Sony Says Focus is on Creativity, with Games, Movies, Music, Sensors, IP, and not Gadgets

Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
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Sony Says Focus is on Creativity, with Games, Movies, Music, Sensors, IP, and not Gadgets

Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon
Sony Group CEO Kenichiro Yoshida and President Hiroki Totoki attend the company's annual strategy briefing in Tokyo, Japan, May 23, 2024. REUTERS/Kim Kyung-Hoon

Japanese electronics and entertainment company Sony says it’s focusing on creativity in movies, animation and video games, rather than old-fashioned gadgetry, The Associated Press reproted.
Its chief executive, Kenichiro Yoshida, outlined the company’s strategy Thursday, saying Sony was helping creative professionals deliver what he called “kando,” or a moving experience.
Yoshida did not speak about reports Tokyo-based Sony and Apollo Global Management are interested in buying Paramount Global.
Yoshida said the company is now emphasizing the creative process itself instead of prized products of the past like the Walkman portable music player and Trinitron color TVs. He said “synergies” are no longer between entertainment and electronics, but determined by intellectual property spanning animation, music, games and films.
“We will continue to support people’s creativity through our technology,” he said in an online briefing.
Sony is adapting to tougher times, with rivals making cheaper but competitive electronics. Critics say venturing into movies, music and other entertainment can be unprofitable.
Starting with its acquisition of EMI Music Publishing in 2018, Sony has invested approximately 1.5 trillion yen ($10 billion) in the last six years to strengthen its content creation.
In 2021 it acquired Crunchyroll, which has more than 13 million paid subscribers and delivers Japanese animation globally. Another was Yoasobi, a Japanese music duo that includes Vocaloid technology, or singing voice synthesizer software, and is attracting global fans.
Sony’s real-time computing technology that records “this moment,” as Yoshida put it, is being used in cameras at sports events because it can capture quickly moving subjects without distortion.
It's also used for news coverage and editing and in 3D video and computer graphics, including hit movies like “Godzilla Minus One,” and games based on human athletes’ movements, according to Yoshida.
Sony recently reported its quarterly profit rose to 189 billion yen ($1.2 billion) from 141 billion yen the year before. Quarterly sales for the maker of the PlayStation game machines rose 14% to 3.48 trillion yen ($22 billion).
But for the fiscal year through March, Sony recorded a 3% decline in profit at 970 billion yen ($6.2 billion) due to a weak performance in its financial services segment, which will be partially spun off next year.



Nintendo Showcases ‘Super Mario’, Game Boy History in New Museum

Characters Mario and Luigi are seen at the grand opening of the Super Nintendo World at Universal Studios Hollywood in Universal City, Los Angeles, California, US, February 15, 2023. (Reuters)
Characters Mario and Luigi are seen at the grand opening of the Super Nintendo World at Universal Studios Hollywood in Universal City, Los Angeles, California, US, February 15, 2023. (Reuters)
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Nintendo Showcases ‘Super Mario’, Game Boy History in New Museum

Characters Mario and Luigi are seen at the grand opening of the Super Nintendo World at Universal Studios Hollywood in Universal City, Los Angeles, California, US, February 15, 2023. (Reuters)
Characters Mario and Luigi are seen at the grand opening of the Super Nintendo World at Universal Studios Hollywood in Universal City, Los Angeles, California, US, February 15, 2023. (Reuters)

Japanese firm Nintendo will next week open a museum showcasing its history, where fans of "Super Mario", "The Legend of Zelda" and the Game Boy and Switch can gain insight into one of the world's most renowned game makers.

Located in Uji near the company's Kyoto headquarters, the museum underscores the many evolutions of Nintendo, which was founded in 1889 as a maker of "hanafuda" playing cards and is now a global gaming giant.

Shigeru Miyamoto, executive fellow at Nintendo and creator of "Super Mario", said the museum was intended to deepen understanding of the company.

"If making products while protecting concepts such as family, fun and ease of understanding is rooted in our employees then the new Nintendo will continue to grow," he told reporters.

The museum, which opens to the public Oct. 2, is located on the site of a plant that used to make playing cards and was a center for product repairs. Tickets on its website are sold out for the following two months.

In addition to displaying iconic devices such as the Wii console and the handheld Game Boy, visitors will be able to see lesser known products such as the "Mamaberica" baby stroller and the "Copilas" printer.

The museum also offers a range of interactive experiences, with visitors able to partner to play the video game "Super Mario Bros." featuring mustachioed plumber Mario on a single, oversized Family Computer controller.

While a push into mobile gaming has tapered off, other efforts by Nintendo to expand beyond its core gaming business have gained traction with the company opening stores and employing its roster of characters in theme parks and film.

The Switch console has been a runaway success with an install base exceeding 140 million units, but with sales slowing, investor attention in now focused on the prospects for a successor device, with Nintendo due to reveal details in the current financial year, which ends in March.