Arm Launches New Chip Technology for Smartphone Games

A man takes pictures of iPhones in the new Apple flagship store on its opening day following an outbreak of the coronavirus disease (COVID-19) in Sanlitun in Beijing, China, July 17, 2020. REUTERS/Thomas Peter
A man takes pictures of iPhones in the new Apple flagship store on its opening day following an outbreak of the coronavirus disease (COVID-19) in Sanlitun in Beijing, China, July 17, 2020. REUTERS/Thomas Peter
TT

Arm Launches New Chip Technology for Smartphone Games

A man takes pictures of iPhones in the new Apple flagship store on its opening day following an outbreak of the coronavirus disease (COVID-19) in Sanlitun in Beijing, China, July 17, 2020. REUTERS/Thomas Peter
A man takes pictures of iPhones in the new Apple flagship store on its opening day following an outbreak of the coronavirus disease (COVID-19) in Sanlitun in Beijing, China, July 17, 2020. REUTERS/Thomas Peter

Arm Ltd, the British chip technology firm owned by SoftBank Group Corp, on Tuesday unveiled a set of new chip technologies aimed at making video games on smartphones look better while preserving battery life.

The latest products are designs for graphics processing units, or GPUs, most often used for video processing in gaming.

Arm makes money by licensing its blueprints to chip companies like MediaTek Inc who in turn use them to design chips for Android-based smartphones.

Arm on Tuesday also upgraded plans for its CPUs, or central processing units, the main brains in a computer. In both cases, Arm is aiming to improve the performance of chips while using less electricity, Reuters reported.

The latest push to improve mobile chips comes as Arm customers like Apple Inc and Qualcomm Inc are reducing their dependence on Arm.

While Apple and Qualcomm still pay Arm some licensing fees to ensure their chips work with software written for Arm-based chips, they now design many more critical parts of their chips themselves rather than using Arm-made designs.

"Our latest suite of compute solutions for consumer devices will continue to raise the threshold of what's possible in the mobile market," said Arm executive Paul Williamson in a blog announcing the new products.

"For developers, making these immersive real-time 3D experiences even more compelling and engaging requires more performance."



A Social Media Ban for Under-16s Passes the Australian Senate and Will Soon be a World-first Law

A teenager uses his mobile phone to access social media, Sydney, Wednesday, Nov. 13, 2024. (Dean Lewins/AAP Image VIA AP)
A teenager uses his mobile phone to access social media, Sydney, Wednesday, Nov. 13, 2024. (Dean Lewins/AAP Image VIA AP)
TT

A Social Media Ban for Under-16s Passes the Australian Senate and Will Soon be a World-first Law

A teenager uses his mobile phone to access social media, Sydney, Wednesday, Nov. 13, 2024. (Dean Lewins/AAP Image VIA AP)
A teenager uses his mobile phone to access social media, Sydney, Wednesday, Nov. 13, 2024. (Dean Lewins/AAP Image VIA AP)

A social media ban for children under 16 passed the Australian Senate Thursday and will soon become a world-first law.

The law will make platforms including TikTok, Facebook, Snapchat, Reddit, X and Instagram liable for fines of up to 50 million Australian dollars ($33 million) for systemic failures to prevent children younger than 16 from holding accounts, The AP reported.

The Senate passed the bill 34 votes to 19. The House of Representatives on Wednesday overwhelmingly approved the legislation 102 votes to 13.

The House has yet to endorse opposition amendments made in the Senate. But that is a formality since the government has already agreed they will pass.

The platforms will have one year to work out how they could implement the ban before penalties are enforced.

The amendments bolster privacy protections. Platforms would not be allowed to compel users to provide government-issued identity documents including passports or driver’s licenses, nor could they demand digital identification through a government system.

The House is scheduled to pass the amendments on Friday. Critics of the legislation fear that banning young children from social media will impact the privacy of users who must establish they are older than 16.

While the major parties support the ban, many child welfare and mental health advocates are concerned about unintended consequences.

Sen. David Shoebridge, from the minority Greens party, said mental health experts agreed that the ban could dangerously isolate many children who used social media to find support.

“This policy will hurt vulnerable young people the most, especially in regional communities and especially the LGBTQI community, by cutting them off,” Shoebridge told the Senate.

Opposition Sen. Maria Kovacic said the bill was not radical but necessary.

“The core focus of this legislation is simple: It demands that social media companies take reasonable steps to identify and remove underage users from their platforms,” Kovacic told the Senate.

“This is a responsibility these companies should have been fulfilling long ago, but for too long they have shirked these responsibilities in favor of profit,” she added.

Online safety campaigner Sonya Ryan, whose 15-year-old daughter Carly was murdered by a 50-year-old pedophile who pretended to be a teenager online, described the Senate vote as a “monumental moment in protecting our children from horrendous harms online.”

“It’s too late for my daughter, Carly, and the many other children who have suffered terribly and those who have lost their lives in Australia, but let us stand together on their behalf and embrace this together,” she told the AP in an email.

Wayne Holdsworth, whose teenage son Mac took his own life after falling victim to an online sextortion scam, had advocated for the age restriction and took pride in its passage.

“I have always been a proud Australian, but for me subsequent to today’s Senate decision, I am bursting with pride,” Holdsworth told the AP in an email.