Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
TT

Ms. Pac-Man Clears Path to World Video Game Hall of Fame

This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)
This photo provided by World Video Game Hall of Fame shows Ms. Pac-Man, Dance Dance Revolution, Sid Meier's Civilization and The Legend of Zelda: Ocarina of Time. (World Video Game Hall of Fame via AP)

More than 40 years after blazing a trail for female video game characters, Ms. Pac-Man was inducted Thursday into the World Video Game Hall of Fame, along with Dance Dance Revolution, The Legend of Zelda: Ocarina of Time and Sid Meier’s Civilization.

The Hall of Fame considers electronic games of all types each year — arcade, console, computer, handheld and mobile. Inductees are recognized for their popularity and influence on the video game industry or pop culture over time.

The Ms. Pac-Man arcade game was released in 1981 as Midway’s follow-up to Pac-Man, which entered the hall as part of the inaugural class in 2015. The Pac-Man sequel reimagined the main character to acknowledge the original game’s female fans, according to the hall. After selling 125,000 cabinets within the first five years, it became one of the best-selling arcade games of all time.

There was nothing inherently gendered about early video games, said Julia Novakovic, senior archivist at the hall. But “by offering the first widely recognized female video game character,” she said, “Ms. Pac-Man represented a turn in the cultural conversation about women’s place in the arcade, as well as in society at large.”

The Class of 2022 was chosen from a field of finalists that also included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends. It is the eighth class to be inducted since the World Video Game Hall of Fame was established at The Strong National Museum of Play in Rochester, New York.

Konami’s Dance Dance Revolution, first seen in arcades in Japan in 1998, was recognized for helping to pave the way for other music-centered games like Guitar Hero and Rock Band. The fast-paced game put players on a dance floor with a screen in front to direct their moves.

“Music has been an integral part of human life since prehistoric times, so it comes as no surprise that DDR enjoyed a unique popularity that spanned ages, genders, and regions,” said video game curator Lindsey Kurano.

A home version of the game followed on the Sony PlayStation in 1999.

The Legend of Zelda: Ocarina of Time, also first released in 1998, came out for the Nintendo 64 gaming console and defined what a 3D action video game could be, Hall of Fame officials said. The award-winning game sold more than 7.6 million copies worldwide and continues to be recognized by some players and critics as one of the best video games ever made.

“Even today, developers throughout the world credit The Legend of Zelda: Ocarina of Time as influencing the way they create games,” digital games curator Andrew Borman said. “The game’s sprawling 3D world, fluid combat, complex puzzles and time-shifting story combined to inspire a wonder in players that they have never forgotten.”

Sid Meier’s Civilization, released in 1991, was recognized as an influential simulation and strategy game. The game, which invited players to develop their own empires, launched a series of successor games, including the most recent Civilization: Beyond Earth and Civilization VI.

“The addictive nature of the game, which creator Sid Meier himself called the ‘one more turn’ quality, and its nearly unlimited choices that prevented repetitive gameplay, earned Civilization recognition from Computer Gaming World as the best video game of all time in 1996,” said Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic games. “Altogether — and given the extraordinarily long periods of play the game afforded — players have engaged with the Civilization series for more than a billion hours.”

Anyone can nominate a game for the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars and others with knowledge of the history of video games and their role in society.



Saudi Arabia Joins Global Partnership on Artificial Intelligence

Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi speaks at the India AI Impact Summit 2026. (SPA)
Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi speaks at the India AI Impact Summit 2026. (SPA)
TT

Saudi Arabia Joins Global Partnership on Artificial Intelligence

Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi speaks at the India AI Impact Summit 2026. (SPA)
Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi speaks at the India AI Impact Summit 2026. (SPA)

Saudi Arabia has officially joined the Global Partnership on Artificial Intelligence (GPAI), an initiative hosted by the Organization for Economic Cooperation and Development and originating from the G7, reported the Saudi Press Agency on Saturday.

Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi made the announcement at the India AI Impact Summit 2026.

Al-Ghamdi emphasized that the accession to the GPAI underscores the Kingdom’s leadership in fostering the responsible and reliable use of AI. 

This strategic partnership aims to expand AI risk monitoring to the Middle East, aligning regional priorities with international standards and reinforcing the Riyadh Charter on AI to ensure ethical technological development for the benefit of humanity, he added.

Supported by Prince Mohammed bin Salman bin Abdulaziz Al Saud, Crown Prince and Prime Minister, the membership aligns with Vision 2030 goals to localize advanced technologies and boost the digital economy's contribution to GDP.

By joining over 40 nations, Saudi Arabia will actively shape international AI standards, promote ethical and responsible AI use, and attract high-quality global investments into its robust regulatory environment.

Saudi Arabia ranks third globally in contributions to the Organization for Economic Cooperation and Development AI Policy Observatory, having submitted over 60 policies to support international governance.

 


Xbox Boss Phil Spencer Retires as Microsoft Shakes Up Gaming Unit

During 12 years leading Xbox, Phil Spencer oversaw blockbuster studio buys and an evolution to video games being played just about anywhere players can get online. KEVORK DJANSEZIAN / GETTY IMAGES NORTH AMERICA/AFP
During 12 years leading Xbox, Phil Spencer oversaw blockbuster studio buys and an evolution to video games being played just about anywhere players can get online. KEVORK DJANSEZIAN / GETTY IMAGES NORTH AMERICA/AFP
TT

Xbox Boss Phil Spencer Retires as Microsoft Shakes Up Gaming Unit

During 12 years leading Xbox, Phil Spencer oversaw blockbuster studio buys and an evolution to video games being played just about anywhere players can get online. KEVORK DJANSEZIAN / GETTY IMAGES NORTH AMERICA/AFP
During 12 years leading Xbox, Phil Spencer oversaw blockbuster studio buys and an evolution to video games being played just about anywhere players can get online. KEVORK DJANSEZIAN / GETTY IMAGES NORTH AMERICA/AFP

Microsoft on Friday put out word that Xbox stalwart Phil Spencer is retiring, in a shakeup of leadership at the tech titan's video game unit.

Former Instacart chief operating officer Asha Sharma will take over as head of Microsoft Gaming, with Matt Booty becoming executive vice president and chief content officer, said AFP.

"As we celebrate Xbox's 25th year, the opportunity and innovation agenda in front of us is expansive," Microsoft chief executive Satya Nadella said in a message to employees.

"I am long on gaming and its role at the center of our consumer ambition."

Changes to the gaming team include Sarah Bond leaving her job as Xbox president "to begin a new chapter" away from Microsoft, according to the company.

The shakeup comes as cloud computing and artificial intelligence have become priorities at Microsoft, driving revenue growth but also massive spending on infrastructure to power the technology.

"When I walked through Microsoft's doors as an intern in June of 1988, I could never have imagined the products I'd help build, the players and customers we'd serve or the extraordinary teams I'd be lucky enough to join," Spencer said in a message to colleagues.

"It's been an epic ride and truly the privilege of a lifetime."

Spencer headed the Xbox unit for 12 of his 38 years at Microsoft, nearly tripling the size of the business as video games evolved from packaged software for consoles to subscription services and digital downloads on an array of devices.

Spencer also guided the Xbox team through acquisitions of Activision Blizzard, ZeniMax, and Minecraft.

Xbox boasts more than 500 million monthly users and a vast stable of game studios, along with a subscription gaming service.

"We are witnessing the reinvention of play," Sharma said in a blog post announcing the leadership changes.

"To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters and worlds that people love."


Indian PM, President of Saudi Arabia’s SDAIA Discuss AI Cooperation 

Indian Prime Minister Narendra Modi and President of the Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi meet on the sidelines of the India AI Impact Summit 2026. (SPA)
Indian Prime Minister Narendra Modi and President of the Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi meet on the sidelines of the India AI Impact Summit 2026. (SPA)
TT

Indian PM, President of Saudi Arabia’s SDAIA Discuss AI Cooperation 

Indian Prime Minister Narendra Modi and President of the Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi meet on the sidelines of the India AI Impact Summit 2026. (SPA)
Indian Prime Minister Narendra Modi and President of the Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi meet on the sidelines of the India AI Impact Summit 2026. (SPA)

Indian Prime Minister Narendra Modi held talks with President of the Saudi Data and Artificial Intelligence Authority (SDAIA) President Dr. Abdullah Al-Ghamdi on the sidelines of the India AI Impact Summit 2026, reported the Saudi Press Agency on Friday.

Discussions focused on knowledge transfer and the exchange of expertise to accelerate digital development in both nations. They also tackled expanding bilateral cooperation in data and AI.

Al-Ghamdi commended India’s leadership in hosting the summit, noting that such international partnerships are essential for harnessing advanced technology to benefit humanity and achieve shared strategic goals.