Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
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Outsmarting Humans Just One Step for AI Video Game Players

This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)
This image released by Sony Interactive Entertainment shows a scene from the video game Gran Turismo Sophy. (Sony Interactive Entertainment via AP)

Speed around a French village in the video game Grand Turismo and you might spot a Corvette behind you trying to catch your slipstream.

The technique of using the draft of an opponent's racecar to speed up and overtake them is one favored by skilled players of PlayStation's realistic racing game.

But this Corvette driver is not being controlled by a human — it's GT Sophy, a powerful artificial intelligence agent built by PlayStation-maker Sony.

Grand Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Grand Turismo 7 is smarter and faster because it's been trained using the latest AI methods.

“Grand Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”

But now, he said, “this AI is going to put up a fight.”

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it’s not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds -- all part of the job description for computer systems trying to learn how to get smarter in games.

But in some instances, they are also trying to learn how to get smarter in the real world. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”

And while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research — and train computers to solve complex problems — since the mid-20th century.

Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them.

“Reality is like a super-complicated game,” said Nicholas Sarantinos, who authored the Pokémon paper and recently turned down a doctoral offer at Oxford University to start an AI company aiming to help corporate workplaces set up more collaborative teams.

In the web-based Pokémon Showdown battle simulator, Sarantinos developed an algorithm to analyze a team of six Pokémon — predicting how they would perform based on all the possible battle scenarios ahead of them and their comparative strengths and weaknesses.

Microsoft, which owns the popular Minecraft game franchise as well as the Xbox game system, has tasked AI agents with a variety of activities — from steering clear of lava to chopping trees and making furnaces. Researchers hope some of their learnings could eventually play a role in real-world technology, such as how to get a home robot to take on certain chores without having to program it to do so.

While it “goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”

Amy Hoover, an assistant professor of informatics at the New Jersey Institute of Technology who’s built algorithms for the digital card game Hearthstone, said “there really is a reason for studying games” but it is not always easy to explain.

“People aren’t always understanding that the point is about the optimization method rather than the game,” she said.

Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, a researcher and co-founder of the Danish startup Modl.ai, which builds AI systems for game development.

But, she adds, “it can get overhyped."

“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.

Japanese electronics giant Sony launched its own AI research division in 2020 with entertainment in mind, but it's nonetheless attracted broader academic attention. Its research paper introducing Sophy last year made it on the cover of the prestigious science journal Nature, which said it could potentially have effects on other applications such as drones and self-driving vehicles.

The technology behind Sophy is based on an algorithmic method known as reinforcement learning, which trains the system by rewarding it when it gets something right as it runs virtual races thousands of times.

“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,’” Spranger said.

PlayStation players will only get to try racing against Sophy until Wednesday, on a limited number of circuits, so it can get some feedback and go back into testing. Peter Wurman, director of Sony AI America and project lead on GT Sophy, said it takes about two weeks for AI agents to train on 20 PlayStations.

“To get it spread throughout the whole game, it takes some more breakthroughs and some more time before we’re ready for that,” he said.

And to get it onto real streets or Formula One tracks? That could take a lot longer.

Self-driving car companies adopt similar machine-learning techniques, but “they don’t hand over complete control of the car the way we are able to,” Wurman said. “In a simulated world, there’s nobody’s life at risk. You know exactly the kinds of things you’re going to see in the environment. There’s no people crossing the road or anything like that.”



Report: France Aims to Ban Under-15s from Social Media from September 2026

French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
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Report: France Aims to Ban Under-15s from Social Media from September 2026

French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)
French President Emmanuel Macron holds a press conference during a European Union leaders' summit, in Brussels, Belgium December 19, 2025. (Reuters)

France plans to ban children under 15 from social media sites and to prohibit mobile phones in high schools from September 2026, local media reported on Wednesday, moves that underscore rising public angst over the impact of online harms on minors.

President Emmanuel Macron has often pointed to social media as one of the factors to blame for violence among young people and has signaled he wants France to follow Australia, whose world-first ‌ban for under-16s ‌on social media platforms including Facebook, Snapchat, TikTok ‌and ⁠YouTube came into force ‌in December.

Le Monde newspaper said Macron could announce the measures in his New Year's Eve national address, due to be broadcast at 1900 GMT. His government will submit draft legislation for legal checks in early January, Le Monde and France Info reported.

The Elysee and the prime minister's office did not immediately respond to a request for comment on the reports.

Mobile phones have been banned ⁠in French primary and middle schools since 2018 and the reported new changes would extend that ban ‌to high schools. Pupils aged 11 to ‍15 attend middle schools in the French ‍educational system.

France also passed a law in 2023 requiring social platforms to ‍obtain parental consent for under-15s to create accounts, though technical challenges have impeded its enforcement.

Macron said in June he would push for regulation at the level of the European Union to ban access to social media for all under-15s after a fatal stabbing at a school in eastern France shocked the nation.

The European Parliament in ⁠November urged the EU to set minimum ages for children to access social media to combat a rise in mental health problems among adolescents from excessive exposure, although it is member states which impose age limits. Various other countries have also taken steps to regulate children's access to social media.

Macron heads into the New Year with his domestic legacy in tatters after his gamble on parliamentary elections in 2024 led to a hung parliament, triggering France's worst political crisis in decades that has seen a succession of weak governments.

However, cracking down further on minors' access to social media could prove popular, according to opinion ‌polls. A Harris Interactive survey in 2024 showed 73% of those canvassed supporting a ban on social media access for under-15s.


Poland Urges Brussels to Probe TikTok Over AI-Generated Content

The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
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Poland Urges Brussels to Probe TikTok Over AI-Generated Content

The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)
The TikTok logo is pictured outside the company's US head office in Culver City, California, US, September 15, 2020. (Reuters)

Poland has asked the European Commission to investigate TikTok after the social media platform hosted AI-generated content including calls for Poland to withdraw from the EU, it said on Tuesday, adding that the content was almost certainly Russian disinformation.

"The disclosed content poses a threat to public order, information security, and the integrity of democratic processes in Poland and across the European Union," Deputy Digitalization Minister Dariusz Standerski said in a letter sent to the Commission.

"The nature of ‌the narratives, ‌the manner in which they ‌are distributed, ⁠and the ‌use of synthetic audiovisual materials indicate that the platform is failing to comply with the obligations imposed on it as a Very Large Online Platform (VLOP)," he added.

A Polish government spokesperson said on Tuesday the content was undoubtedly Russian disinformation as the recordings contained Russian syntax.

TikTok, representatives ⁠of the Commission and of the Russian embassy in Warsaw did not ‌immediately respond to Reuters' requests for ‍comment.

EU countries are taking ‍measures to head off any foreign state attempts to ‍influence elections and local politics after warning of Russian-sponsored espionage and sabotage. Russia has repeatedly denied interfering in foreign elections.

Last year, the Commission opened formal proceedings against social media firm TikTok, owned by China's ByteDance, over its suspected failure to limit election interference, notably in ⁠the Romanian presidential vote in November 2024.

Poland called on the Commission to initiate proceedings in connection with suspected breaches of the bloc's sweeping Digital Services Act, which regulates how the world's biggest social media companies operate in Europe.

Under the Act, large internet platforms like X, Facebook, TikTok and others must moderate and remove harmful content like hate speech, racism or xenophobia. If they do not, the Commission can impose fines of up to 6% ‌of their worldwide annual turnover.


Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links
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Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

Saudi National Cybersecurity Authority Launches Service to Verify Suspicious Links

The National Cybersecurity Authority has launched the “Tahqaq” service, aimed at enabling members of the public to proactively and safely deal with circulated links and instantly verify their reliability before visiting them.

This initiative comes within the authority’s strategic programs designed to empower individuals to enhance their cybersecurity, SPA reported.

The authority noted that the “Tahqaq” service allows users to scan circulated links and helps reduce the risks associated with using and visiting suspicious links that may lead to unauthorized access to data. The service also provides cybersecurity guidance to users, mitigating emerging cyber risks and boosting cybersecurity awareness across all segments of society.

The “Tahqaq” service is offered as part of the National Portal for Cybersecurity Services (Haseen) in partnership with the authority’s technical arm, the Saudi Information Technology Company (SITE). The service is available through the unified number on WhatsApp (+966118136644), as well as via the Haseen portal website at tahqaq.haseen.gov.sa.