Siemens and Nvidia Collaborate to Expand Digital Services

A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
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Siemens and Nvidia Collaborate to Expand Digital Services

A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)
A NVIDIA logo is shown at SIGGRAPH 2017 in Los Angeles, California, US, July 31, 2017. (Reuters)

Siemens has signed a partnership agreement with chip designer Nvidia Corp to create an industrial metaverse - an enhanced virtual reality for companies to reduce the costs of running their factories, buildings and speed up new product design.

The deal is a cornerstone of Siemens Xcelerator, a new open digital platform also launched by the German technology and engineering company on Wednesday.

The cloud-based platform, which will feature hardware, software and digital services, is part of Siemens' ambition to grow its digital business by 10% per year from the 5.6 billion euros ($5.89 billion) generated in 2021.

"Siemens Xcelerator will make it easier than ever before for companies to navigate digital transformation - faster and at scale," Siemens Chief Executive Roland Busch said in a statement.

Siemens, which bought Brightly Software for $1.58 billion on Monday, is moving further into the digital space because it offers faster growth rates and higher margins than its traditional business of trains and industrial drives and automation.

Siemens and Nvidia are just two of the companies which are working in the so-called metaverse, which refers broadly to the idea of a shared virtual platform that people can access through different devices and where they can move through digital environments.

Facebook-owner Meta Platforms and Microsoft and others are also looking at metaverse technology can be used in business and leisure.

Siemens's Xcelerator will be the umbrella term for services which will allow customers to visualize yachts or factories, for example, before construction starts.

"We can essentially replace having to build a thing in the real world first," Tony Hemmelgarn, CEO of Siemens Digital Industries Software, told reporters.

The platform would also ensure products "are going to work well, before we commit to building them in the real world when it becomes really expensive and difficult to change," he added.

The services will be offered to customers through Siemens's software as a service (SaaS) subscription model, to make it more affordable for small and medium-sized companies.

As part of the collaboration, Siemens will connect Xcelerator and its own software and digital twin products with Nvidia's Omniverse, a platform for 3D design.



Stricken Ubisoft Says to Close British Studio

The Ubisoft Entertainment logo is seen at the Paris Games Week (PGW), a trade fair for video games in Paris, France, October 29, 2019. (Reuters)
The Ubisoft Entertainment logo is seen at the Paris Games Week (PGW), a trade fair for video games in Paris, France, October 29, 2019. (Reuters)
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Stricken Ubisoft Says to Close British Studio

The Ubisoft Entertainment logo is seen at the Paris Games Week (PGW), a trade fair for video games in Paris, France, October 29, 2019. (Reuters)
The Ubisoft Entertainment logo is seen at the Paris Games Week (PGW), a trade fair for video games in Paris, France, October 29, 2019. (Reuters)

Struggling French games giant Ubisoft said Monday that it would close a British studio and lay off 185 people across Europe as part of a restructuring.

The job cuts, which also affect operations in Germany and Sweden, were "part of our ongoing efforts to prioritize projects and reduce costs that ensure long-term stability", Ubisoft told AFP.

Monday's announcement covered the closure of Ubisoft's studio in Leamington in central England and layoffs at another in Newcastle, as well as in Duesseldorf and Stockholm.

The 185 job cuts across Europe compare with around 18,000 worldwide employees at the group.

Ubisoft had already closed studios in San Francisco and Osaka and began winding down its Sydney operation after shooter "XDefiant" last year failed to strike a chord with players, shedding 277 jobs.

Another blow had come with the lukewarm reception of another game, "Star Wars: Outlaws", which missed sales expectations.

And in January, Ubisoft announced a delay to the release of the latest instalment in its money-spinning flagship series "Assassin's Creed", to March 20.

The step forced bosses to lower their financial forecasts for the year, and Ubisoft's shares have fallen more than 40 percent in the past 12 months.

It has said it is considering its "strategic and capitalistic options" going into 2025, with rumors the company could be bought out and taken off the stock market.