Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
TT

Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)

Speed around a French village in the video game Grand Turismo and you might spot a Corvette behind you trying to catch your slipstream.

The technique of using the draft of an opponent's racecar to speed up and overtake them is one favored by skilled players of PlayStation's realistic racing game.

But this Corvette driver is not being controlled by a human — it's GT Sophy, a powerful artificial intelligence agent built by PlayStation-maker Sony.

Grand Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Grand Turismo 7 is smarter and faster because it's been trained using the latest AI methods.

“Grand Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”

But now, he said, “this AI is going to put up a fight.”

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it’s not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds -- all part of the job description for computer systems trying to learn how to get smarter in games.

But in some instances, they are also trying to learn how to get smarter in the real world. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”

And while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research — and train computers to solve complex problems — since the mid-20th century.

Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them.

“Reality is like a super-complicated game,” said Nicholas Sarantinos, who authored the Pokémon paper and recently turned down a doctoral offer at Oxford University to start an AI company aiming to help corporate workplaces set up more collaborative teams.

In the web-based Pokémon Showdown battle simulator, Sarantinos developed an algorithm to analyze a team of six Pokémon — predicting how they would perform based on all the possible battle scenarios ahead of them and their comparative strengths and weaknesses.

Microsoft, which owns the popular Minecraft game franchise as well as the Xbox game system, has tasked AI agents with a variety of activities — from steering clear of lava to chopping trees and making furnaces. Researchers hope some of their learnings could eventually play a role in real-world technology, such as how to get a home robot to take on certain chores without having to program it to do so.

While it “goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”

Amy Hoover, an assistant professor of informatics at the New Jersey Institute of Technology who’s built algorithms for the digital card game Hearthstone, said “there really is a reason for studying games” but it is not always easy to explain.

“People aren’t always understanding that the point is about the optimization method rather than the game,” she said.

Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, a researcher and co-founder of the Danish startup Modl.ai, which builds AI systems for game development.

But, she adds, “it can get overhyped."

“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.

Japanese electronics giant Sony launched its own AI research division in 2020 with entertainment in mind, but it's nonetheless attracted broader academic attention. Its research paper introducing Sophy last year made it on the cover of the prestigious science journal Nature, which said it could potentially have effects on other applications such as drones and self-driving vehicles.

The technology behind Sophy is based on an algorithmic method known as reinforcement learning, which trains the system by rewarding it when it gets something right as it runs virtual races thousands of times.

“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,’” Spranger said.

PlayStation players will only get to try racing against Sophy until Wednesday, on a limited number of circuits, so it can get some feedback and go back into testing. Peter Wurman, director of Sony AI America and project lead on GT Sophy, said it takes about two weeks for AI agents to train on 20 PlayStations.

“To get it spread throughout the whole game, it takes some more breakthroughs and some more time before we’re ready for that,” he said.

And to get it onto real streets or Formula One tracks? That could take a lot longer.

Self-driving car companies adopt similar machine-learning techniques, but “they don’t hand over complete control of the car the way we are able to,” Wurman said. “In a simulated world, there’s nobody’s life at risk. You know exactly the kinds of things you’re going to see in the environment. There’s no people crossing the road or anything like that.”



Swiss Interior Minister Open to Social Media Ban for Children

A teenager poses holding a mobile phone displaying a message from TikTok as law banning social media for users under 16 in Australia takes effect, in Sydney, Australia, December 10, 2025. (Reuters)
A teenager poses holding a mobile phone displaying a message from TikTok as law banning social media for users under 16 in Australia takes effect, in Sydney, Australia, December 10, 2025. (Reuters)
TT

Swiss Interior Minister Open to Social Media Ban for Children

A teenager poses holding a mobile phone displaying a message from TikTok as law banning social media for users under 16 in Australia takes effect, in Sydney, Australia, December 10, 2025. (Reuters)
A teenager poses holding a mobile phone displaying a message from TikTok as law banning social media for users under 16 in Australia takes effect, in Sydney, Australia, December 10, 2025. (Reuters)

Switzerland must do more to shield children from social media risks, Interior Minister Elisabeth Baume-Schneider was quoted as saying on Sunday, signaling she was open to a potential ban on the platforms for youngsters.

Following Australia's recent ban on social media for under-16s, Baume-Schneider told SonntagsBlick newspaper that Switzerland should examine similar measures.

"The debate in Australia and the ‌EU is ‌important. It must also ‌be ⁠conducted in Switzerland. ‌I am open to a social media ban," said the minister, a member of the center-left Social Democrats. "We must better protect our children."

She said authorities needed to look at what should be restricted, listing options ⁠such as banning social media use by children, ‌curbing harmful content, and addressing ‍algorithms that prey on ‍young people's vulnerabilities.

Detailed discussions will begin ‍in the new year, supported by a report on the issue, Baume-Schneider said, adding: "We mustn't forget social media platforms themselves: they must take responsibility for what children and young people consume."

Australia's ban has won praise ⁠from many parents and groups advocating for the welfare of children, and drawn criticism from major technology companies and defenders of free speech.

Earlier this month, the parliament of the Swiss canton of Fribourg voted to prohibit children from using mobile phones at school until they are about 15, the latest step taken at ‌a local level in Switzerland to curb their use in schools.


Google Warns Staff with US Visas against International Travel

FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
TT

Google Warns Staff with US Visas against International Travel

FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo

Alphabet's Google has advised some employees on US visas to avoid international travel due to delays at embassies, Business Insider reported on Friday, citing an internal email.

The email, sent by the company's outside counsel BAL Immigration Law on Thursday, warned staff who need a visa ⁠stamp to re-enter the United States not to leave the country because visa processing times have lengthened, the report said.

Google did not immediately respond to a Reuters request for comment.

Some US embassies and consulates face visa ⁠appointment delays of up to 12 months, the memo said, warning that international travel will "risk an extended stay outside the US", according to the report.

The administration of President Donald Trump this month announced increased vetting of applicants for H-1B visas for highly skilled workers, including screening social media accounts.

The H-1B visa program, widely used by the US ⁠technology sector to hire skilled workers from India and China, has been under the spotlight after the Trump administration imposed a $100,000 fee for new applications this year.

In September, Google's parent company Alphabet had strongly advised its employees to avoid international travel and urged H-1B visa holders to remain in the US, according to an email seen by Reuters.


AI Boom Drives Data-Center Dealmaking to Record High, Says Report

AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
TT

AI Boom Drives Data-Center Dealmaking to Record High, Says Report

AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo

Global data-center dealmaking surged to a record high through November this year, driven by an insatiable demand for ​computing infrastructure to meet the boom in artificial intelligence usage.

Data from S&P Global Market Intelligence showed that there were more than 100 data center transactions during the period, with the total value sitting just under $61 billion.

WHY ‌IT'S IMPORTANT

Interest ‌in data centers ‌has ⁠swelled ​this ‌year as tech giants and AI hyperscalers have planned billions of dollars in spending to scale up infrastructure.

AI-related companies have powered much of the gains in US stocks this year, but concerns over lofty ⁠valuations and debt-fueled spending have also sparked worries ‌over how quickly corporates can ‍turn the investments ‍into profits.

BY THE NUMBERS

Including M&As, asset ‍sales and equity investments, data center investments hit nearly $61 billion through the end of November, already surpassing 2024's record high $60.81 billion.

Since ​2019, data center dealmaking in the US and Canada totaled about $160 billion, ⁠with Asia-Pacific reaching nearly $40 billion and Europe $24.2 billion.

GRAPHIC KEY QUOTE

"High interest comes from financial sponsors, which are attracted by the risk/reward profile of such assets. Private equity firms are eager buyers but are generally reluctant sellers, creating an environment where availability for sale of high-quality data center assets is scarce," said Iuri ‌Struta, TMT analyst at S&P Global Market Intelligence.