Show Goes on for Paramount with ‘Gladiator II,’ New Damien Chazelle Movie and More

 Chris Aronson, right, president of domestic theatrical distribution for Paramount Pictures, arrives via chariot to the Paramount Pictures presentation at CinemaCon 2024, Thursday, April 11, 2024, at Caesars Palace in Las Vegas. (AP)
Chris Aronson, right, president of domestic theatrical distribution for Paramount Pictures, arrives via chariot to the Paramount Pictures presentation at CinemaCon 2024, Thursday, April 11, 2024, at Caesars Palace in Las Vegas. (AP)
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Show Goes on for Paramount with ‘Gladiator II,’ New Damien Chazelle Movie and More

 Chris Aronson, right, president of domestic theatrical distribution for Paramount Pictures, arrives via chariot to the Paramount Pictures presentation at CinemaCon 2024, Thursday, April 11, 2024, at Caesars Palace in Las Vegas. (AP)
Chris Aronson, right, president of domestic theatrical distribution for Paramount Pictures, arrives via chariot to the Paramount Pictures presentation at CinemaCon 2024, Thursday, April 11, 2024, at Caesars Palace in Las Vegas. (AP)

With reports and rumors swirling about possible mergers and bids to acquire Paramount, the film studio put its best foot forward for theater owners at CinemaCon on Thursday.

The historic studio announced a new film with Oscar-winning “La La Land” director Damien Chazelle, a “G.I. Joe/Transformers” crossover and that Glen Powell will star in Edgar Wight’s “Running Man” reboot.

Paramount CEO and President Brian Robbins also teased some more that are in development, including a Bee Gees film from Ridley Scott, a new comedy from Trey Parker and Matt Stone, a “Star Trek” origin story, a new “Scary Movie” and an R-rated live action “Teenage Mutant Ninja Turtles: The Last Ronin” as well as an animated “Mutant Mayhem” sequel.

They also brought out stars like Chris Hemsworth and Lupita Nyong’o to talk about their upcoming films, with video messages from Scott, Denzel Washington and Paul Mescal, who helped introduce new footage from “Gladiator II.”

Washington promised, “Emotion, action and spectacle unlike anything else you’re going to see in theaters this year.”

Paramount had a positive start to 2024 with successful releases like “Mean Girls” and “Bob Marley: One Love,” and some major films to come this year including “A Quiet Place: Day One” (June 28), the animated “Transformers One” (Sept. 13), a “Smile” sequel (Oct. 18) and the “Gladiator” sequel (Nov. 22). They will also re-release Christopher Nolan’s “Interstellar” in September for its 10th anniversary, and, in 2025, “Mission: Impossible 8.” But hovering over it all are the reports of the company’s sale.

The private-equity firm Apollo Global reportedly offered $11 billion to acquire the studio, which has filmed entertainment, television and streaming components like Paramount+. There have also been reports of a possible merger with Skydance, David Ellison’s media company that has helped produce such Paramount releases as “Top Gun: Maverick” and “Mission: Impossible – Dead Reckoning.”

Without directly addressing them, Paramount leaned into the chatter with Robbins joking that the studio’s distribution head Chris Aronson has started a Kickstarter to throw his hat into the ring.

While the tone at CinemaCon, a weeklong gathering of theater owners, exhibitors and all the various companies involved in movie theater operations and experiences, is usually overwhelmingly positive, Aronson took a more sober approach.

After entering the presentation in a Roman chariot holding a shield emblazoned with the Paramount logo, he noted that the industry has lost a fair amount of frequent moviegoers and must work to get them back with capital improvements to theaters and other innovations.

The domestic box office has improved year after year since the pandemic, but is still about $2 billion shy of where the business was pre-pandemic.

“Our industry is at a turning point,” Aronson said. “It’s quite clear that moviegoers still love going to the movies, but we as an industry must do better.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.