100-day Strike: Hollywood Writers Frustrated as Talks Languish

SAG-AFTRA actors and Writers Guild of America (WGA) writers walk the picket line during their ongoing strike outside Paramount Studios in Los Angeles, California, US, August 2, 2023. REUTERS/Mario Anzuoni
SAG-AFTRA actors and Writers Guild of America (WGA) writers walk the picket line during their ongoing strike outside Paramount Studios in Los Angeles, California, US, August 2, 2023. REUTERS/Mario Anzuoni
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100-day Strike: Hollywood Writers Frustrated as Talks Languish

SAG-AFTRA actors and Writers Guild of America (WGA) writers walk the picket line during their ongoing strike outside Paramount Studios in Los Angeles, California, US, August 2, 2023. REUTERS/Mario Anzuoni
SAG-AFTRA actors and Writers Guild of America (WGA) writers walk the picket line during their ongoing strike outside Paramount Studios in Los Angeles, California, US, August 2, 2023. REUTERS/Mario Anzuoni

The Hollywood writers' strike marks 100 days on Wednesday with contract talks stalled and people on the picket lines protesting what they describe as a disregard for their demands.
The strike began on May 2 after negotiations between the Writers Guild of America (WGA) and the major studios reached an impasse over compensation, minimum staffing of writers' rooms and residual payments in the streaming era, among other issues, Reuters said.
Writers also sought to regulate the use of artificial intelligence, which they fear could replace their creative input.
Entertainment industry executives have been trying to navigate the cross-currents of declining television revenues, a movie box office that has yet to return to pre-COVID levels, and streaming businesses that are largely struggling to turn a profit.
"We are in some uncharted waters," Warner Bros Discovery Chief Executive David Zaslav told investors last week, as the company warned that uncertainty over labor unrest in Hollywood could impact the timing of the company's film slate and its ability to produce and deliver content.
Actors represented by the Screen Actors Guild (SAG) went on strike on July 14 also over pay and artificial intelligence, effectively halting production of scripted television shows and films and impacting businesses throughout the entertainment world's orbit. It is the first time both unions have gone on strike since 1960.
A meeting last week to discuss resuming talks between the WGA and the Alliance of Motion Picture and Television Producers (AMPTP), the group representing the major studios in negotiations, resulted in no firm date for returning to the bargaining table.
The WGA sent a message to its 11,500 members later that same day, complaining about details leaking from the confidential session, but asserting the guild's negotiating committee "remains willing to engage with the companies and resume negotiations in good faith."
The WGA did not respond to requests for comment for this story, and the AMPTP declined comment.
Out on the picket lines this week, resolve mixed with anger.
"We are in it until we get the deal we need and deserve, but we can't help but be discouraged by the attitude that we're getting from the AMPTP," said Dawn Prestwich, whose credits include the TV drama "Chicago Hope." "The indifference, and in some ways, it's sort of outright cruelty."
Prestwich said studio executives are supposed to be writers' creative partners, as they have in the past.
"This business is changing now," she said. "It doesn't feel like a human business now."
The three-month-long strike has occasionally taken on the rhetoric of class warfare, with writers assailing the media executives' compensation.
Walt Disney Chief Executive Bob Iger, fresh off a contract extension that gave him the opportunity to receive an annual incentive bonus of five times his base salary, was criticized for calling the union demands "just not realistic."
"What makes me sad isn't thinking we're not going to win," said TV writer and WGA member Jamey Perry. "What makes me sad is being exposed to greed and the cruelty of what these companies are doing and the absolute wrongness of what they're doing. It feels really bad."
As with past writers' strikes, this job action responds to Hollywood capitalizing on a new form of distribution - and writers seek to participate in the newfound revenue.
The first strike, in 1960, revolved around writers and actors seeking residual payments for showing old movies on television. Two decades later, writers walked off the job in 1985 to demand a share of revenue from the booming home video market.
The 100-day strike in 2007-08 focused, in part, on extending guild protections to "new media," including movies and TV downloads as well as content delivered via ad-supported internet services.
This time around, a central issue is residual payments for streaming services, though demands for curbs on emerging AI technology have also gained importance. Reuters reported that Disney has created a task force to study artificial intelligence and how it can be applied across the entertainment conglomerate, signaling its importance.
"When technologies create new revenue streams, workers want a share of that revenue. Period," said Steven J. Ross, a professor of history at the University of Southern California. "When it comes to artificial intelligence, it is an existential crisis. They have the potential of losing their jobs forever."



Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
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Long-awaited Ubisoft 'Star Wars' Game Hits Shelves

"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File
"Outlaws' is Ubisoft's first foray into the Star Wars universe. Ina FASSBENDER / AFP/File

After more than four years in the making, French video game designer Ubisoft on Friday released its much-anticipated "Star Wars Outlaws", an immersive spinoff from the famed saga.
The group's first foray into the universe created by George Lucas, "Outlaws" is an open-world adventure featuring Kay Vess, a young outlaw who travels the galaxy far away to pull off the heist of the century.
"This project is a childhood dream for many of us," the studio's creative director Julian Gerighty told AFP.
The game crafted by Sweden-based Massive Entertainment allows players to explore cities and space stations in a fictional planet truthful to the sci-fi epic.
While "Outlaws" is not the first Star Wars-themed game, Gerighty says his teams managed to design dense cities and ultra-realistic vessels thanks to the advent of state-of-the-art, powerful consoles.
"We created new planets, new moons, and characters that enter this universe," said Gerighty.
"Outlaws" is the product of a partnership struck with the company LucasFilms, the video game branch of the Disney-owned franchise.
Its creators were granted access to the entertainment giant's "exclusive library with all the details and design documents" of Star Wars -- the key to rendering an authentic atmosphere.
An odyssey without Jedis
Fans however should not expect Jedis -- members of the saga's mystical knightly order. Rather, "Outlaws" brings the galaxy's underworld into the spotlight.
The world features iconic characters and legendary locations, with planet Tatooine, where original hero Luke Skywalker was born, as its setting.
The "incredibly ambitious" project inserts itself between the events of the "Empire Strikes Back" and "Return of the Jedi", said Gerighty.
Some of the adventure's protagonists could appear in other productions, he added, as Disney in recent years has scaled up spinoffs from the franchise.
"Outlaws" will be the first Star Wars game to be developed by a publisher other than Electronic Arts (EA), since an exclusivity contract between the brand and the US firm ended in 2021.
Some gamers who were granted early access reported a few bugs, which the creators have pledged to fix.
'A plethora of adaptations'
EA since 2013 has rolled out a number of titles, from shooting multiplayer "Star Wars Battlefront" to laser sabre combat "Jedi: Fallen Order" and "Jedi Survivor".
"These games have been key successes," said Mat Piscatella, an analyst for the industry-tracking firm Circana, who says Disney terminated its deal with EA to "maximize" revenue from the franchise.
The latest Star Wars video games have all ranked among the top 10 best-sellers in the US, according to Piscatella's figures -- the likely trajectory for "Outlaws".
"There has been a plethora of adaptations" since the late 1970s, said Thibaut Claudel, the author of "Star Wars - Disney and the legacy of George Lucas".
"As an entrepreneur and an artist, George Lucas has always been interested in gaming," which explains the "insane range" of games in the early 2000s, when the second trilogy came out, said Claudel.
"It's a lot of pressure on the creators," he added, pointing out that fans with high standards dissect every fresh release.
Once the "Outlaws" frenzy dies down, connoisseurs will shift their attention to "Star Wars Eclipse", a space epic by French studios Quantic Dream, who have yet to announce a release date.