World’s Only Dragon Ball Theme Park Launched in Saudi Arabia’s Qiddiya City

This never-seen-before anime theme park is set to become a jaw-dropping spectacle, spanning more than half a million square meters, bringing to life the most iconic storylines, moments, and characters across all Dragon Ball sagas. (SPA)
This never-seen-before anime theme park is set to become a jaw-dropping spectacle, spanning more than half a million square meters, bringing to life the most iconic storylines, moments, and characters across all Dragon Ball sagas. (SPA)
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World’s Only Dragon Ball Theme Park Launched in Saudi Arabia’s Qiddiya City

This never-seen-before anime theme park is set to become a jaw-dropping spectacle, spanning more than half a million square meters, bringing to life the most iconic storylines, moments, and characters across all Dragon Ball sagas. (SPA)
This never-seen-before anime theme park is set to become a jaw-dropping spectacle, spanning more than half a million square meters, bringing to life the most iconic storylines, moments, and characters across all Dragon Ball sagas. (SPA)

The Board of Directors of the Qiddiya Investment Company (QIC) announced on Friday the launch of Dragon Ball theme park, as it continues to set new standards in the entertainment industry, offering anime fans, families, and entertainment seekers an immersive journey into the iconic Dragon Ball universe.

Nestled within Saudi Arabia’s Qiddiya City, just 40 minutes from Riyadh, this never-seen-before anime theme park is set to become a jaw-dropping spectacle, spanning more than half a million square meters, bringing to life the most iconic storylines, moments, and characters across all sagas.

Inspired by the seven legendary Dragon Balls, visitors can navigate seven distinctively themed zones within the park, catapulting guests into the heart of the anime action to experience the historic journey from the first Dragon Ball series to the latest Dragon Ball Super.

Park-goers can embark on a journey and immerse themselves in interactive and explorable landmarks from the Dragon Ball sagas, such as “Kame House”, “Capsule Corporation” and “Beerus’ Planet”.

The anime theme park offers over 30 rides with five groundbreaking attractions, accessible to everyone, pushing the boundaries of ride experiences. A flagship attraction located at the center of the park has a rollercoaster passing through a massive 70 m Shenron landmark.

Visitors will also have the option to stay at themed in-park hotels and build long-lasting memories with family and friends while indulging in exotic cuisines inside towering structures, where one day can never be enough.

The announcement comes after Qiddiya entered into a long-term strategic partnership with Toei Animation, Japan‘s leading animation company and original animators of Dragon Ball. The partnership aims to preserve and elevate the franchise, with a shared vision to fulfill visitor’s dreams of bringing Dragon Ball to the real world and will pave the way for Qiddiya and Toei Animation to broaden their existing collaboration.

Commenting on the launch, Managing Director of Qiddiya Investment Company Abdullah Aldawood said: “We are pleased to be partnering with Toei Animation, bringing their rich legacy of pioneering contributions to the anime industry to Qiddiya City.”

“Dragon Ball theme park is a celebration of the diverse and vibrant world of anime, offering a unique blend of thrills, family-friendly attractions, and immersive entertainment for everyone,” he added.

“This announcement only marks the beginning of many promising projects. The theme park embraces the City’s power of play philosophy, and solidifies our commitment to provide world-class entertainment, as a global leader in groundbreaking and diverse attractions,” he stressed.

Katsuhiro Takagi, president of Toei Animation, said: “Our collaboration with Qiddiya marks a key milestone, offering fans a one-of-a-kind opportunity to experience the epic adventures of Dragon Ball first-hand in the Kingdom of Saudi Arabia. The reveal of the world's only Dragon Ball theme park is a testament to the timeless legacy of the Dragon Ball franchise.”

Dragon Ball theme park will further cement Qiddiya City’s position as the worldwide capital of play. The play concept leverages decades of research showing that play is vital for human cognitive development, emotional expression, social skills, creativity, and physical health. Studies have demonstrated the positive effects of recreational activities on society, their ability to bridge differences between cultures, and bolster levels of empathy and social cohesion.

The unveiling of the Dragon Ball theme park follows the launch of Qiddiya City's world-first multi-use Gaming and Esports District, the high-tech Prince Mohammed bin Salman Stadium and Speed Park Track. More announcements from Qiddiya are due in the coming weeks.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.