Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
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Jack Black, Jason Momoa Enter the Minecraft Universe as the Video Game Phenom Hits the Big Screen

 US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)
US actor Jason Momoa poses on the red carpet upon arrival for the World Premiere of "The Minecraft Movie" at Cineworld Leicester square, central London, on March 30, 2025. (AFP)

When Jack Black got the call to star in the "Minecraft" movie, the perks were plenty. He got to work alongside Jason Momoa, reunite with "Nacho Libre" director Jared Hess and engulf himself into a beloved gaming universe.

But before agreeing, Black turned to the real decision-makers: his sons, who are avid Minecraft players. They didn't just give their approval, but practically begged him to take the role.

Like his sons, Black has noticed the buzz since the release announcement of "A Minecraft Movie," which hits theaters Friday. The actor was already familiar with the video game, having played it occasionally with his sons while preparing for the live-action adaptation.

"My boys were playing it, and I wanted to speak their language," said Black, who stars as the main protagonist Steve, who becomes an expert Minecrafter after being sucked into the Overworld dimension. His character eventually teams ups with a band of misfits who are mysteriously pulled through a portal into this new realm by a cubic object that thrives on imagination.

The film also stars Momoa, Emma Myers, Danielle Brooks, Jennifer Coolidge and Sebastian Hansen.

Before his character found himself in the Overworld, Black immersed himself in the Minecraft gaming world alongside his sons. He spent over 100 hours playing the game while on set.

"I put the work in," he said. "You got to put the days of work in. Watch YouTube videos to get some tips on how to survive that first night in the Overworld. I was pretty versed in it."

After Minecraft's 2009 release, it took only two years to reach a million players. Since then, it has sold over 235 million copies across various gaming platforms, cementing its status as a global phenomenon with its blend of creativity, exploration and survival elements.

The game's open-ended design lets players carve out their own experience, whether it's surviving against mobs, mining for resources, farming or using block-based structures to craft artistic masterpieces. It has also fostered a thriving multiplayer community where players collaborate to build their worlds together, while its educational applications extend to coding, architecture and problem solving.

At its core, Minecraft is a limitless digital sandbox, where imagination transforms simple blocks into everything from cozy homes to sprawling cities.

Minecraft creators' gameplay videos have generated millions of pageviews on YouTube.

Those are some of the elements that drew Myers and Hansen into the game during their childhoods.

"I played a lot during COVID," said Hansen, 14, who plays Henry, a shy but creative and intellectual kid trying to navigate his new high school. Once his character gets thrown in the Overworld, he feels comfortable with the environment.

"I played it a lot during my childhood, watching videos and stuff all the time," he said.

Myers began playing the pocket edition with her friends around age 10. She said the digital and real-world elements seamlessly complement each other.

"I think it's very versatile," said the 22-year-old actor who plays Natalie, a character who put her life plan's on hold to take care of Henry, her younger brother. "I think Minecraft kind of forces you to be creative and ... problem solve in ways that you probably wouldn't think of in the first place."

The road from console to cinema hasn't always been smooth.

Many video game adaptations have struggled at the box office, but recent hits like the "Sonic" series, "Five Nights at Freddy's" and "The Super Mario Bros. Movie" have proven the genre's potential.

These three films have dominated the box office, with "Super Mario Bros." raking in more than $146 million during its 2023 opening weekend, according to Comscore. The three "Sonic" films have debuted between $58-72 million, while "Five Nights at Freddy's" pulled in more than $80 million.

That's a significant leap from other adaptations like "The Angry Birds Movie 2," which Comscore records show had a lukewarm $10 million opening in 2019. Other attempts such as "Mortal Kombat ($23 million in 2021) and "Resident Evil: Welcome to Racoon City" ($5.3 million that same year) struggled to gain traction.

Black, who has starred in popular films like "School of Rock" and the "Kung Fu Panda" series, said he's never been a part of such a highly-anticipated movie as "Minecraft."

If you ask Hess, it's certainly not. For him, the game is a family affair, woven into his household dynamics as he and his kids frequently explore the Overworld together.

That made it an easy sell for him to direct "A Minecraft Movie."

"The game is one of my favorite games of all time, and it was such an important part of our family life," said Hess, 45, who directed films including "Napoleon Dynamite,Masterminds" and "Nacho Libre."

The game doesn't have a storyline, so Hess wanted to help create one for the movie based on his knowledge after playing it for hours.

"This world of Minecraft is so bonkers in such a perfect setting for an epic adventure movie that was really ridiculously funny," he said. "There's so many places you can go with it. There's no story to the game, so there was a lot of creative license to kind of come up with."

Torfi Frans Ólafsson said he's got thousands of hours clocked in on Minecraft, sometimes playing an entire night until 5 a.m., even if he has an 8 a.m. meeting. He recalled an entire weekend playing with his son, who was 6 at the time.

"I don't think we did anything else," said Ólafsson, a creative director at Minecraft and a producer of the film. "We had a mission. We're trying to kill the dragon. It was just a lot of work and he kept messing up. ... But it was a wonderful bonding moment between father and son."

Ólafsson added: "That's the thing that matters. This game brings people together and creates shared memories and give meanings to things."



‘Dune: Part Three’ Trailer Lands, a Day After Sneak Peek with Zendaya, Director Villeneuve

US actress Zendaya poses during a photocall prior to attend the Louis Vuitton Women's Ready to Wear Fall/Winter 2026-2027 collection fashion show as part of the Paris Women Fashion Week, in Paris, on March 10, 2026. (AFP)
US actress Zendaya poses during a photocall prior to attend the Louis Vuitton Women's Ready to Wear Fall/Winter 2026-2027 collection fashion show as part of the Paris Women Fashion Week, in Paris, on March 10, 2026. (AFP)
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‘Dune: Part Three’ Trailer Lands, a Day After Sneak Peek with Zendaya, Director Villeneuve

US actress Zendaya poses during a photocall prior to attend the Louis Vuitton Women's Ready to Wear Fall/Winter 2026-2027 collection fashion show as part of the Paris Women Fashion Week, in Paris, on March 10, 2026. (AFP)
US actress Zendaya poses during a photocall prior to attend the Louis Vuitton Women's Ready to Wear Fall/Winter 2026-2027 collection fashion show as part of the Paris Women Fashion Week, in Paris, on March 10, 2026. (AFP)

Canadian filmmaker Denis ‌Villeneuve revealed he nearly took a break before completing "Dune: Part Three," the conclusion to his epic science-fiction trilogy, but changed his mind after he saw how audiences embraced the first two films.

“I felt an appetite for the third movie that I was not expecting,” said Villeneuve on Monday in Los Angeles at a preview event for the movie's trailer, which was released to the public on Tuesday.

The film, distributed by Warner Bros, arrives in theaters on December 18. It is based on "Dune Messiah," the second book in the "Dune" series of ‌novels written ‌by Frank Herbert, about the battle for control ‌of ⁠the fictional planet ⁠of Arrakis, a harsh desert locale that contains a valuable spice that can extend life.

The new trailer shows the main character, Paul Atreides, played by Timothée Chalamet, and Chani, played by Zendaya, years after the first two films as they ponder their future as parents. The first two films, released in 2021 and 2024, grossed a combined $1.1 billion ⁠worldwide and received numerous accolades, including several Academy ‌Awards.

Villeneuve describes the third film as ‌a departure from the first two, as Paul Atreides must also reckon ‌with the consequences of the power and influence that he holds.

The ‌director recalled how he kept waking up at night with visions of the final chapter. “I was supposed to do another movie in the meantime but the image kept coming back. And I said, ‘All right, let’s do ‌it.’”

In a surprise, Villeneuve brought out several cast members at the event, including Zendaya, Robert Pattinson, Anya Taylor-Joy ⁠and Javier ⁠Bardem.

Zendaya reflected on how she spent her entire 20s working on the "Dune" films. "They have such a special place in my heart," the Euphoria actor said.

Pattinson, known for his appearances in "The Batman" and the "Twilight" series of films, joins the cast as the antagonist, Scytale. “I absolutely adored these movies - I saw them multiple times in theaters,” he said.

“He’s a very unusual character in the book,” the actor added. “You can’t really tell whose side he’s on. He’s not a conventional bad guy - he might even be a good guy. Who knows?”

Villeneuve noted the final movie will take fans to new planets on sets that they have yet to see.


In Hollywood, AI's No Match for Creativity, Say Top Executives

US filmmaker Steven Spielberg says he has never used AI in his award-winning films, and he doesn't support AI if it takes work from creatives. Jean Baptiste Lacroix / AFP
US filmmaker Steven Spielberg says he has never used AI in his award-winning films, and he doesn't support AI if it takes work from creatives. Jean Baptiste Lacroix / AFP
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In Hollywood, AI's No Match for Creativity, Say Top Executives

US filmmaker Steven Spielberg says he has never used AI in his award-winning films, and he doesn't support AI if it takes work from creatives. Jean Baptiste Lacroix / AFP
US filmmaker Steven Spielberg says he has never used AI in his award-winning films, and he doesn't support AI if it takes work from creatives. Jean Baptiste Lacroix / AFP

Artificial intelligence is transforming Hollywood at a pace that has sent shockwaves through creative industries, but human creativity will always prevail, a leading executive at the cutting edge of that change told AFP.

The disruption was a dominant theme at this week's South by Southwest conference in Austin, Texas where veteran director Steven Spielberg made clear he was drawing a line in the sand.

"I've never used AI on any of my films yet. We have a writer's room. All the seats are occupied," Spielberg said. "I am not for AI if it replaces a creative individual."

Joshua Davies, chief innovation officer of Artlist -- an AI video platform that has most recently been positioning itself as a supplier of creative tools to filmmakers -- told AFP the technology would never eclipse the human creative.

If given the choice between something made using an AI told by a techie and a creative, "I know which one I would rather watch at the end," said Davies, who founded video editing software company FXhome before it was acquired by Artlist in 2021.

Davies acknowledged the industry's anxiety was not unfounded, with new video models having "struck fear in the hearts of everybody" -- not just over copyright and personality infringement, but over the fundamental question of how film and television production will look in a matter of years.

"If I was bringing out an Iron Man movie in 2027, 2028 -- would I be going to multiple visual effects houses, would I expect them to be utilizing AI? We're all kind of working out our way through that," he said.

Davies described the platform's AI video tools as a way to "fill in the bits that you can't shoot, or didn't shoot, or you don't have the budget to shoot," rather than a wholesale substitution for going out on location.

- 'Holy grail' -

Yet the timing is charged. Editors, visual effects artists and other Hollywood professions have watched the rapid advance of generative AI with alarm, fearing that tools capable of producing broadcast-quality footage at a fraction of traditional costs could hollow out entire job categories.

Major studios are actively evaluating how AI can be integrated into production pipelines, foreshadowing significant workforce changes across an industry that has already endured a bruising period following the covid pandemic and writers' and actors' strikes of 2023.

Artlist made headlines in February when it produced a Super Bowl LX spot in under five days using its own products, at a fraction of the multi-million-dollar cost typical of Big Game advertising.

Davies was keen to push back on the narrative that the ad represented the future of production without human involvement.

That wasn't what it was, he said. It was creatives "using the tool to get the very best out of it."

A self-described "techie guy," Davies said the platform's current obsession is on giving creators nuanced control over creating or editing footage -- something he described as the company's "holy grail."

Existing models, he said, handle simple static shots reasonably well but struggle with complex camera movements and consistent performance across multiple takes.

You can prompt an elaborate shot, but for now "you'll get something random" that you can't work with.

On cost, Davies cautioned against unrealistic expectations, suggesting AI would reduce production expenses significantly but not eliminate them.

Davies said his long-term hope was that AI would serve as a leveling force for independent filmmakers and content creators who currently lack the budgets to realize their ambitions.

"There are definitely YouTubers who make some of the best action work out there on no budget," he said.

"AI will level that playing field completely -- the story will be what matters."

He struck a cautiously optimistic note on the creative industry's direction, dismissing the most dystopian predictions.

"The idea that no one works at the end of it is the bit that doesn't hold any water with me," he said.

"There's been more and more of everything, not less and less -- and the cream rises to the top anyway, because the human element is what we crave."


BTS Say They’re ‘Just Country Kids’ Ahead of Comeback Mega-Gig

People walk past a billboard promoting a comeback concert of K-pop boy group BTS at Gwanghwamun Square in Seoul on March 17, 2026. (AFP)
People walk past a billboard promoting a comeback concert of K-pop boy group BTS at Gwanghwamun Square in Seoul on March 17, 2026. (AFP)
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BTS Say They’re ‘Just Country Kids’ Ahead of Comeback Mega-Gig

People walk past a billboard promoting a comeback concert of K-pop boy group BTS at Gwanghwamun Square in Seoul on March 17, 2026. (AFP)
People walk past a billboard promoting a comeback concert of K-pop boy group BTS at Gwanghwamun Square in Seoul on March 17, 2026. (AFP)

K-pop megastars BTS still see themselves as "country kids from South Korea", according to a trailer for a new documentary released Tuesday ahead of their huge comeback concert this weekend.

More than a quarter of a million fans are expected to throng central Seoul on Saturday for BTS's open-air gig, the first performance in almost four years by the boy band seen as the biggest in the world.

A day before, the group's fifth studio album, "ARIRANG" -- named after a beloved folk song about longing and separation, something of an unofficial national anthem of South Korea -- will be released.

The documentary, "BTS: The RETURN", will be released on Netflix on March 27, chronicling the seven-member group's comeback after completing their military service, widely seen as a grueling experience for young conscripts.

"We are still just country kids from South Korea," the group's leader RM says in the trailer.

"We are trying to find out what makes us BTS," the 31-year-old added.

At the height of their fame prior to their hiatus, BTS frequently ranked among the most popular artists on music streaming platform Spotify, mixing with the likes of Taylor Swift and Justin Bieber.

After visiting the White House, releasing hugely successful English-language albums and performing at famous venues around the world, the group has chosen a historic stage at home for the grand comeback this weekend.

The concert will be staged at Seoul's sweeping Gwanghwamun Square, near the historic Gyeongbokgung Palace.

The area is also where many of South Korea's political protests have taken place, including those following former president Yoon Suk Yeol's declaration of martial law in December 2024.

The trailer featured the melody from "Arirang" the folk song, which is associated by many with themes of resilience and enduring longing.

"Arirang is a song imbued with han," an unidentified BTS member says in the trailer, referring to the Korean term for an unresolved grief rooted in the country's history, including war, division and family separation.