents are expected to be in the limited courtroom seats available to the public.

The case, along with two others, has been selected as a bellwether trial, meaning its outcome could impact how thousands of similar lawsuits against social media companies would play out.

A Meta spokesperson said the company strongly disagrees with the allegations in the lawsuit and said they are “confident the evidence will show our longstanding commitment to supporting young people.”

One of Meta's attorneys, Paul Schmidt, said in his opening statement that the company is not disputing that KGM experienced mental health struggles, but rather that Instagram played a substantial factor in those struggles.

He pointed to medical records that showed a turbulent home life, and both he and an attorney representing YouTube argue she turned to their platforms as a coping mechanism or a means of escaping her mental health struggles.

Zuckerberg's testimony comes a week after that of Adam Mosseri, the head of Meta's Instagram, who said in the courtroom that he disagrees with the idea that people can be clinically addicted to social media platforms.

Mosseri maintained that Instagram works hard to protect young people using the service, and said it's “not good for the company, over the long run, to make decisions that profit for us but are poor for people’s well-being."

Much of Mosseri's questioning from the plaintiff's lawyer, Mark Lanier, centered on cosmetic filters on Instagram that changed people’s appearance — a topic that Lanier is sure to revisit with Zuckerberg.

He is also expected to face questions about Instagram’s algorithm, the infinite nature of Meta’ feeds and other features the plaintiffs argue are designed to get users hooked.