China’s Glacier Area Shrinks by 26% Over Six Decades 

Meltwater from the Laohugou No. 12 glacier, flows though the Qilian mountains, Subei Mongol Autonomous County in Gansu province, China, September 27, 2020. (Reuters)
Meltwater from the Laohugou No. 12 glacier, flows though the Qilian mountains, Subei Mongol Autonomous County in Gansu province, China, September 27, 2020. (Reuters)
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China’s Glacier Area Shrinks by 26% Over Six Decades 

Meltwater from the Laohugou No. 12 glacier, flows though the Qilian mountains, Subei Mongol Autonomous County in Gansu province, China, September 27, 2020. (Reuters)
Meltwater from the Laohugou No. 12 glacier, flows though the Qilian mountains, Subei Mongol Autonomous County in Gansu province, China, September 27, 2020. (Reuters)

China's glacier area has shrunk by 26% since 1960 due to rapid global warming, with 7,000 small glaciers disappearing completely and glacial retreat intensifying in recent years, official data released in March showed.

Glaciers around the globe are disappearing faster than ever, with the largest glacial mass loss on record taking place in the last three years, according to a UNESCO report.

As the important water towers continue to shrink, less availability of freshwater is expected to contribute to greater competition for water resources, environmental groups have warned. Glacier retreat also poses new disaster risks.

China's glaciers are located mainly in the west and north of the country, in the regions of Tibet and Xinjiang, and the provinces of Sichuan, Yunnan, Gansu and Qinghai.

Data published on March 21 on the website of the Northwest Institute of Eco-Environment and Resources of the Chinese Academy of Sciences, showed that China's total glacier area was around 46,000 square kilometers, with around 69,000 glaciers in 2020.

This compares to around 59,000 square kilometers and around 46,000 glaciers in China between 1960 and 1980, the study showed.

To save its melting glaciers, China has used technology including snow blankets and artificial snow systems, to delay the melting process.

The Tibetan plateau is known as the world's Third Pole for the amount of ice long locked in the high-altitude wilderness.

The dramatic ice loss, from the Arctic to the Alps, from South America to the Tibetan Plateau, is expected to accelerate as climate change, caused by the burning of fossil fuels, pushes global temperatures higher.

This would likely exacerbate economic, environmental and social problems across the world as sea levels rise and these key water sources dwindle, the UNESCO report said.



'Retro Park' Revives 80s and 90s Gaming Nostalgia at the Esports World Cup 2025

The video game industry has undergone rapid evolution over the past decades. (SPA)
The video game industry has undergone rapid evolution over the past decades. (SPA)
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'Retro Park' Revives 80s and 90s Gaming Nostalgia at the Esports World Cup 2025

The video game industry has undergone rapid evolution over the past decades. (SPA)
The video game industry has undergone rapid evolution over the past decades. (SPA)

The video game industry has undergone rapid evolution over the past decades, with various devices and platforms shaping the features of successive generations, the Saudi Press Agency reported on Thursday.

In this context, the Retro Park pavilion drew large crowds at the Esports World Cup 2025, currently taking place at Boulevard Riyadh City. It offers an interactive journey through the world of classic video games, inspired by the 1980s and 1990s, continuing through the 2000s to the present day, starting with the 1972 "Odyssey," the world's first home gaming console, and culminating in today's virtual reality technologies.

In the 1970s, specifically in 1977, the Atari video game console gained prominence with its iconic game Pac-Man. In 1983, the Arab world saw the launch of its first Arabic-localized home gaming console, known as Sakhr, alongside the release of the Family game console, fondly remembered by a generation for the classic game Mario.

In the early 1990s, the Super Nintendo console emerged, accompanied by the release of Super Mario World in 1993. Arcade machines also became popular in gaming halls before many of their titles transitioned to home consoles.

A significant turning point occurred in 1996 with the launch of the PlayStation by Sony, which gained widespread popularity due to its hit game, Crash. The decade concluded with the release of the Sega Dreamcast video game console.

In the 2000s, home gaming advanced significantly with the release of the PlayStation 2 and 3, alongside popular games such as Ratchet & Clank and Black Ops. Moreover, Nintendo launched the highly successful Wii, while handheld consoles from Nintendo and PlayStation also gained traction. The emergence of YouTube in 2005 paved the way for "Let's Play" content and gaming-related media.

In the second decade of the millennium, video games continued to evolve with the rise of motion-based games such as Just Dance, while meme culture and reaction content spread among gamers and internet users, becoming part of their digital memory.

In 2020, virtual reality (VR) technology gained significant prominence through the use of VR headsets, elevating the gaming experience to unprecedented levels and becoming a key part of the industry's global future.

The Saudi scene is an active part of this evolution, with the Kingdom witnessing significant growth in the number of players and content creators, in line with the Saudi Vision 2030, which places strong emphasis on the gaming sector as part of digital transformation and youth empowerment.