Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
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Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)

More than 40 years after blazing a trail for female video game characters, Ms. Pac-Man was inducted Thursday into the World Video Game Hall of Fame, along with Dance Dance Revolution, The Legend of Zelda: Ocarina of Time and Sid Meier’s Civilization.

The Hall of Fame considers electronic games of all types each year — arcade, console, computer, handheld and mobile. Inductees are recognized for their popularity and influence on the video game industry or pop culture over time.

The Ms. Pac-Man arcade game was released in 1981 as Midway’s follow-up to Pac-Man, which entered the hall as part of the inaugural class in 2015. The Pac-Man sequel reimagined the main character to acknowledge the original game’s female fans, according to the hall. After selling 125,000 cabinets within the first five years, it became one of the best-selling arcade games of all time.

There was nothing inherently gendered about early video games, said Julia Novakovic, senior archivist at the hall. But “by offering the first widely recognized female video game character,” she said, “Ms. Pac-Man represented a turn in the cultural conversation about women’s place in the arcade, as well as in society at large.”

The Class of 2022 was chosen from a field of finalists that also included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends. It is the eighth class to be inducted since the World Video Game Hall of Fame was established at The Strong National Museum of Play in Rochester, New York.

Konami’s Dance Dance Revolution, first seen in arcades in Japan in 1998, was recognized for helping to pave the way for other music-centered games like Guitar Hero and Rock Band. The fast-paced game put players on a dance floor with a screen in front to direct their moves.

“Music has been an integral part of human life since prehistoric times, so it comes as no surprise that DDR enjoyed a unique popularity that spanned ages, genders, and regions,” said video game curator Lindsey Kurano.

A home version of the game followed on the Sony PlayStation in 1999.

The Legend of Zelda: Ocarina of Time, also first released in 1998, came out for the Nintendo 64 gaming console and defined what a 3D action video game could be, Hall of Fame officials said. The award-winning game sold more than 7.6 million copies worldwide and continues to be recognized by some players and critics as one of the best video games ever made.

“Even today, developers throughout the world credit The Legend of Zelda: Ocarina of Time as influencing the way they create games,” digital games curator Andrew Borman said. “The game’s sprawling 3D world, fluid combat, complex puzzles and time-shifting story combined to inspire a wonder in players that they have never forgotten.”

Sid Meier’s Civilization, released in 1991, was recognized as an influential simulation and strategy game. The game, which invited players to develop their own empires, launched a series of successor games, including the most recent Civilization: Beyond Earth and Civilization VI.

“The addictive nature of the game, which creator Sid Meier himself called the ‘one more turn’ quality, and its nearly unlimited choices that prevented repetitive gameplay, earned Civilization recognition from Computer Gaming World as the best video game of all time in 1996,” said Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic games. “Altogether — and given the extraordinarily long periods of play the game afforded — players have engaged with the Civilization series for more than a billion hours.”

Anyone can nominate a game for the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars and others with knowledge of the history of video games and their role in society.



Nvidia, Joining Big Tech Deal Spree, to License Groq Technology, Hire Executives

The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
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Nvidia, Joining Big Tech Deal Spree, to License Groq Technology, Hire Executives

The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)
The Nvidia logo is seen on a graphic card package in this illustration created on August 19, 2025. (Reuters)

Nvidia has agreed to license chip technology from startup Groq and hire away its CEO, a veteran of Alphabet's Google, Groq said in a blog post on Wednesday.

The deal follows a familiar pattern in recent years where the world's biggest technology firms pay large sums in deals with promising startups to take their technology and talent but stop short of formally acquiring the target.

Groq specializes in what is known as inference, where artificial intelligence models that have already been trained respond to requests from users. While Nvidia dominates the market for training AI models, it faces much more competition in inference, where traditional rivals such as Advanced Micro Devices have aimed ‌to challenge it ‌as well as startups such as Groq and Cerebras Systems.

Nvidia ‌has ⁠agreed to a "non-exclusive" ‌license to Groq's technology, Groq said. It said its founder Jonathan Ross, who helped Google start its AI chip program, as well as Groq President Sunny Madra and other members of its engineering team, will join Nvidia.

A person close to Nvidia confirmed the licensing agreement.

Groq did not disclose financial details of the deal. CNBC reported that Nvidia had agreed to acquire Groq for $20 billion in cash, but neither Nvidia nor Groq commented on the report. Groq said in its blog post that it will continue to ⁠operate as an independent company with Simon Edwards as CEO and that its cloud business will continue operating.

In similar recent deals, Microsoft's ‌top AI executive came through a $650 million deal with a startup ‍that was billed as a licensing fee, and ‍Meta spent $15 billion to hire Scale AI's CEO without acquiring the entire firm. Amazon hired ‍away founders from Adept AI, and Nvidia did a similar deal this year. The deals have faced scrutiny by regulators, though none has yet been unwound.

"Antitrust would seem to be the primary risk here, though structuring the deal as a non-exclusive license may keep the fiction of competition alive (even as Groq’s leadership and, we would presume, technical talent move over to Nvidia)," Bernstein analyst Stacy Rasgon wrote in a note to clients on Wednesday after Groq's announcement. And Nvidia CEO Jensen Huang's "relationship with ⁠the Trump administration appears among the strongest of the key US tech companies."

Groq more than doubled its valuation to $6.9 billion from $2.8 billion in August last year, following a $750 million funding round in September.

Groq is one of a number of upstarts that do not use external high-bandwidth memory chips, freeing them from the memory crunch affecting the global chip industry. The approach, which uses a form of on-chip memory called SRAM, helps speed up interactions with chatbots and other AI models but also limits the size of the model that can be served.

Groq's primary rival in the approach is Cerebras Systems, which Reuters this month reported plans to go public as soon as next year. Groq and Cerebras have signed large deals in the Middle East.

Nvidia's Huang spent much of his biggest keynote speech of 2025 arguing that ‌Nvidia would be able to maintain its lead as AI markets shift from training to inference.


Italy Watchdog Orders Meta to Halt WhatsApp Terms Barring Rival AI Chatbots

The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
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Italy Watchdog Orders Meta to Halt WhatsApp Terms Barring Rival AI Chatbots

The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)
The logo of Meta is seen at Porte de Versailles exhibition center in Paris, France, June 11, 2025. (Reuters)

Italy's antitrust authority (AGCM) on Wednesday ordered Meta Platforms to suspend contractual terms ​that could shut rival AI chatbots out of WhatsApp, as it investigates the US tech group for suspected abuse of a dominant position.

A spokesperson for Meta called the decision "fundamentally flawed," and said the emergence of AI chatbots "put a strain on our systems that ‌they were ‌not designed to support".

"We ‌will ⁠appeal," ​the ‌spokesperson added.

The move is the latest in a string by European regulators against Big Tech firms, as the EU seeks to balance support for the sector with efforts to curb its expanding influence.

Meta's conduct appeared capable of restricting "output, market ⁠access or technical development in the AI chatbot services market", ‌potentially harming consumers, AGCM ‍said.

In July, the ‍Italian regulator opened the investigation into Meta over ‍the suspected abuse of a dominant position related to WhatsApp. It widened the probe in November to cover updated terms for the messaging app's business ​platform.

"These contractual conditions completely exclude Meta AI's competitors in the AI chatbot services ⁠market from the WhatsApp platform," the watchdog said.

EU antitrust regulators launched a parallel investigation into Meta last month over the same allegations.

Europe's tough stance - a marked contrast to more lenient US regulation - has sparked industry pushback, particularly by US tech titans, and led to criticism from the administration of US President Donald Trump.

The Italian watchdog said it was coordinating with the European ‌Commission to ensure Meta's conduct was addressed "in the most effective manner".


Amazon Says Blocked 1,800 North Koreans from Applying for Jobs

Amazon logo (Reuters)
Amazon logo (Reuters)
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Amazon Says Blocked 1,800 North Koreans from Applying for Jobs

Amazon logo (Reuters)
Amazon logo (Reuters)

US tech giant Amazon said it has blocked over 1,800 North Koreans from joining the company, as Pyongyang sends large numbers of IT workers overseas to earn and launder funds.

In a post on LinkedIn, Amazon's Chief Security Officer Stephen Schmidt said last week that North Korean workers had been "attempting to secure remote IT jobs with companies worldwide, particularly in the US".

He said the firm had seen nearly a one-third rise in applications by North Koreans in the past year, reported AFP.

The North Koreans typically use "laptop farms" -- a computer in the United States operated remotely from outside the country, he said.

He warned the problem wasn't specific to Amazon and "is likely happening at scale across the industry".

Tell-tale signs of North Korean workers, Schmidt said, included wrongly formatted phone numbers and dodgy academic credentials.

In July, a woman in Arizona was sentenced to more than eight years in prison for running a laptop farm helping North Korean IT workers secure remote jobs at more than 300 US companies.

The scheme generated more than $17 million in revenue for her and North Korea, officials said.

Last year, Seoul's intelligence agency warned that North Korean operatives had used LinkedIn to pose as recruiters and approach South Koreans working at defense firms to obtain information on their technologies.

"North Korea is actively training cyber personnel and infiltrating key locations worldwide," Hong Min, an analyst at the Korea Institute for National Unification, told AFP.

"Given Amazon's business nature, the motive seems largely economic, with a high likelihood that the operation was planned to steal financial assets," he added.

North Korea's cyber-warfare program dates back to at least the mid-1990s.

It has since grown into a 6,000-strong cyber unit known as Bureau 121, which operates from several countries, according to a 2020 US military report.

In November, Washington announced sanctions on eight individuals accused of being "state-sponsored hackers", whose illicit operations were conducted "to fund the regime's nuclear weapons program" by stealing and laundering money.

The US Department of the Treasury has accused North Korea-affiliated cybercriminals of stealing over $3 billion over the past three years, primarily in cryptocurrency.