Review: ‘Operation Fortune’ Is a By-The-Numbers Spy Caper

This image released by Lionsgate shows Aubrey Plaza, left, and Josh Hartnett in a scene from "Operation Fortune: Ruse de Guerre." (Lionsgate via AP)
This image released by Lionsgate shows Aubrey Plaza, left, and Josh Hartnett in a scene from "Operation Fortune: Ruse de Guerre." (Lionsgate via AP)
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Review: ‘Operation Fortune’ Is a By-The-Numbers Spy Caper

This image released by Lionsgate shows Aubrey Plaza, left, and Josh Hartnett in a scene from "Operation Fortune: Ruse de Guerre." (Lionsgate via AP)
This image released by Lionsgate shows Aubrey Plaza, left, and Josh Hartnett in a scene from "Operation Fortune: Ruse de Guerre." (Lionsgate via AP)

So what the heck is in the shiny alligator briefcase?

That essential question lingers over much — too much — of the running time of “Operation Fortune: Ruse de Guerre,” Guy Ritchie’s stylish but ultimately frustratingly half-baked spy caper. Everyone wants the $10 billion contents of the briefcase, but we don’t know exactly who’s selling, who’s buying and most importantly, what’s in there.

Not to stretch a metaphor, but this shiny case rather ends up becoming one for the movie itself: made of the finest materials — for example, crowd-pleasing cast members Aubrey Plaza and Hugh Grant — and hinting at sophistication and panache, while ending up as something of a head-scratcher.

Of course, for some, especially fans of Jason Statham, it will likely be enough just watching this Ritchie favorite practice his well-honed talent for hand-to-hand combat, casually dispatching a cascade of bad guys in leather jackets as the titular Orson Fortune, a perpetually annoyed, phobia-plagued, expensive wine-loving private contractor.

But it seems that Ritchie, who both co-wrote and directed, is going for something more sophisticated here. The first hint: That title. Perhaps you weren’t familiar with the French term “ruse de guerre”? Well, it signifies a ruse of war, or stratagem of war, or plan or scheme … exactly what Fortune and his team need to counter the shady arms dealers, tech moguls and familiar rivals all seeking to recover The Handle, which is what they call that elusive thing everyone’s fighting over.

We begin with Nathan (Cary Elwes), posh and pretty annoyed himself. The head of a covert spy agency, Nathan has been summoned by the government in London (why the graphics team felt it was necessary to specify “London, ENGLAND” is not clear) to head up a team. Why, he asks, is official intelligence not handling this? “Ah, ruse de guerre, Nathan” he’s told — meaning this job needs an extra je-ne-sais-quoi.

Enter Fortune (Statham), who’s vacationing in Morocco when he’s told he has about two minutes to accept his new mission.

He’s given two helpers, or “footmen”: Sarah (Plaza) and J.J. (Bugzy Malone). The latter is good with weapons, and Sarah is a tech whiz, seemingly able to hack into anything. The ever-watchable Plaza, with her trademark flat delivery and expertly doled out sass, is a highlight of this cast, in the only substantial female role. Like most of the characters, though, hers is barely fleshed out. It’s also unfortunate that she’s called upon to be sexy and seductive, as if this is simply the lot of any woman in an action thriller. Can’t we just have a talented female tech wizard?

In any case, the team’s initial target is billionaire arms dealer Greg Simmonds (Grant, reuniting with Ritchie from “The Gentlemen”), who is brokering the deal. Before they show up at his glittering charity event in Cannes, though, their luxury jet makes a detour to Hollywood, to pick up their “invitation”: Danny Francesco, an action movie star that Simmonds is obsessed with.

Danny is a willing accomplice — well, not really, but he’s blackmailed with compromising information about his private life. His job is to “play” himself and befriend Simmonds so the team can get to the dealer’s phone. Orson will play Danny’s manager, and Sarah the girlfriend — a convenient reason to get Plaza dolled up in a series of slinky outfits with up-to-there slits. “You’re an actor. Act!” she orders Danny (a sweetly amusing Josh Hartnett).

Grant is, as usual, a lively presence, especially as a villain — a role he’s come to relish in recent years. Alas, though the actor is obviously having loads of fun, he’s been given funnier and/or more villainous material in other roles (he’s nowhere near as menacing as he was, for example, as the doctor in “The Undoing”). His cockney arms dealer is yet another half-realized character, but Grant in any character role is still a winning proposition.

It’s an odd paradox that this movie feels both high-minded and also at times frustratingly pedestrian. Speaking of paradoxes, Plaza’s Sarah has a funny moment where she soulfully tells a minion of Simmonds, admiring the art collection he’s curated, that “I’m interested in the paradox of dualistic motivation.” She’s just making it up, killing time, but the line, like that sleek briefcase, seems emblematic of a movie that aspires to sophistication yet in the end, doesn’t yield too much substance.



Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
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Video Game Performers Will Go on Strike Over Artificial Intelligence Concerns 

SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)
SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP)

Hollywood's video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a "performer" is key to understanding the issue of who would be protected.

"The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement," SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as "data."

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

"We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can," Rodriguez told reporters. "We have exhausted the other possibilities, and that is why we’re doing it now."

Cooling said the companies' offer "extends meaningful AI protections."

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said.

Andi Norris, an actor and member of the union's negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies' offer.

"The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier," Norris said. "We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer."

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.