Siemens and Nvidia Collaborate to Expand Digital Services

A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
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Siemens and Nvidia Collaborate to Expand Digital Services

A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)

Siemens has signed a partnership agreement with chip designer Nvidia Corp to create an industrial metaverse - an enhanced virtual reality for companies to reduce the costs of running their factories, buildings and speed up new product design.

The deal is a cornerstone of Siemens Xcelerator, a new open digital platform also launched by the German technology and engineering company on Wednesday.

The cloud-based platform, which will feature hardware, software and digital services, is part of Siemens' ambition to grow its digital business by 10% per year from the 5.6 billion euros ($5.89 billion) generated in 2021.

"Siemens Xcelerator will make it easier than ever before for companies to navigate digital transformation - faster and at scale," Siemens Chief Executive Roland Busch said in a statement.

Siemens, which bought Brightly Software for $1.58 billion on Monday, is moving further into the digital space because it offers faster growth rates and higher margins than its traditional business of trains and industrial drives and automation.

Siemens and Nvidia are just two of the companies which are working in the so-called metaverse, which refers broadly to the idea of a shared virtual platform that people can access through different devices and where they can move through digital environments.

Facebook-owner Meta Platforms and Microsoft and others are also looking at metaverse technology can be used in business and leisure.

Siemens's Xcelerator will be the umbrella term for services which will allow customers to visualize yachts or factories, for example, before construction starts.

"We can essentially replace having to build a thing in the real world first," Tony Hemmelgarn, CEO of Siemens Digital Industries Software, told reporters.

The platform would also ensure products "are going to work well, before we commit to building them in the real world when it becomes really expensive and difficult to change," he added.

The services will be offered to customers through Siemens's software as a service (SaaS) subscription model, to make it more affordable for small and medium-sized companies.

As part of the collaboration, Siemens will connect Xcelerator and its own software and digital twin products with Nvidia's Omniverse, a platform for 3D design.



Tencent Finds New Hit in ‘Dungeon and Fighter’ Mobile Game After Dry Spell 

The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
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Tencent Finds New Hit in ‘Dungeon and Fighter’ Mobile Game After Dry Spell 

The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 
The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken March 19, 2024. (Reuters) 

Chinese internet giant Tencent Holdings' mobile game "Dungeon and Fighter" was the top-selling app on Apple's App Store in China this week, surpassing the company's existing flagship games after it spent years looking for a new marquee title.

The side-scrolling action game, developed by South Korea's Nexon and published by Tencent, became the top-selling app in China hours after it was launched on May 21 and it has stayed there since, according to app tracking platform Appmagic.

Tencent's "Honor of Kings" and "Peacekeeper Elites" have long been China's most popular games but they have recently shown signs of declining revenue as their popularity ebbed.

Globally, "Dungeon and Fighter" mobile ranked as the world's second top-selling app last week, only behind short video platform TikTok and ahead of Honor of Kings and YouTube, which came in third and fourth, according to Appmagic.

The video game is estimated to have earned more than $40 million in revenue on Apple devices after receiving over 2.4 million downloads, according to Appmagic.

Robin Zhu, senior analyst at Bernstein, said that Appmagic's number aligns with data recorded by another app tracking firm called Sensor Tower.

But he said that the game actually makes more money because the $40 million figure was only Tencent's and Nexon's cut, excluding Apple's share of the revenue.

"Gross billings-wise, the Sensor Tower data suggests you're looking at 1.2 to 1.5 billion yuan ($206.95 million) of receipts since launch," he said. Gross billing refers to the gross amount that users have spent on the game.

He said that "Dungeon and Fighter" mobile's strong performance is on track to meet Nexon's expectation of 3 billion yuan in gross billings during the game's first month of launch.

Officially named "Dungeon and Fighter: Origin", the game is a mobile adaptation of the "Dungeon and Fighter" computer game, one of the world's most profitable computer games which Tencent also publishes.

The game, under development for seven years, was released in South Korea in 2022 and became an instant hit. But its China release was delayed after the government cracked down on the gaming industry between 2018 and 2022.