After 100 Years of Innovating Entertainment, Disney is at Crossroads

FILE PHOTO: A screen shows the logo and a ticker symbol for The Walt Disney Company on the floor of the New York Stock Exchange (NYSE) in New York, US, December 14, 2017. REUTERS/Brendan McDermid/File Photo
FILE PHOTO: A screen shows the logo and a ticker symbol for The Walt Disney Company on the floor of the New York Stock Exchange (NYSE) in New York, US, December 14, 2017. REUTERS/Brendan McDermid/File Photo
TT

After 100 Years of Innovating Entertainment, Disney is at Crossroads

FILE PHOTO: A screen shows the logo and a ticker symbol for The Walt Disney Company on the floor of the New York Stock Exchange (NYSE) in New York, US, December 14, 2017. REUTERS/Brendan McDermid/File Photo
FILE PHOTO: A screen shows the logo and a ticker symbol for The Walt Disney Company on the floor of the New York Stock Exchange (NYSE) in New York, US, December 14, 2017. REUTERS/Brendan McDermid/File Photo

As Walt Disney turns 100, investors worry it's beginning to show its age. The share price dropped to its lowest level in nearly nine years as the company stumbles in the age of streaming.
But adapting to the times is not a new challenge for Disney , rather it’s been a point of survival throughout the company’s history.
A century ago when “Disney” was a single person, not a global company worth over $150 billion, emerging sound and color technologies rattled the silent film industry, Reuters reported.
But Walt Disney had a strong motivation for embracing these new tools -- to capture the audience.
“He wanted his animation to be believable, he wanted it to transcend what we typically think of as animation,” said Chris Pallant, professor of animation and screen studies at Canterbury Christ Church University in the United Kingdom.
Disney Studios opened in Hollywood in 1923 – geographically and conceptually distant from the animation powerhouses in New York. Disney envisioned a future in which animated features would garner the same respect as the live-action films being shot down the street.
He obsessed over quality and poured money into producing cartoons that would resonate with his audience. He wrote that observing the real world was key and animation must have, “a foundation of fact, in order that it may more richly possess sincerity.”
The studio formalized 12 principles of animation which transformed static sketches into lively characters on a screen. Veteran animators taught the principles to each of the new artists who joined the studio to ensure consistency.
Walt Disney entered the animation scene as a young businessman, well positioned to capitalize on existing techniques and embrace new tools. He and his studio harnessed sound, color and 3D camera technology with an organized and scalable approach, which was not necessarily cost-effective but produced high-quality animations.
Seemingly each time Disney’s projects were financially successful, he would use the money to double his aspirations for the next film. “In a way,” Pallant said, “Disney survives his own ambition.”
Disney Studios managed to lead the Western animation industry for decades through its innovations and dedication to captivating stories. But its reign would not last as a new technology arrived and Disney was late to greet it.
By the turn of the century, Pixar’s progress in computer-generated animations had eclipsed Disney’s traditional hand-drawn style, namely with the first totally computer-generated animation “Toy Story”. But Disney didn’t need to innovate its way out of its problems this time. It could rely on a new tool: money. Merchandise, theme parks and cable TV had filled the company’s pockets for decades. Disney bought Pixar in 2006 for $7.4 billion, and with it, Pixar’s ability to enchant audiences with pixels.
As a hand-drawn studio, Disney’s eventual recognition of computer animation is an important moment, said Pallant who is also the president for the Society for Animation Studies. “I think that is an echo back to an earlier life,” Pallant said. “They were not afraid to move with the times. That shows you the willingness to reinvent themselves as a 75- or 80-year-old company.”
Now at the 100-year mark, streaming poses yet another challenge. Disney’s early gambles in new technology produced quality films that distinguished the studio from its competitors. Later, embracing computers preserved the studio as a major player in animation. Now, stockholders are closely watching what Disney will do as it moves into its next century.



'Amazing' AI De-Ages Tom Hanks in New Film 'Here'

Tom Hanks. (AP)
Tom Hanks. (AP)
TT

'Amazing' AI De-Ages Tom Hanks in New Film 'Here'

Tom Hanks. (AP)
Tom Hanks. (AP)

Tom Hanks has praised the "amazing" use of artificial intelligence to de-age him "in real time" on the set of new movie "Here," even as he accepted that the technology is causing huge concern in Hollywood.
"Here," out in theaters Friday, stars Hanks and Robin Wright as a couple striving to keep their family together through births, marriages, divorces and deaths, across multiple decades and even generations, said AFP.
Hanks portrays his character from an idealistic teen, through various stages of youth and middle age, to a frail, elderly man.
But rather than just relying on makeup, filmmakers teamed up with AI studio Metaphysic on a tool called Metaphysic Live, to rejuvenate and "age up" the actors.
The technology worked so fast that Hanks was able to immediately watch his "deep-faked" performance after each scene.
"The thing that is amazing about it is it happened in real time," said Hanks.
"We did not have to wait for eight months of post-production. There were two monitors on the set. One was the actual feed from the lens, and the other was just a nanosecond slower, of us 'deep-faked.'
"So we could see ourselves in real time, right then and there."
The rapidly increasing use of AI in films including "Here" has triggered vast concern in Hollywood, where actors last year went on strike over, among other things, the threat they believe the technology poses to their jobs and industry.
Hanks acknowledged those fears during a panel discussion with director Robert Zemeckis at last weekend's AFI Fest in Hollywood, saying a "lot of people" were worried about how it will be used.
"They took 8 million images of us from the web. They scraped the web for photos of us in every era that we've ever been -- every event we've filmed, every movie still, every family photo that might have existed anywhere," Hanks explained.
"And they put that into the box -- what is it, 'deepfake technology,' whatever you want to call it."
'Cinematic'
The use of AI is not the only unusual technological feat in "Here."
The film is entirely shot from one static camera, positioned for the most part in the corner of a suburban US home's living room.
Viewers occasionally see glimpses of the same geographic space before the house was built, as the action hops back and forth to colonial and pre-colonial times -- or even earlier.
"Here" is based on a graphic novel by Richard McGuire, which uses the same concept.
"It had to be true to the style of the book, and that's why it looks the way it does," Zemeckis told AFP.
"It worked in levels that I didn't expect. It's got a real powerful intimacy to it, and in a wonderful way, it's very cinematic."
But the film's use of AI has drawn the most attention.
'Very serious subject'
AI was also at the heart of a very different film at AFI Fest -- "Wallace & Gromit: Vengeance Most Fowl," the latest film for the beloved British stop-motion characters.
When Wallace constructs a "smart gnome" to take care of chores, his faithful pooch Gromit immediately sniffs danger.
Once Feathers McGraw -- the nefarious penguin introduced to audiences in 1993 short film "The Wrong Trousers" -- gets involved, the technology takes a sinister turn.
AI becomes "the wedge between Wallace and Gromit," explained co-director Merlin Crossingham.
"It is a very light touch, although it's a very serious subject," he said.
If "we can trigger some more intellectual conversation from our silly adventure with Wallace and Gromit, then that can't be a bad thing."
The film itself did not use AI.
"We don't and we wouldn't," said Crossingham, earning hearty applause from the Hollywood crowd.
"Vengeance Most Fowl" will be broadcast on Christmas Day in the United Kingdom and Ireland, before airing globally on Netflix from January 3.