Paul Schrader Felt Death Closing In, So He Made a Movie about It

 Director Paul Schrader poses for portrait photographs for the film "Oh, Canada", at the 77th international film festival, Cannes, southern France, Friday, May 17, 2024. (AP)
Director Paul Schrader poses for portrait photographs for the film "Oh, Canada", at the 77th international film festival, Cannes, southern France, Friday, May 17, 2024. (AP)
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Paul Schrader Felt Death Closing In, So He Made a Movie about It

 Director Paul Schrader poses for portrait photographs for the film "Oh, Canada", at the 77th international film festival, Cannes, southern France, Friday, May 17, 2024. (AP)
Director Paul Schrader poses for portrait photographs for the film "Oh, Canada", at the 77th international film festival, Cannes, southern France, Friday, May 17, 2024. (AP)

After a string of hospitalizations for long COVID, Paul Schrader had a realization.

“If I’m going to make a film about death,” Schrader told himself, “I’d better hurry up.”

The health of the 77-year-old filmmaker, whose films and scripts have covered half a century of American movies, from “Taxi Driver” to “First Reformed,” has since improved. But that sense of urgency only increased when Russell Banks, a friend of Schrader’s since he adapted Banks’ “Affliction” into the 1997 film, began ailing. Banks died in 2023.

Schrader resolved to turn Banks’ 2021 novel “Foregone” into a film. At the time, he imagined it would be his last. But Schrader, who’s been as prolific as ever in the past decade, has said that before.

In 2017, he surmised that “First Reformed” was his final cinematic statement. Then he made 2021’s “The Card Counter.” And, after that came 2022’s “Master Gardener.”

“The irony is every time you think, ‘Well, that’s about it,’ you have a new idea,” Schrader told The Associated Press in an interview at the Cannes Film Festival.

On Friday, Schrader was to premiere his Banks’ adaptation, now titled “Oh, Canada,” at Cannes. It’s his first time back in competition in 36 years. And, particularly given that he’s joined this year by Francis Ford Coppola and George Lucas — all of them central figures of the fabled New Hollywood — Schrader’s Cannes return comes with echoes of the heyday of ’70s American moviemaking. “Taxi Driver,” which Schrader wrote, won the Palme d’Or here in 1976.

Schrader, though, allows for only so much nostalgia.

“It’s gotten aggrandized in the collective memory. There were a lot of bad films. There were a lot of bad players,” Schrader says of the ’70s. “However, it was the birth of the self-starting movement in cinema. So people like George and Francis and I, all film-school graduates like Marty, we all started our careers in this environment. That was a kind of a golden moment, but that doesn’t mean all the films were golden.”

“Oh, Canada,” which is seeking a distributor, is a kind of bookend to one of the films from that era: the 1980 neo-noir “American Gigolo.” Schrader reteams with Richard Gere decades after “American Gigolo” made Gere a star. Until now, Schrader says, the two hadn’t much discussed reuniting.

“Richard had been developing some mannerisms that I wasn’t entirely comfortable with as a director, and roles I wasn’t comfortable with,” Schrader says. “I was thinking more in terms of Ethan (Hawke) and Oscar (Isaac).”

But the idea of “Oh, Canada” as a kind of spiritual sequel to “American Gigolo” appealed to him. In the film, Gere stars as a revered Canadian filmmaker named Leonard Fife who, nearly on his deathbed, grouchily sits for an interview with documentary filmmakers. His wife (Uma Thurman) watches on as Leonard tells his life story, seen in flashbacks with Jacob Elordi playing the younger Fife, in the 1960s. We have the impression that Fife, who fled to Canada during the Vietnam War, is speaking more honestly than ever before.

“I thought the dying Gigolo — that put some spin on it. People are going to be interested in that, even though it’s not the same character at all,” Schrader says. “I could see that he had come out of retirement. He needs this, therefore he’ll do it for nothing.”

Schrader approached Gere with a few stipulations.

“I said, ‘I’ll send it to you on three conditions: One, that you read it right away. Two, that I get an answer in two weeks. And, three, that you understand my financial parameters,’” Schrader says. “He agreed. I said the same thing to (Robert) De Niro. Bob said, ‘Well, I agree to the first two but not the third one.’”

“So I didn’t send the script to Bob,” Schrader says, laughing.

Since the 2013 film “The Canyons,” which he directed from a Bret Easton Ellis script, Schrader has found a way to make the economics of independent filmmaking work for him.

“People thought that was all a kind of desperate career failure, but it was a glimpse into a new world. It was a trial run of how you do a film yourself,” says Schrader. “After that, I knew that you could make a film and get final cut. You could say to an investor: ‘I’m not going to make you rich — get that dog out of your head. But I think I’m going to make you whole. And I’m going to give you a credit and I’m going to put you on a red carpet somewhere. You could put your money into toasters or tires, or you could put it into this film.’”

The significant caveat to that, Schrader says, is that he came up in the old system of Hollywood. He’s not sure the same strategy could work for someone less established in today’s digital landscape.

“I got my head above the crowd when there was only 400 people in the room,” he says. “Now there’s 40,000 people in the room.”

But few filmmakers remain as engaged with current cinema as Schrader. He goes at least once a week to the movies and often posts brief reviews on his Facebook page. Jane Schoenbrun of “I Saw the TV Glow,” he recently wrote, is “hands down the most original voice in film in the last decade.” He liked the tennis drama “Challengers” (“Zendaya is a star”) but wrote: “The studios would have never let this slight a story run so long — on the other hand, the studios aren’t making this movie anymore.”

“You usually go to the movies because it’s something you want to see in a crowd,” Schrader says. “Like, I went to see ‘Cocaine Bear’ because I knew it would be great to see with an audience.”

“It’s not a particularly good time for film,” Schrader concludes as the interview winds down. “It’s not a bad time. It’s very easy to get a film made. It’s very hard to make a living.”



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.