Zendaya's Tennis Movie, 'Challengers,' Tests Friendship Bonds of Complex Trio

Luca Guadagnino’s “Challengers,” starring Zendaya, has been pulled from the Venice Film Festival due to the actors strike. (AP)
Luca Guadagnino’s “Challengers,” starring Zendaya, has been pulled from the Venice Film Festival due to the actors strike. (AP)
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Zendaya's Tennis Movie, 'Challengers,' Tests Friendship Bonds of Complex Trio

Luca Guadagnino’s “Challengers,” starring Zendaya, has been pulled from the Venice Film Festival due to the actors strike. (AP)
Luca Guadagnino’s “Challengers,” starring Zendaya, has been pulled from the Venice Film Festival due to the actors strike. (AP)

When Zendaya first read the script for director Luca Guadagnino’s romantic sports film “Challengers,” she immediately understood that the tennis player turned coach she would portray was unapologetic about her own power and how she wielded it.
“I also think that she isn't immediately dislikable, and she isn't perfect, and she isn't trying to be and we're not making any excuses for that either,” Zendaya said about her character, Tashi Duncan.
At the Los Angeles premiere of the film, Zendaya took to the stage in her neon green halter dress and urged audiences not to judge the characters in the movie too harshly, Reuters said.
For Zendaya, it is important to have complex characters like the ones in the movie, even if it means they are not necessarily likable.
The film focuses on Duncan, a former tennis prodigy who becomes a coach following a career-shattering leg injury.
She coaches her husband, portrayed by Mike Faist, who is a tennis champion facing a losing streak. Her strategy to help him win is a surprise tournament against his ex-best friend, who is also Duncan’s ex-boyfriend.
The movie explores the often-unpredictable bond between the three main characters and how it intersects with their joint passion for professional tennis.
The Amazon MGM Studios film arrives in theaters on Friday.
“We all are kind of very quick to judge characters,” said Josh O’Connor, who plays Duncan’s ex-boyfriend.
“But I think ultimately, the three of them have got this very complicated situation thrown upon them where they all kind of love each other," O'Connor said.
As Zendaya and her co-stars delved into their characters and built chemistry over 12 weeks, they began to understand more of the psychology of tennis players.
“It seems incredibly lonely, and it's just you out there," Zendaya said. "I mean, there's someone across from you, but really you feel very isolated on your own and there's so much mental fortitude to stay focused and there's so many people watching you and every point matters so much."
Adding to the layers of her character, Zendaya worked to learn more about the sport while filming, garnering a compliment from former tennis star Serena Williams.
She sported outfits inspired by the movie while attending premieres.
"I want to try to make it feel like it's still an extension of the creative process of the making of it (the film) too," she said.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.