Games Industry in Search of New Winning Combo at Gamescom 2025

Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
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Games Industry in Search of New Winning Combo at Gamescom 2025

Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File
Almost 335,000 people attended last year's Gamescom. Ina FASSBENDER / AFP/File

The global games industry gathers for the vast Gamescom trade fair in Cologne this week, with hopes that upcoming heavy-hitters like "GTA VI" can help the industry escape its doldrums.

Tuesday's opening night event will show off major releases slated for the months ahead, with the starring role going to "Black Ops 7" -- the new instalment in the sprawling "Call of Duty" saga, AFP reported.

Trade visitors will have Wednesday to peruse the stands and make connections, before tens of thousands of enthusiastic gamers are unleashed on the vast salon from Thursday to Sunday.

Last year's Gamescom drew almost 335,000 people to the Cologne exhibition center, where studios lay on vast stands with consoles or PCs offering hands-on play with the latest releases.

Nintendo is back in 2025 after staying away last year, surfing on record launch sales for its Switch 2 console.

And Microsoft's Xbox gaming division will show off new portable hardware expected to be released towards the end of the year.

Sony, the Japanese giant behind the PlayStation, has opted out this time around.

The mood is mixed for the roughly 1,500 exhibitors attending this year, as major publishers have recently steered back into profitability but the job cuts seen over the past two years continue.

In early July, Microsoft said it would lay off around 9,000 people, with hundreds leaving game studios like "Candy Crush" developer King and several games cancelled, including "Perfect Dark" and "Everwild".

Battle for attention

"The industry is consolidating quite a bit" after the bumper years when Covid-19 lockdowns created a captive audience, said Rhys Elliott of specialist games data firm Alinea Analytics.

Around 30,000 workers have lost their jobs since early 2023, according to tracking site Games Industry Layoffs -- more than 4,000 of them so far this year.

Revenue in the global games market should hold steady at just under $190 billion this year, data firm Newzoo has forecast.

The number of players and hours spent with the medium are stable while an ever-expanding number of titles are jostling for attention.

And with leviathans like "Roblox" or "Fortnite" swallowing the attention of hundreds of millions of monthly users, "everyone's fighting for a smaller share of that pie," said Circana expert Mat Piscatella.

The need to find new audiences has pushed Microsoft's Xbox, the biggest games publisher in the world, to switch strategy, increasingly offering its titles on competing console makers' hardware.

"They've had really great success on the PlayStation platform. Sony is making a bunch of money on that too," Piscatella said

"It's a little bit of a win-win all the way around."

Some PlayStation games are making the trip in the opposite direction, with "Helldivers 2" the first to be made available on Xbox as well as the traditional PC port.

Success on a budget

Shoring up sales is vital in an era where the cost of developing high-spec "AAA" games has mounted into the hundreds of millions of dollars -- exposing studios to massive risk should their games not perform as hoped.

But several breakout hits have recently shown that lower-budget games can still win over players with gameplay, story and art style, such as four-million-selling French turn-based battler "Clair Obscur: Expedition 33".

"There's a realization you don't need to spend masses of money to deliver a high-quality game that can appeal broadly and so everyone is rushing towards that model," said Christopher Dring, founder of industry website The Game Business.

But "for every 'Clair Obscur' success story, there are 10 games that fail to find an audience at all," Piscatella pointed out.

"It's hyper-competitive for those products outside of that big sphere" and smaller developers must fight hard for the funding they need to get games to market.

Nor is the cult-hit trend likely to displace the mega-budget mastodons.

Analysts predict that Rockstar Games' vast "Grand Theft Auto VI" could notch up the biggest launch for any entertainment product in history.

That might be the juice the flagging industry needs to regain some of its mojo.



US Allows Nvidia to Send Advanced AI Chips to China with Restrictions

An Nvidia logo and a computer motherboard appear in this illustration taken August 25, 2025. (Reuters)
An Nvidia logo and a computer motherboard appear in this illustration taken August 25, 2025. (Reuters)
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US Allows Nvidia to Send Advanced AI Chips to China with Restrictions

An Nvidia logo and a computer motherboard appear in this illustration taken August 25, 2025. (Reuters)
An Nvidia logo and a computer motherboard appear in this illustration taken August 25, 2025. (Reuters)

The US Commerce Department on Tuesday opened the door for Nvidia to sell advanced artificial intelligence chips in China with restrictions, following through on a policy shift announced last month by President Donald Trump.

The change would permit Nvidia to sell its powerful H200 chip to Chinese buyers if certain conditions are met -- including proof of "sufficient" US supply -- while sales of its most advanced processors would still be blocked.

However, uncertainty has grown over how much demand there will be from Chinese companies, as Beijing has reportedly been encouraging tech companies to use homegrown chips.

Chinese officials have informed some firms they would only approve buying H200 chips under special circumstances, such as development labs or university research, news website The Information reported Tuesday, citing people with knowledge of the situation.

The Information had previously reported that Chinese officials were calling on companies there to pause H200 purchases while they deliberated requiring them to buy a certain ratio of AI chips made by Nvidia rivals in China.

In its official update on Tuesday, the US Commerce Department's Bureau of Industry and Security said it had changed the licensing review policy for H200 and similar chips from a presumption of denial to handling applications case-by-case.

Trump announced in December an agreement with Chinese President Xi Jinping to allow Nvidia to export its H200 chips to China, with the US government getting a 25-percent cut of sales.

The move marked a significant shift in US export policy for advanced AI chips, which Joe Biden's administration had heavily restricted over national security concerns about Chinese military applications.

Democrats in Congress have criticized the move as a huge mistake that will help China's military and economy.

- Chinese chips -

Nvidia chief executive Jensen Huang has advocated for the company to be allowed to sell some of its more advanced chips in China, arguing the importance of AI systems around the world being built on US technology.

The chips -- graphic processing units or GPUs -- are used to train the AI models that are the bedrock of the generative AI revolution launched with the release of ChatGPT in 2022.

The GPU sector is dominated by Nvidia, now the world's most valuable company thanks to frenzied global demand and optimism for AI.

H200s are roughly 18 months behind the US company's most state-of-the-art offerings, which will still be off-limits to China.

Nvidia's Huang has repeatedly warned that China is just "nanoseconds behind" the United States as it accelerates the development of domestically produced advanced chips.

On Wednesday, leading Chinese AI startup Zhipu said it had used homegrown Huawei chips to train its new image generator.

Zhipu AI described its tool as "the first state-of-the-art multimodal model to complete the entire training process on a domestically produced chip".

The startup went public in Hong Kong last week and its shares have since soared 75 percent -- one of several dazzling recent initial public offerings by Chinese chip and generative AI companies, as high hopes for the sector outweigh concerns of a potential market crash.


Apple Rolls Out Creator Studio to Boost Services Push, Adds AI Features

A customer compares his old iPhone with the newly launched iPhone 17 pro max at an Apple retail store in Delhi, India, September 19, 2025. (Reuters)
A customer compares his old iPhone with the newly launched iPhone 17 pro max at an Apple retail store in Delhi, India, September 19, 2025. (Reuters)
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Apple Rolls Out Creator Studio to Boost Services Push, Adds AI Features

A customer compares his old iPhone with the newly launched iPhone 17 pro max at an Apple retail store in Delhi, India, September 19, 2025. (Reuters)
A customer compares his old iPhone with the newly launched iPhone 17 pro max at an Apple retail store in Delhi, India, September 19, 2025. (Reuters)

Apple on Tuesday unveiled Apple Creator Studio, a new subscription bundle of professional creative software priced at $12.99 a month or $129 a year, as the iPhone maker steps up its push into paid services for creators, students and professionals.

The company has used its services business, which includes its Apple ‌Music and ‌iCloud services, to drive ‌growth ⁠in recent ‌years, helping counter slower hardware growth and generate recurring revenue.

Apple Creator Studio bundles some of the company's best-known creative tools into a single subscription, including Final Cut Pro, Logic Pro ⁠and Pixelmator Pro across Mac and iPad.

The ‌package also adds premium ‍content and ‍new AI-powered features to Apple's productivity apps ‍Keynote, Pages and Numbers, while digital whiteboarding app Freeform will gain enhanced features later.

Final Cut Pro will offer new tools such as transcript-based search, visual search and beat detection to ⁠speed up video editing, while Logic Pro introduces AI-powered features like Synth Player and Chord ID to assist with music creation.

The company's Photoshop-alternative Pixelmator Pro will be available on iPad for the first time and will offer Apple Pencil support.

The subscription launches January 28 on ‌the App Store, Apple said.


Social Media Harms Teens, Watchdog Warns, as France Weighs Ban

The TikTok app logo is seen in this illustration taken January 16, 2025. (Reuters)
The TikTok app logo is seen in this illustration taken January 16, 2025. (Reuters)
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Social Media Harms Teens, Watchdog Warns, as France Weighs Ban

The TikTok app logo is seen in this illustration taken January 16, 2025. (Reuters)
The TikTok app logo is seen in this illustration taken January 16, 2025. (Reuters)

Social media harms the mental health of adolescents, particularly girls, France's health watchdog said Tuesday as the country debates banning children under 15 from accessing the immensely popular platforms.

The results of an expert scientific review on the subject were announced after Australia became the first country to prohibit big platforms including Instagram, TikTok and YouTube for under 16s last month, while other nations consider following its lead.

Using social media is not the sole cause of the declining mental health of teenagers, but its negative effects are "numerous" and well documented, the French public health watchdog ANSES wrote in its opinion, the result of five years of work by a committee of experts.

France is currently debating two bills, one backed by President Emmanuel Macron, that would ban social media for under 15s.

The ANSES opinion recommended "acting at the source" to ensure that children can only access social networks "designed and configured to protect their health".

This means that the platforms would have to change their personalized algorithms, persuasive techniques and default settings, according to the agency.

"This study provides scientific arguments for the debate about social networks in recent years: it is based on 1,000 studies," the expert panel's head Olivia Roth-Delgado told a press conference.

Social media can create an "unprecedented echo chamber" that reinforces stereotypes, promotes risky behavior and promotes cyberbullying, the ANSES opinion said.

The content also portrays an unrealistic idea of beauty via digitally altered images that can lead to low self-esteem in girls, which creates fertile ground for depression or eating disorders, it added.

Girls -- who use social media more than boys -- are subjected to more of the "social pressure linked to gender stereotypes," the opinion said.

This means girls are more affected by the dangers of social media -- as are people with pre-existing mental health conditions, it added.

On Monday, tech giant Meta urged Australia to rethink its teen social media ban, while reporting that it has blocked more than 544,000 Instagram, Facebook and Threads accounts under the new law.

Meta said parents and experts were worried about the ban isolating young people from online communities, and driving some to less regulated apps and darker corners of the internet.