Tesla to Have Humanoid Robots for Internal Use Next Year, Musk Says

A Tesla sign is seen on the Shanghai Gigafactory of the US electric car maker before a delivery ceremony in Shanghai, China January 7, 2020. Reuters
A Tesla sign is seen on the Shanghai Gigafactory of the US electric car maker before a delivery ceremony in Shanghai, China January 7, 2020. Reuters
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Tesla to Have Humanoid Robots for Internal Use Next Year, Musk Says

A Tesla sign is seen on the Shanghai Gigafactory of the US electric car maker before a delivery ceremony in Shanghai, China January 7, 2020. Reuters
A Tesla sign is seen on the Shanghai Gigafactory of the US electric car maker before a delivery ceremony in Shanghai, China January 7, 2020. Reuters

Tesla will have humanoid robots in low production for the company's internal use next year, CEO Elon Musk said on Monday, months after he announced that the rollout would be by the end of 2024.
The company will have the robots in high production for other companies' use "hopefully" in 2026, Musk said in a post on social media platform X.
Musk had said in April that the Tesla robot, called Optimus, would be able to perform tasks in the factory by the end of this year and could be ready for sale as soon as the end of 2025, Reuters reported.
Humanoid robots have been in development for several years by Japan's Honda and Hyundai Motor's Boston Dynamics. Several companies are betting on them to meet potential labor shortages and perform repetitive tasks that could be dangerous or tedious in industries such as logistics, warehousing and manufacturing.
Musk has a history of failing to fulfill bold promises to Wall Street. In 2019, he told investors that Tesla would be operating a network of "robotaxi" autonomous cars by 2020.
Tesla put out the first generation of its Optimus robot, dubbed Bumblebee, in September 2022. This year, the company posted a video of a second generation of the bipedal robot folding a T-shirt at the firm's facility.



Microsoft Seeks to Win Over New Players at Gamer Gathering

General view of Microsoft Corporation headquarters at Issy-les-Moulineaux, near Paris, France, April 18, 2016. REUTERS/Charles Platiau/File Photo
General view of Microsoft Corporation headquarters at Issy-les-Moulineaux, near Paris, France, April 18, 2016. REUTERS/Charles Platiau/File Photo
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Microsoft Seeks to Win Over New Players at Gamer Gathering

General view of Microsoft Corporation headquarters at Issy-les-Moulineaux, near Paris, France, April 18, 2016. REUTERS/Charles Platiau/File Photo
General view of Microsoft Corporation headquarters at Issy-les-Moulineaux, near Paris, France, April 18, 2016. REUTERS/Charles Platiau/File Photo

Microsoft held its biggest video game stand ever at the sector trade show Gamescom in Germany on Wednesday, aiming to win over players after several rocky months of studio closures and rising fees.
"We run a business. And it's definitely true inside of Microsoft, the bar is really high for us in terms of delivery that we have to give back to the company," Xbox chief Phil Spencer said during a live event at the show.
"There is a lot of pressure on the industry. It's been growing for a long time and now people are looking for ways to grow," he added, defending the US giant's strategy.
Microsoft took fans by surprise on Tuesday when announcing that its year-end blockbuster "Indiana Jones and the Great Circle", initially meant to be an exclusive for its Xbox console, would also be made available on rival Sony's PlayStation 5 in spring 2025, said AFP.
The decision follows a shift that began in February with four of its games being made available to rival consoles, marking a strategic turning point to attract players to Xbox with exclusive titles.
The move is aimed at increasing the profitability of its games amid flagging console sales.
'Big bet'
After completing in October the $69 billion takeover of gaming publisher Activision Blizzard, maker of gaming hits such as "Call of Duty" and "Candy Crush", Microsoft has faced a series of hurdles.
The takeover resulted in cuts of 1,900 jobs in January.
Then in May, Microsoft closed four studios of publisher Bethesda, which it acquired in 2020 as part of a $7.5 billion investment.
The announcement of the upcoming release of "Call of Duty: Black Ops 6", the first in the series to be available on Microsoft's platform Game Pass, coincided with an increase in service fees.
At the end of February, the service had about 34 million users, far short of its goal of reaching 100 million clients by 2030.
The move to release Call of Duty on Game Pass is Microsoft "pushing all of their chips in", said Mat Piscatella, an analyst for market research firm Circana. "This is their big bet."
Call of Duty's performance on the platform will determine the future of the formula and its viability, he said.
"I think it's evolving as the subscription market hasn't grown at the rate that some have expected," Piscatella said.
Microsoft also announced Wednesday that the new versions of its consoles unveiled in June, which include the Xbox Series X without a Blu-ray player, will be available from October 15.