Eyes on Apple to Join Quest for the Metaverse

Apple CEO Tim Cook attends an Apple event at their headquarters in Cupertino, California, US September 7, 2022. (Reuters)
Apple CEO Tim Cook attends an Apple event at their headquarters in Cupertino, California, US September 7, 2022. (Reuters)
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Eyes on Apple to Join Quest for the Metaverse

Apple CEO Tim Cook attends an Apple event at their headquarters in Cupertino, California, US September 7, 2022. (Reuters)
Apple CEO Tim Cook attends an Apple event at their headquarters in Cupertino, California, US September 7, 2022. (Reuters)

Apple fans are watching to see whether the iPhone-maker puts a culture-changing spin on virtual reality, even as rivals slow their march toward the metaverse.

All eyes are on whether Apple will commit to releasing long-rumored VR or augmented reality (AR) "goggles" at its annual Worldwide Developers Conference in June, with programmers and software companies eager to get a jump start on providing content.

Apple chief Tim Cook fueled the speculation this week in a GQ interview, saying AR is "exciting" and that the company has a history of going its own way with innovations, even amid doubts and criticism.

"I'm not interested in putting together pieces of somebody else's stuff," he told GQ, saying that the release of the iPhone and Apple Watch both had their serious detractors.

Cook did not confirm plans for Apple eyewear, instead focusing more broadly on the promise of VR or augmented reality and defending the time it would take to release a product to market.

"Apple is going to try to put its spin on it, and then lead others to water," Creative Strategies analyst Carolina Milanesi said of products for augmented or virtual reality (AR/VR).

"We all know that once Apple gets into something, others follow."

Apple Music concerts?

Apple's approach to the metaverse would likely be different from that of Meta, which has proclaimed it the future of the internet but slowed its substantial investments as part of overall belt tightening.

Cook's version of AR emphasizes a world in which an Apple product could "overlay" the real one with virtual imagery to create something better.

Meta's experience with the metaverse has been humbling despite it being a leader in the emergent sector.

Gear from its Quest unit accounted for more than 80 percent of the "mixed reality" headset shipments at the end of last year, according to market-tracker Counterpoint.

But less than 18 months after changing its name to Meta to reflect a metaverse priority, the Facebook giant has fired tens of thousands of staff and promised to get back to basics.

Meta's false start follows the failure of Google Glass, the decade long effort by the search engine giant that was mothballed for good last month.

"What Meta wants to do and what Apple wants to do are two different things," Milanesi said.

Meta is out to create an immersive, digital form of Facebook which relies on advertising to make money, she noted.

Apple's business model is geared to selling people premium devices and then hawk games, apps, films and more to be consumed using the hardware, the analyst said.

For example, Apple could craft virtual or augmented reality versions of its streaming television or music services that give viewers prime virtual seats to films or concerts.

Highly anticipated glasses or goggles would play to its strength while expanding its ecosystem, according to Wedbush analyst Daniel Ives.

"Apple has a golden installed 2 billion (device) users while Microsoft and Meta are swimming in enemy waters looking to go after this market opportunity," Ives said of the metaverse ambitions.

"It's a hardware play which goes into Apple's sweet spot as further penetrating its customer base."

Beware rumors

Wedbush believes Apple will unveil "Glasses" AR/VR headsets at the developers conference in June, at a price in the vicinity of $2,500, though others say $3,000.

"This comes with critics, but we believe it's the right strategic move for Apple." Ives told AFP.

Analysts Avi Greengart of Techsponential and Rob Enderle of Enderle Group advised caution chasing Apple rumors.

"After Facebook lost a large amount of money doing it, it seems an odd time to launch a consumer headset," Enderle said.

"I hope Apple sees the writing on the wall; but maybe they have a train on the tracks and it is hard to stop it."

If Apple does unveil some kind of glasses or goggles, their fate may rest on what problem they solve for consumers, Greengart reasoned.

"The Metas, Googles, and Microsofts all seem to be pulling back or retrenching," Greengart told AFP.

"It remains an open question of what the future of augmented and virtual reality will be."



Sony Says to Stop Releasing PlayStation Games on Discs

French PlayStation' collector Cyril, poses with a PlayStaion 1, at his home in Vraiville, on November 20, 2024. (AFP)
French PlayStation' collector Cyril, poses with a PlayStaion 1, at his home in Vraiville, on November 20, 2024. (AFP)
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Sony Says to Stop Releasing PlayStation Games on Discs

French PlayStation' collector Cyril, poses with a PlayStaion 1, at his home in Vraiville, on November 20, 2024. (AFP)
French PlayStation' collector Cyril, poses with a PlayStaion 1, at his home in Vraiville, on November 20, 2024. (AFP)

Sony said Wednesday that it would stop releasing new video games for the PlayStation on disc in January 2028 following a shift in consumer preferences.

"Following this date, new games will be available on PlayStation Store and at retailers in digital formats only," the company said on its official PlayStation blog.

Sony said the upcoming shift "has no impact on games that already released, or will be releasing, prior to January 2028 in disc format."

The announcement comes as the upcoming exclusively digital release of "Grand Theft Auto VI", which is predicted to become the biggest-selling cultural product of all time, has caused some consternation among gamers.

There was grumbling on social media that the lack of a physical disc would eliminate any second-hand market for the title.

"This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," the company said.

"We remain committed to delivering a world-class gaming experience to our fans," it added.


Fear and Anger Brew Inside Meta amid AI Frenzy

The word "Hack" is seen in this aerial view of Meta's corporate headquarter offices in Menlo Park, California. JOSH EDELSON / AFP
The word "Hack" is seen in this aerial view of Meta's corporate headquarter offices in Menlo Park, California. JOSH EDELSON / AFP
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Fear and Anger Brew Inside Meta amid AI Frenzy

The word "Hack" is seen in this aerial view of Meta's corporate headquarter offices in Menlo Park, California. JOSH EDELSON / AFP
The word "Hack" is seen in this aerial view of Meta's corporate headquarter offices in Menlo Park, California. JOSH EDELSON / AFP

A frenzied push for artificial intelligence dominance comes with a different kind of cost for Meta, where massive layoffs, employee surveillance and departures have fueled reports of a heated internal climate.

As Meta spends billions annually to build out its AI capabilities, employees at Facebook, Instagram and WhatsApp are increasingly unhappy with their Mark Zuckerberg-led parent company, AFP reported.

Meta employees have weathered frequent layoffs since early 2025, including this spring when the company cut 10 percent of its workforce -- some 8,000 jobs -- and reshuffled another 7,000 employees.

For those who remain, an internal AI training initiative has drawn accusations of surveillance.

The company also underwent a major reorganization of its AI research division, into which Zuckerberg, Meta's founder and chief executive, has poured billions of dollars.

The malaise stands in stark contrast to Meta's robust finances -- driven by advertising, which makes up nearly 98 percent of its revenue. In the first three months of 2026, Meta's net income rose to more than $26 billion.

However, the bill for its AI investments is also exploding, prompting Zuckerberg, who has near-absolute power over the company, to impose sweeping cuts and increased monitoring of employees in the name of efficiency and savings.

The cuts are funding a massive race for infrastructure: Meta plans to spend up to $145 billion on AI investments this year, nearly twice last year's figure.

Harvesting data

After thousands of employees were reassigned to Meta's AI division, some, speaking anonymously to US media, have complained of "mind-numbing" tasks designed to train machines, or even automate away their own jobs.

That controversial program, called the Model Capability Initiative, was rolled out in April and suspended on June 22. It captured clicks, keystrokes and browsing activity of US employees to train AI agents -- software capable of independently performing tasks.

Zuckerberg, who has made AI the company's North Star, defended the program during an internal meeting: "AI models learn by watching really smart people do things," he said, according to Wired.

But the tool sparked a revolt. More than 1,600 employees signed a petition calling for it to end, with some likening the company to a "data extraction factory," according to media reports.

The pause came after private conversations, and performance data inadvertently became accessible to all staff. The system risked drawing the attention of European regulators, since it captured exchanges between employees on both continents.

In a statement to AFP Tuesday, a Meta spokesperson said the program was designed with privacy safeguards.

"While we have no indication at this time that any data was improperly accessed by Meta employees, we're pausing it while we investigate," the statement said.

One employee summed up the mood with a meme from "The Office," posted on an internal company forum, reading: "0 days since our last nonsense."

'Dead end quest'

All of these efforts aim to make up for a persistent lag behind Google, OpenAI and Anthropic, which dominate the race for cutting-edge AI models. Meta's own models, repeatedly delayed, have proved disappointing even internally.

To regain ground, Zuckerberg invested over $14 billion last year into Scale AI, a San Francisco-based startup, and poached its CEO Alexandr Wang -- who was 28 years old at the time -- to run a "superintelligence" lab inside Meta.

The expensive bet has yet to win people over. Several key figures have since walked out, among them Yann LeCun, considered one of the "godfathers" of modern AI, who had led Meta's AI research since 2013.

LeCun suddenly found himself reporting to Wang, more than 35 years his junior. He left Meta at the end of 2025 to launch his own startup.

In an interview with the Financial Times, the Turing Award winner lamented that, although "he learns fast," Wang has "no experience with research" and was on "a dead end" quest.

The stakes for Meta go beyond its social networks now. The company is also doubling down on consumer electronics with smart glasses and is considering a new prediction-market app called Arena, potentially in partnership with Polymarket and Kalshi, according to The New York Times.

Lawsuits also threaten to consume time and resources.

For the first time, a Los Angeles jury in March found Meta liable for the effects of social media addiction, just one day after a separate ruling in New Mexico said Meta had failed to protect minors.

Meta has appealed, but more lawsuits are expected this year.


South Korean Trade Watchdog Alleges Google Abused Its Position in Android App Store

A pedestrian walks past the Google offices in London, Britain, August 14, 2025. (Reuters)
A pedestrian walks past the Google offices in London, Britain, August 14, 2025. (Reuters)
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South Korean Trade Watchdog Alleges Google Abused Its Position in Android App Store

A pedestrian walks past the Google offices in London, Britain, August 14, 2025. (Reuters)
A pedestrian walks past the Google offices in London, Britain, August 14, 2025. (Reuters)

South Korea's antitrust regulator alleged on Wednesday that Alphabet's Google abused its dominant position in the Android app marketplace to hinder competition and will recommend corrective measures and a financial penalty.

The Korea Fair Trade Commission's (KFTC) Market Surveillance Bureau found Google's alleged abuse of market dominance in the Android app marketplace affected 14.16 trillion won ($9.1 billion) in revenue, the bureau said in a media briefing where it released its examiner's report on the matter.

From July ‌2019 to March ‌2026, Google's Games/Google Velocity Program, which it ‌internally ⁠called "Project Hug", offered domestic ⁠and overseas game developers financial support for using Google services such as Cloud, Ads and YouTube, provided that they launched games on Google's app store on terms at least as favorable as rival app marketplaces, the report said.

The contracts were also structured so that Google's financial ⁠support increased progressively as developers generated more ‌revenue through Google Play, creating ‌stronger incentives to prioritize Google's marketplace.

The program significantly reduced developers' ‌incentives to distribute games through competing app stores, including South ‌Korea's OneStore, blocking rivals' business activities and forcing developers into de facto exclusive dealing with Google, according to the report.

"Google Play competes fairly with other app stores and delivers numerous benefits ‌to developers and consumers in Korea.

"We have cooperated diligently with the KFTC's investigation, and ⁠we will ⁠continue to show the Commissioners that there has been no violation of the law,” Google said in a statement to Reuters.

If the commission ultimately concludes that Google abused its market dominance, it may impose a fine of up to 6% of the relevant affected revenue of $9.1 billion.

Google has eight weeks from receiving the examiner's report to submit a written response and review the evidence.

The bureau said it plans to convene the full commission and issue a final ruling promptly once Google's due process rights have been fully observed.