Mount Fuji Crowds Shrink After Japan Brings in Over-Tourism Measures 

This photo taken on September 10, 2024 shows the temporary gate at the Yoshida Exit at the 5th station of Mount Fuji being closed to coincide with the end of the summer mountain climbing season, at Fujiyoshida, Yamanashi prefecture. (AFP)
This photo taken on September 10, 2024 shows the temporary gate at the Yoshida Exit at the 5th station of Mount Fuji being closed to coincide with the end of the summer mountain climbing season, at Fujiyoshida, Yamanashi prefecture. (AFP)
TT
20

Mount Fuji Crowds Shrink After Japan Brings in Over-Tourism Measures 

This photo taken on September 10, 2024 shows the temporary gate at the Yoshida Exit at the 5th station of Mount Fuji being closed to coincide with the end of the summer mountain climbing season, at Fujiyoshida, Yamanashi prefecture. (AFP)
This photo taken on September 10, 2024 shows the temporary gate at the Yoshida Exit at the 5th station of Mount Fuji being closed to coincide with the end of the summer mountain climbing season, at Fujiyoshida, Yamanashi prefecture. (AFP)

Fewer climbers tackled Mount Fuji during this year's hiking season, preliminary figures show, after Japanese authorities introduced an entry fee and a daily cap on numbers to fight overtourism.

Online reservations were also brought in this year by officials concerned about safety and environmental damage on the country's highest mountain.

The number of climbers fell by 14 percent between early July -- when the volcano's hiking trails opened for the summer -- and early September, according to the environment ministry.

To calculate its preliminary figures, the ministry used infrared devices installed on the four trails.

It comes despite Japan welcoming a record influx of foreign visitors, with nearly 18 million tourists entering the country in the first half of 2024.

Officials raised the alarm last year about overtourism at the once-peaceful pilgrimage site, with the local governor of Yamanashi region warning that "Mount Fuji is screaming".

This summer the environment ministry counted around 178,000 climbers, compared to more than 200,000 the previous year and before the pandemic.

Gates to the trails were closed on Tuesday, marking the end of the hiking season. The preliminary data runs to September 4 and will be updated on a later date, a ministry official told AFP on Wednesday.

The mountain is covered in snow most of the year but during the summer many trudge through the night to see the sunrise from the 3,776-meter (12,388-foot) summit.

This year, an entry fee of 2,000 yen ($14) plus an optional donation was charged on the popular Yoshida Trail, with numbers capped at 4,000 per day. The three other trails remained free.

Concern had been raised that some climbers were sleeping on the trail or starting fires for heat, while others became sick or injured after trying to reach the summit without breaks.

Mount Fuji is about two hours from central Tokyo by train and can be seen for miles around.

The majestic mountain is a symbol of Japan that has been immortalized in countless artworks, including Hokusai's "Great Wave".



'Retro Park' Revives 80s and 90s Gaming Nostalgia at the Esports World Cup 2025

The video game industry has undergone rapid evolution over the past decades. (SPA)
The video game industry has undergone rapid evolution over the past decades. (SPA)
TT
20

'Retro Park' Revives 80s and 90s Gaming Nostalgia at the Esports World Cup 2025

The video game industry has undergone rapid evolution over the past decades. (SPA)
The video game industry has undergone rapid evolution over the past decades. (SPA)

The video game industry has undergone rapid evolution over the past decades, with various devices and platforms shaping the features of successive generations, the Saudi Press Agency reported on Thursday.

In this context, the Retro Park pavilion drew large crowds at the Esports World Cup 2025, currently taking place at Boulevard Riyadh City. It offers an interactive journey through the world of classic video games, inspired by the 1980s and 1990s, continuing through the 2000s to the present day, starting with the 1972 "Odyssey," the world's first home gaming console, and culminating in today's virtual reality technologies.

In the 1970s, specifically in 1977, the Atari video game console gained prominence with its iconic game Pac-Man. In 1983, the Arab world saw the launch of its first Arabic-localized home gaming console, known as Sakhr, alongside the release of the Family game console, fondly remembered by a generation for the classic game Mario.

In the early 1990s, the Super Nintendo console emerged, accompanied by the release of Super Mario World in 1993. Arcade machines also became popular in gaming halls before many of their titles transitioned to home consoles.

A significant turning point occurred in 1996 with the launch of the PlayStation by Sony, which gained widespread popularity due to its hit game, Crash. The decade concluded with the release of the Sega Dreamcast video game console.

In the 2000s, home gaming advanced significantly with the release of the PlayStation 2 and 3, alongside popular games such as Ratchet & Clank and Black Ops. Moreover, Nintendo launched the highly successful Wii, while handheld consoles from Nintendo and PlayStation also gained traction. The emergence of YouTube in 2005 paved the way for "Let's Play" content and gaming-related media.

In the second decade of the millennium, video games continued to evolve with the rise of motion-based games such as Just Dance, while meme culture and reaction content spread among gamers and internet users, becoming part of their digital memory.

In 2020, virtual reality (VR) technology gained significant prominence through the use of VR headsets, elevating the gaming experience to unprecedented levels and becoming a key part of the industry's global future.

The Saudi scene is an active part of this evolution, with the Kingdom witnessing significant growth in the number of players and content creators, in line with the Saudi Vision 2030, which places strong emphasis on the gaming sector as part of digital transformation and youth empowerment.