Twitter Shares Take Wing on Subscription Platform Plan

FILE PHOTO: A 3D-printed logo for Twitter is seen in this picture illustration on January 26, 2016. REUTERS/Dado Ruvic/Illustration
FILE PHOTO: A 3D-printed logo for Twitter is seen in this picture illustration on January 26, 2016. REUTERS/Dado Ruvic/Illustration
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Twitter Shares Take Wing on Subscription Platform Plan

FILE PHOTO: A 3D-printed logo for Twitter is seen in this picture illustration on January 26, 2016. REUTERS/Dado Ruvic/Illustration
FILE PHOTO: A 3D-printed logo for Twitter is seen in this picture illustration on January 26, 2016. REUTERS/Dado Ruvic/Illustration

Twitter shares closed the formal trading day up more than 7 percent after word spread of a team codenamed "Gryphon" working on a subscription platform.

Shares in the social network were up nearly 7.4 percent at the close of the New York Stock Exchange, and rose more than a percent more in after-market trades.

The free one-to-many messaging service has become a seemingly indispensable online venue for the latest news or commentary, with US President Donald Trump among those who post frequently.

A subscription platform could be a way for Twitter to overcome challenges making money.

A Twitter job posting said the San Francisco-based company is looking for a senior software engineer to lead payment and subscription work as part of a new "Gryphon" team.

"This is a first for Twitter," the job posting read.

"We are building a subscription platform, one that can be reused by other teams in the future."

The Gryphon engineer is to collaborate with the team handling Twitter.com, according to the posting.

Twitter confirmed the job posting, but declined to comment further.

Twitter swung to an $8 million loss in the first quarter of this year as the global pandemic hit, even as revenues edged up three percent to $808 million and its user base increased 24 percent.

Chief executive Jack Dorsey during an earnings call that the platform was working to be a useful resource for people during the pandemic.

He said Twitter's goal is to "serve the global conversation" and that the platform is "helping the world stay informed, and providing a unique way for people to come together to help or simply entertain and remind one another of our connections."

Twitter's preferred measure -- "monetizable" daily active users -- hit 166 million, a leap of 24 percent from a year ago.



Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.