If You’ve Ever Wanted to Be in ‘Hamilton,’ You Can Now Do So — on Roblox 

This screengrab provided by Super League shows an Alexander Hamilton game avatar from the "Hamilton" simulator for Roblox. (Super League via AP)
This screengrab provided by Super League shows an Alexander Hamilton game avatar from the "Hamilton" simulator for Roblox. (Super League via AP)
TT

If You’ve Ever Wanted to Be in ‘Hamilton,’ You Can Now Do So — on Roblox 

This screengrab provided by Super League shows an Alexander Hamilton game avatar from the "Hamilton" simulator for Roblox. (Super League via AP)
This screengrab provided by Super League shows an Alexander Hamilton game avatar from the "Hamilton" simulator for Roblox. (Super League via AP)

The landmark Broadway musical “Hamilton” has landed on Roblox, turning the innovative stage show into an immersive online environment for a new generation.

“‘Hamilton’ has global recognition. Roblox has 66 million daily active users from all around the world. What a perfect match,” Matt Edelman, president and chief commercial officer for Super League, which designed and built the online experience in collaboration with Small World Games.

In the Hamilton Simulator, players use their own avatars as they rub shoulders with the musical’s characters and negotiate through 10 levels set during the Revolutionary War. It starts at the New York docks and the goal is to free the city from British yoke. Appropriately, the music-filled game requires no real money from players.

“The intent here was to create a fun experience for this community and by doing so, introduce them to ‘Hamilton’ if they don’t already know it, or to honor and inspire the passion that they have if they’re already fans,” says Edelman.

The game has the blessing of writer-composer Lin-Manuel Miranda, whose blockbuster musical charts the rise and fall of statesman Alexander Hamilton and stresses his orphan, immigrant roots as well as his near-Greek tragedy of a fall.

Roblox is the largest immersive gaming platform on the planet and businesses like Mattel, the NFL, Dave & Buster’s and Cirque du Soleil have all planted a flag there, as have fashion labels Vans, Ralph Lauren, Nike, Tommy Hilfiger, Givenchy and Gucci.

“If you are an intellectual property owner and you want to connect to the younger generations — people really under 25 and particularly under 18 — that’s where they socialize, that’s where they learn. More than half of Gen Z expects to discover a brand for the first time in an immersive space,” Edelman says.

Hamilton Simulator players assemble a squad from characters in the musical — James Madison and Charles Lee, perhaps, to begin with, and more valuable characters like Maria Reynolds and Angelica Schuyler coming later — to confront Redcoats. Victories earn coins, which can be used to better arm companions as stronger enemies lurk.

The 10 settings include a tavern, George Washington’s office, town squares, the ballroom where Hamilton and Angelica fall in love and the Battle of Yorktown. Each level has songs from the musical, including “Guns and Ships,” “You’ll Be Back,” and “The Schuyler Sisters,” used as a sort of sonic laser to wear down and defeat enemies.

“For us, being able to allow the player to connect to the characters and the music was really important. And that really inspired the general approach to the gameplay,” Edelman says.

The simulator currently ends around the midpoint of the musical, with British rule defeated and a nascent country needing its Founding Fathers to guide them into becoming a nation of laws. Creators hope the simulator can also grow.

“We have plenty more in the future to expand on and we’re really excited about what we can do with this experience moving forward over the coming months to really be able to expand gameplay, expand the story and really be able to listen to our players and what are they doing,” Edelman says.

Each scene is carefully realized, with ceremonial swords, candles burning, flowers, artwork, sandbags and smoke. David Korins, who designed “Hamilton” for the stage, consulted on the look of the simulator and offered his tweaks. (There are also Easter eggs, like The Public theater, a nod to the off-Broadway space where “Hamilton” premiered.)

“‘Hamilton’ has achieved something that feels timeless. And if you can achieve that with an intellectual property, you can bring it into any channel and have success because it has that innate feel of belonging everywhere,” Edelman says.

The genesis of the idea came from Maggie Brohn, the executive producer for “Hamilton” worldwide and chief operating officer of Adventureland LCC, the lead producer for “Hamilton” and other Broadway shows.

She had been pondering a marriage between the musical and a gamemaker, eventually turning for advice to Edelman, her brother, who knew the perfect platform.

“My kids during COVID were glued to Roblox,” she says. “They became our our test group as we’ve been going through this.”

The hardest part was taking an award-winning linear narrative and turning it into an interactive experience. The breakthrough came when it was conceived as a simulator, one of the most popular Roblox genres.

“When you bring intellectual property to a medium where it did not originate, if it doesn’t have kind of some of the natural components to it already that belong in that new medium, it isn’t easy,” says Edelman.

Super League and “Hamilton” creators suspect their simulator will attract some visitors who have never heard of the musical, but will get caught in its gravitational force — much like the cast album became a hit by people who hadn’t yet seen the show.

“The music brought people to ‘Hamilton’ in some cases before the actual production of the show brought them there,” says Edelman. “I don’t think this will be any different if we achieve our primary goal, which is to make this a fun gameplay experience that attracts the Roblox community.”



Music Streams Hit Nearly 5 Trillion in 2024. Women Pop Performers Lead the Charge in the US

Sabrina Carpenter appears at the Time100 Next event in New York on Oct. 9, 2024, left, Billie Eilish appears at the 66th annual Grammy Awards in Los Angeles on Feb. 4, 2024, center, and Taylor Swift appears at the MTV Video Music Awards in Elmont, N.Y., on Sept. 11, 2024. (AP Photo)
Sabrina Carpenter appears at the Time100 Next event in New York on Oct. 9, 2024, left, Billie Eilish appears at the 66th annual Grammy Awards in Los Angeles on Feb. 4, 2024, center, and Taylor Swift appears at the MTV Video Music Awards in Elmont, N.Y., on Sept. 11, 2024. (AP Photo)
TT

Music Streams Hit Nearly 5 Trillion in 2024. Women Pop Performers Lead the Charge in the US

Sabrina Carpenter appears at the Time100 Next event in New York on Oct. 9, 2024, left, Billie Eilish appears at the 66th annual Grammy Awards in Los Angeles on Feb. 4, 2024, center, and Taylor Swift appears at the MTV Video Music Awards in Elmont, N.Y., on Sept. 11, 2024. (AP Photo)
Sabrina Carpenter appears at the Time100 Next event in New York on Oct. 9, 2024, left, Billie Eilish appears at the 66th annual Grammy Awards in Los Angeles on Feb. 4, 2024, center, and Taylor Swift appears at the MTV Video Music Awards in Elmont, N.Y., on Sept. 11, 2024. (AP Photo)

More music, more listeners, no problems.

The global music industry hit 4.8 trillion streams in 2024, a new single-year record, Luminate’s 2024 Year-End Report found. That’s up 14% from 2023, which held the previous record.

If you streamed a lot more music in 2024 — and in particular, a lot of women pop performers — you are not alone.

In the US, on-demand audio streams grew at a rate of 6.4%, totaling 1.4 trillion.

Contemporary music is fueling the growth. The overwhelming majority of US plays – 79.5% — were from songs released in 2010 or later. Songs released between 2020 and 2024 accounted for nearly half of all streams.

And Taylor Swift, 2024's most-streamed songwriter worldwide, is only partially responsible.

Pop rules Midway through 2024, Luminate determined that Latin music had become the fastest growing streaming genre in the United States — up 15.1% from summer 2023 — followed by pop, rock and country.

A lot can change in half a year, because now pop leads, followed by rock and Latin.

“We saw some interesting trends within the US,” said Jaime Marconette, Luminate’s vice president of music insights and industry relations.

"Latin was the fastest-growing US streaming genre in the first half of the year based on growth of genre streaming share. However, due to a shift of streaming activity in the second half of the year, pop took the No. 1 spot ... Female solo artists led this surge in pop consumption, as streams of their music were responsible for nearly two-thirds of all audio streams amongst the top 100 pop artists in the US”

The shift is led by six women who dominated pop’s streams in the US:

1. Taylor Swift with 12.8 billion streams

2. Billie Eilish with 4.46 billion

3. Sabrina Carpenter with 3.71 billion

4. Ariana Grande with 3.12 billion

5. Olivia Rodrigo with 2.76 billion

6. Chappell Roan with 2.49 billion

That’s at least partially reflected in the top 10 global streaming songs as well:

1. Benson Boone’s “Beautiful Things”

2. Sabrina Carpenter’s “Espresso"

3. Billie Eilish’s “Birds of a Father"

4. Teddy Swims’ “Lose Control”

5. Lady Gaga and Bruno Mars,” “Die with a Smile"

6. FloyyMenor, “Gata Only”

7. Shaboozey, “A Bar Song (Tipsy)”

8. Hozier, “Too Sweet”

9. Taylor Swift, “Cruel Summer”

10. Sabrina Carpenter, “Please Please Please”

Regional Mexican music continues to grow Even if pop has replaced Latin music as the fastest growing streaming genre in the US, the music is not slowing down in popularity. In 2024, regional Mexican music overtook Latin pop as the largest Latin subgenre in the US.

“Latin still grew by both volume and its share of total US audio streaming during the course of 2024,” Marconette said. “When looking at Latin subgenre activity, Regional Mexican dominated in terms of growth.”

Regional Mexican music — a catchall term that encompasses mariachi, banda, corridos, norteño, sierreño and other genres — has become a global phenomenon over the last few years, topping music charts and reaching new audiences as it crosses borders.

The genre reached 28.57 billion streams in 2024, followed by Latin pop with 24.09 billion.

Rap and R&B are forever Pop rules, but just like 2023, when it comes to overall music streaming in the US, R&B and hip-hop still lead, accounting for more than one in every four streams stateside.

In 2024: Rap and R&B accounted for 341.63 billion on-demand audio streams, followed by rock with 234.22 billion, pop with 165.49 billion, country with 117.58 billion and Latin with 113.02 billion.