Portuguese School Sets World Record for Largest Programming Lesson

FILE PHOTO: A man types on a computer keyboard in this illustration picture taken February 28, 2013. REUTERS/Kacper Pempel
FILE PHOTO: A man types on a computer keyboard in this illustration picture taken February 28, 2013. REUTERS/Kacper Pempel
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Portuguese School Sets World Record for Largest Programming Lesson

FILE PHOTO: A man types on a computer keyboard in this illustration picture taken February 28, 2013. REUTERS/Kacper Pempel
FILE PHOTO: A man types on a computer keyboard in this illustration picture taken February 28, 2013. REUTERS/Kacper Pempel

Nearly 1,700 students aged between 12 and 67 gathered at the University of Lisbon's IST school of technology on Saturday to set a new Guinness World Record for the largest computer programming lesson in a single venue.

The previous record grouped 724 participants in Dallas, in the United States, on Oct. 31, 2016.

"The final total was counted on how many people were here and 1,668 participants were achieved," said Guinness World Records Adjudicator Paulina Sapinska, Reuters reported.

Organizers sought to draw more international attention to Portugal as a growing hub for information technology and to generally popularise computing.

IST chief Rogerio Colaco said computing literacy these days was the same as the ability to read and write 100 years ago, adding this meant "everyone must know a little bit about computer science, about programming, to live in the present world".



Ubisoft Unveils ‘Creative Houses’ Model as First-Quarter Bookings Miss Expectations

The logo of Ubisoft is seen in Montreuil, near Paris, France, July 13, 2020. (Reuters)
The logo of Ubisoft is seen in Montreuil, near Paris, France, July 13, 2020. (Reuters)
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Ubisoft Unveils ‘Creative Houses’ Model as First-Quarter Bookings Miss Expectations

The logo of Ubisoft is seen in Montreuil, near Paris, France, July 13, 2020. (Reuters)
The logo of Ubisoft is seen in Montreuil, near Paris, France, July 13, 2020. (Reuters)

France's lead videogame maker Ubisoft announced on Tuesday a sweeping reorganization of its internal structure, shifting to autonomous "Creative Houses" tailored to specific gaming genres, as it reported first-quarter net bookings that fell short of expectations.

The company said in a call that the leadership of each Creative House would be selected based on specific gaming genres, and could include those from creative or technical backgrounds, as part of the new approach.

"These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability," CEO and co-founder Yves Guillemot said in a statement.

The first such unit, jointly owned with China's Tencent, will manage flagship franchises including Assassin's Creed, Far Cry, and Rainbow Six. Co-CEOs Christophe Derennes and Charlie Guillemot will lead brand development across multiple platforms.

Ubisoft plans to roll out the full organizational changes by the end of the year.

The company reported first-quarter net bookings of 281.6 million euros ($305.7 million), missing its target of around 310 million euros and marking a 2.9% decline from the same period of last year.

It attributed the shortfall to a weaker-than-expected performance from the Rainbow Six Siege game and the delay of a partnership now expected in the second quarter.

Despite the miss, Ubisoft reiterated its full-year guidance and forecast second-quarter net bookings of approximately 450 million euros.

Upcoming releases include Anno 117: Pax Romana, a Prince of Persia remake, and mobile titles Rainbow Six Mobile and The Division Resurgence.