Music Platform CEO Says AI Is Not the Enemy 

This photo taken on April 29, 2024 shows BandLab CEO Kuok Meng Ru speaking to AFP during an interview at his office in Singapore. (AFP)
This photo taken on April 29, 2024 shows BandLab CEO Kuok Meng Ru speaking to AFP during an interview at his office in Singapore. (AFP)
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Music Platform CEO Says AI Is Not the Enemy 

This photo taken on April 29, 2024 shows BandLab CEO Kuok Meng Ru speaking to AFP during an interview at his office in Singapore. (AFP)
This photo taken on April 29, 2024 shows BandLab CEO Kuok Meng Ru speaking to AFP during an interview at his office in Singapore. (AFP)

Musicians around the world have described artificial intelligence as a threat to creativity, but the CEO of one popular platform told AFP he thinks critics are looking at it all wrong.

BandLab, a mostly free online music workstation and distribution platform based in Singapore, has more than 100 million registered users.

It recently incorporated an AI music creation tool dubbed SongStarter, which generates song ideas from genre, key, tempo and lyric prompts.

For BandLab founder and CEO Kuok Meng Ru, whose company bought music magazine NME in 2019, AI is no substitute for a real musician.

"It's not called SongFinisher. It's called SongStarter. It's not trying to replace people's creativity... (with) a vending machine approach of a magic button where you press and a song comes out," Kuok said in an interview with AFP.

"You still need to use your human creativity to build on that, to turn it into something."

Proponents of easy-to-use apps like BandLab say they have revolutionized the music industry by allowing artists to be their own producers, and by bringing cheap bedroom recordings into the charts.

But many musicians are concerned that AI will be used to replicate voices and sounds, and also that it will become even harder for professional artists to sustain themselves in a brutally competitive industry.

Kuok, a Radiohead fan from a billionaire family, believes there is no going back from the shift towards more self-production.

One of BandLab's biggest successes came via American lo-fi indie artist David Burke, better known as "d4vd".

Relying totally on the app to record and master the track in his sister's closet, d4vd's song "Romantic Homicide" recently surpassed one billion Spotify streams.

"He did that on his phone with just headphones. It's ultimately his talent. We're more like someone's guitar, you know? We're an instrument," Kuok said.

- 'Doomsday scenarios' -

"The definition of music creators will change. In the same way previously not everyone thought of themselves as a videographer or a photographer. Today, with a mobile phone, everybody is a hyper-casual photographer," he added.

Among the newer AI functions being rolled out is Voice Cleaner, designed to enhance the quality of vocal recordings.

Kuok wants AI critics to look at the tech not as an end to human creativity but as a tool that enhances it.

"There are a lot of doomsday scenarios for every sort of innovation in technology, right? So, if you look back historically, what's happening with AI is, in my opinion, a technological evolution and it's not as simple as a simple evolution," he says.

The Cambridge mathematics degree holder uses the invention of the phonograph -- later called the gramophone -- as an example of how new technology once instilled fear when musicians thought it would be the end of live performances.

- What would Radiohead say? -

Kuok learned to play the guitar as a teenager and was a fan of bands like Radiohead and The Strokes.

Later on, he became obsessed with the classics, from singer-songwriter Joni Mitchell to blues icon BB King.

Asked how he would pitch BandLab to Radiohead's Thom Yorke, Kuok says he would try to get the band on board with the app's social features.

The 35-year-old's father is a palm oil tycoon, and his great-uncle, Robert Kuok, is Malaysia's richest man.

Kuok also owns Swee Lee, one of Asia's top musical instrument retailers.

"My mom will always joke that my son sells guitars," he says.



Can AI Make Video Games More Immersive? Some Studios Turn to AI-Fueled NPCs for More Interaction

The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
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Can AI Make Video Games More Immersive? Some Studios Turn to AI-Fueled NPCs for More Interaction

The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)
The AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration taken, June 23, 2023. (Reuters)

For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games.

In the multiplayer game “Retail Mage,” players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson — and wizard — they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper.

A player’s interactions with the shop and NPCs around them — from gameplay mechanics to content and dialogue creation — are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop.

“We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them,” said Michael Yichao, cofounder of Jam & Tea Studios, which created “Retail Mage.”

The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build.

Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time.

Tech companies continue to develop AI for games, even as developers debate how, and whether, they’ll use AI in their products. Nvidia created its ACE technologies to bring so-called “digital humans” to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer.

A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting using the tech.

Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories — not to replace them.

“That’s always been the goal: How can we use this tool to create an experience that makes players more connected to each other?” said Kwoh, who is also one of the company’s founders. “They can tell stories that they couldn’t tell before.”

Using AI to provide NPCs with endless things to say is “definitely a perk,” Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI — through Google's Gemma 2 and their own servers in Amazon — to give NPCs the ability to do more than respond, he said. They can look for objects as they’re shopping or respond to other NPCs to add “more life and reactivity than a typically scripted encounter.”

“I’ve watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses,” he said. “It’s been really fun to see the game react dynamically to what players bring to the table.”

Demonstrating a conversation with an NPC in the game “Mecha BREAK,” in which players battle war machines, Ike Nnole said that Nvidia has made its AI “humans” respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine.

“Typically, a gamer would go through menus to do all this,” Nnole, a senior product marketing manager at Nvidia said. “Now it could be a much more interactive, much quicker experience.”

Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game — not only NPCs, but also companions and “overseer agents” that can steer a player towards content they’re missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said.

“One way we like to put it is putting a game designer on the shoulder of everyone as they’re playing the game,” said Alex Kearney, cofounder of Artificial Agency. The company’s AI engine can be integrated at any stage of the game development cycle, she said.

Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background.

"These characters can improvise on the spot depending on what’s actually happening in the game,” Tanner said.

It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added.

“It is truly going to feel like the world’s alive and like everything really reacts to exactly what’s happening," he said. “That’s going to add tremendous realism.”