Top Games Including ‘World of Warcraft’ to Return to China

This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
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Top Games Including ‘World of Warcraft’ to Return to China

This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)
This photo taken on January 26, 2024 shows people playing computer games at an internet cafe in Beijing. (AFP)

"World of Warcraft" is returning to China this summer, its developer and local partner said Wednesday, more than a year after dismayed fans saw the hugely popular video game and other titles pulled from the market in a contract dispute.

US-based game-maker Blizzard and China's NetEase said a new deal would see "World of Warcraft" (WoW) return alongside first-person shooter "Overwatch" and spin-offs such as WoW card game "Hearthstone".

"Beloved video game titles from Blizzard Entertainment that captivated millions of players in China will return to the market sequentially, beginning this summer, under a renewed publishing deal," the companies said in a statement.

WoW's Chinese servers went offline in January 2023, prompting a wave of mourning and anger from fans who poured years of their lives into building up their in-game points.

Chinese social media users on Wednesday cheered the return of Blizzard's titles to the market, with "Blizzard announces return" and "NetEase and Blizzard remarry" the top trending searches on the Weibo platform.

"Today, our long-lost old friend returns, our most beloved game returns," gaming blogger "Scarlet Bunny" wrote in a Weibo post.

"Come back to life, my beloved!" another fan wrote.

'Thrilled to align'

Massively popular worldwide, particularly in the 2000s, WoW is an online multiplayer role-playing game set in a fantasy Medieval world where good battles evil.

It is known for its immersive and addictive gameplay, and players can rack up hundreds of hours of game time.

Blizzard's games launched in China in 2008, through collaboration with internet giant NetEase -- under local law, foreign developers are required to partner with Chinese firms to enter the market.

But after 14 years and acquiring millions of players in China, the two firms announced in November 2022 that talks over renewing their operating contract had failed to lead to an agreement.

"After continuing discussions over the past year, both Blizzard Entertainment and NetEase are thrilled to align on a path forward to once again support players in mainland China and are proud to reaffirm their commitment to delivering exceptional gaming experiences," the companies said in their statement.

Some long-time WoW players remained bitter about the title's extended absence from China.

"The Chinese market is not Blizzard's living room where you come and leave as you want. Players are not playthings in Blizzard's hands that you take or abandon at will," one gamer wrote on Weibo, calling for a boycott.

Difficult years

The news will be a welcome boost for NetEase, which like many of the country's tech giants has had a rough few years after a government crackdown on the industry.

Since 2021, children under 18 years old have only been allowed to play online between 8:00 pm and 9:00 pm on Fridays, Saturdays and Sundays during the school term.

Gamers are required to use their ID cards when registering to play online to ensure minors do not lie about their age.

Companies are also prohibited from offering gaming services to young people outside government-mandated hours.

An end to a freeze in gaming licenses had raised hopes that the focus on the industry had subsided.

But then in December a set of draft guidelines aimed at limiting in-game purchases and preventing obsessive gaming behavior sent shares in NetEase and its rivals tumbling.

Authorities backtracked a day later, announcing that the rules would be further revised, though it did not give details.

The draft rules were later removed from the regulator's website.



Meta's Zuckerberg Not Liable in Lawsuits over Social Media Harm to Children

Meta's CEO Mark Zuckerberg reacts as he testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. REUTERS/Evelyn Hockstein/File Photo
Meta's CEO Mark Zuckerberg reacts as he testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. REUTERS/Evelyn Hockstein/File Photo
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Meta's Zuckerberg Not Liable in Lawsuits over Social Media Harm to Children

Meta's CEO Mark Zuckerberg reacts as he testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. REUTERS/Evelyn Hockstein/File Photo
Meta's CEO Mark Zuckerberg reacts as he testifies during the Senate Judiciary Committee hearing on online child sexual exploitation at the US Capitol in Washington, US, January 31, 2024. REUTERS/Evelyn Hockstein/File Photo

A federal judge said Meta Platforms (META.O), CEO Mark Zuckerberg is not personally liable in 25 lawsuits accusing his company of addicting children to social media.

US District Judge Yvonne Gonzalez Rogers in Oakland, California rejected accusations on Thursday that Zuckerberg directed Meta's efforts to conceal from children the serious mental health risks of using Facebook and Instagram, Reuters reported.

The plaintiffs called Meta's billionaire co-founder the "guiding spirit" behind alleged concealment efforts, saying he ignored repeated internal warnings about the risks and publicly downplayed them.

But the judge found a lack of specifics about what Zuckerberg did wrong, and said "control of corporate activity alone is insufficient" to establish liability. Her decision does not affect related claims against Meta itself.

The plaintiffs brought claims under the laws of 13 US states: Arizona, Colorado, Connecticut, Georgia, Maryland, New York, North Carolina, Ohio, Pennsylvania, South Carolina, Texas, Virginia and Wisconsin.

Previn Warren, a partner at Motley Rice representing the plaintiffs, said on Friday his clients will continue gathering evidence "to uncover the truth about how Big Tech has knowingly prioritized profits over the safety of our children."

The 25 lawsuits are among several hundred by children, their families and school districts seeking damages from Meta, Alphabet's (GOOGL.O), Google, ByteDance's TikTok and Snap's (SNAP.N), Snapchat over social media addiction.

Dozens of US state attorneys general are pursuing similar cases against Meta, linking its social media platforms to anxiety, depression, insomnia, and interference with education and daily life.

The case is In re Social Media Adolescent Addiction/Personal Injury Products Liability Litigation, US District Court, Northern District of California, No. 22-md-03047.