Netflix Beats Expectations on Profit and Subscribers

Netflix bet heavily on its content line-up, including "3 Body Problem," based on a Chinese trilogy of novels. MARIO TAMA / GETTY IMAGES NORTH AMERICA/AFP/File
Netflix bet heavily on its content line-up, including "3 Body Problem," based on a Chinese trilogy of novels. MARIO TAMA / GETTY IMAGES NORTH AMERICA/AFP/File
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Netflix Beats Expectations on Profit and Subscribers

Netflix bet heavily on its content line-up, including "3 Body Problem," based on a Chinese trilogy of novels. MARIO TAMA / GETTY IMAGES NORTH AMERICA/AFP/File
Netflix bet heavily on its content line-up, including "3 Body Problem," based on a Chinese trilogy of novels. MARIO TAMA / GETTY IMAGES NORTH AMERICA/AFP/File

Netflix topped earnings expectations Thursday, reporting that profit and subscriber ranks grew as its heavy bet on a rich content line-up paid off amid a crackdown on password sharing.
The leading streaming television service said it gained 9.3 million subscribers in the recently ended quarter, raising the total to 269.6 million.
Netflix reported a profit of $2.3 billion on revenue of nearly $9.4 billion in the quarter, compared to a net income of $1.3 billion on $8.2 billion in revenue in the same period a year earlier.
"Netflix continues to lay the smackdown on its competition," said Emarketer senior analyst Ross Benes.
"This signals that password sharing was even more common than previously thought as Netflix keeps converting freeloader viewers into paid users."
Company shares slipped more than 4 percent to $581 in after-market trades, apparently due to the company saying sales in the current quarter might be less than market expectations.
Netflix shares have climbed since the start of this year, but investors seemed wary of the company's ability to keep pumping up revenue and develop its nascent ad-supported tier into a meaningful money-maker.
The company launched an ad-subsidized offering last year around the same time as the crackdown on sharing passwords outside of homes.
Netflix is still in early days of building its ad business, and it remains a work in progress, according to co-chief executive Greg Peters.
'3 Body Problem'
Netflix unveiled a sprawling TV and film lineup for 2024 as it bet that must-see content would keep viewers paying for the streaming service.
In March, Netflix released keenly-anticipated "3 Body Problem."
The series was adapted from a best-selling Chinese trilogy of novels which take place in an alternate version of modern reality where humanity has made contact with an alien civilization.
Other shows due later this year include the eagerly awaited second season of "Squid Game" -- the dystopian Korean horror tale about a fictional, deadly game show which remains by far the most-watched Netflix TV series ever.
Also among a notably international lineup were a Spanish-language, Colombian-made TV series based on Gabriel Garcia Marquez's beloved novel "One Hundred Years of Solitude," and a six-part drama about the life of Brazilian racing great Ayrton Senna.
Britain's Prince Harry and his actress wife Meghan Markle are working on two nonfiction series with Netflix -- a lifestyle program and a show on professional polo, their production company announced earlier this month.
The couple, who split with the British monarchy in 2020 and now reside in California, signed a deal with the streaming giant that same year for multiple projects.
On the movie side, Eddie Murphy returns this summer in a new "Beverly Hills Cop" sequel.
"As Netflix becomes more entrenched as an entertainment industry juggernaut, it will seek to avoid adopting the complacency of the companies it has displaced," Benes said.
Netflix co-chief executive Ted Sarados said on an earnings webcast that the company "has no appetite for making fewer films" but is determined to make better films.
Fandom fueled
Sarandos said TikTok and YouTube short-form videos, while competing for viewing time in the big picture, have also revved up "fandom" with people sharing show snippets, memes, and commentary.
Those platforms have also helped Netflix spot talented storytellers that the streaming television service is keeping its eyes on, according to Sarandos.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.