Microsoft Moves Closer to Completing $69 Billion Activision Takeover after Court Rebuffs Regulators

A sign is seen outside the Activision building in Santa Monica, Calif. on Wednesday, June 21, 2023. (AP)
A sign is seen outside the Activision building in Santa Monica, Calif. on Wednesday, June 21, 2023. (AP)
TT

Microsoft Moves Closer to Completing $69 Billion Activision Takeover after Court Rebuffs Regulators

A sign is seen outside the Activision building in Santa Monica, Calif. on Wednesday, June 21, 2023. (AP)
A sign is seen outside the Activision building in Santa Monica, Calif. on Wednesday, June 21, 2023. (AP)

A US appeals court on Friday rejected a bid by federal regulators to block Microsoft from closing its $68.7 billion deal to buy video game maker Activision Blizzard, paving the way for the completion of the biggest acquisition in tech history after a legal battle over whether it will undermine competition.

In a brief ruling, a three-judge panel on the 9th US Circuit Court of Appeals concluded there were no grounds for issuing an order that would have prevented Microsoft from completing its nearly 18-month-old deal to take over the maker of popular video games such as Call of Duty.

The Redmond, Washington, software maker is facing a potential $3 billion termination fee if the deal isn't completed by Tuesday.

“This brings us another step closer to the finish line in this marathon of global regulatory reviews,” Microsoft President Brad Smith said in a statement.

The appeal filed by the US Federal Trade Commission was a last-ditch effort from antitrust enforcers to halt the merger after another federal judge earlier this week ruled against the agency's attempt to block it. The FTC was seeking an injunction to prevent Microsoft from moving to close the deal as early as this weekend.

The FTC declined to comment on the ruling.

US District Judge Jacqueline Scott Corley's earlier ruling, published Tuesday, said the FTC hadn't shown that the deal would cause substantial harm. She focused, in part, on Microsoft's promises and economic incentive to keep Call of Duty available on rivals to its own Xbox gaming system, such as Sony's PlayStation and Nintendo's Switch.

In its appeal, the FTC argued Corley made “fundamental errors.”

“This case is about more than a single video game and the console hardware to play it,” the FTC said. “It is about the future of the gaming industry. At stake is how future gamers will play and whether the emerging subscription and cloud markets will calcify into concentrated, walled gardens or evolve into open, competitive landscapes.”

The case has been a difficult test for the FTC's stepped-up scrutiny of the tech industry's business practices under its chairperson, Lina Khan, appointed in 2021 by President Joe Biden. Standing legal doctrine has favored mergers between companies that don't directly compete with one another.

Khan came under fire from Republicans at a hearing Thursday in the House of Representatives for the agency’s enforcement record, with one California lawmaker questioning whether the FTC was picking losing fights against mergers on purpose to pressure Congress to update its antitrust laws.

“Absolutely not,” Khan replied, while acknowledging that “unfortunately, things don’t always go our way.”

The FTC's appeal said Corley, herself a Biden nominee, applied the wrong legal standard by effectively requiring its attorneys to prove their full case now rather than in a trial due to start in August before the FTC’s in-house judge.

It was the FTC, however, that had asked Corley for an urgent hearing on its request to block Microsoft and Activision Blizzard from rushing to close the deal. The agency's argument was that if the deal closed now, it would be harder to reverse the merger if it was later found to violate antitrust laws.

In its response to the appeal, Microsoft countered that it could “readily divest” Activision Blizzard later if it had to. It has long defended the deal as good for gaming.

The deal still faces an obstacle in the United Kingdom, though one it now appears closer to surmounting.

British antitrust regulators on Friday extended their deadline to issue a final order on the proposed merger, allowing them to consider Microsoft's “detailed and complex submission” pleading its case.

The Competition and Markets Authority had rejected the deal over fears it would stifle competition for popular game titles in the fast-growing cloud gaming market.

But the UK watchdog appears to have softened its position after Corley thwarted US regulators’ efforts to block the deal.

The authority says it has pushed its original deadline back six weeks to Aug. 29 so it could go through Microsoft’s response, which details “material changes in circumstance and special reasons” why regulators shouldn’t issue an order to reject the deal.



Microsoft Bets Big on AI in Australia with $18 Billion Investment

FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
TT

Microsoft Bets Big on AI in Australia with $18 Billion Investment

FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo

Microsoft said on Thursday that it will invest A$25 billion ($17.9 billion) in Australia by the end of 2029 to boost computing and artificial intelligence capacity, betting on growing demand for the technology in the country.

The US tech giant's latest investment reflects rising demand for AI technologies and positions Australia as a key growth market.

According to Reuters, Microsoft said the investment will support the expansion of its Azure AI supercomputing and cloud infrastructure, strengthen cybersecurity and promote AI skills development across the country.

"Australia has an enormous opportunity to translate AI into real economic growth and societal ⁠benefit," Microsoft CEO ⁠Satya Nadella, currently visiting Sydney as part of the company's global AI tour, said in a statement.

He described the initiative as Microsoft's largest investment in Australia to date.

Microsoft and its Big Tech rivals Alphabet, Amazon and Meta will collectively invest about $650 billion to scale up AI-related infrastructure this year, according to Bridgewater Associates.

"This is a serious vote of confidence in Australia as a tier-one AI market," ⁠eToro Analyst Josh Gilbert said.

"For a long time, the AI capex conversation has been a US story, with occasional nods to Japan, Singapore, and even the Middle East. The fact that Microsoft is now putting this kind of capital behind Australia, alongside similar moves across the globe, shows the region is squarely in the AI build-out plan," Gilbert added.

The investment also comes at a time when Microsoft faces growing competition in AI assistants, with its Copilot tool competing against offerings such as Anthropic's Claude and Google's Gemini. The Windows maker has been racing to improve Copilot to drive better adoption.

Microsoft also announced plans to ⁠expand its commercial cloud ⁠and AI, including graphics processing unit offerings, for Australian customers by more than 140% by the end of 2029.

For Microsoft, the investment "is about defending Azure's turf, locking in enterprise customers, and buying distribution in a market where the AI race is still wide open," eToro's Gilbert added.

The latest commitment builds on Microsoft's A$5 billion investment in 2023 aimed at expanding its hyperscale cloud computing and AI infrastructure in Australia.

"More training, better technology and new opportunities for Australians to get ahead. That's what the massive AI investment Microsoft announced today will mean for Australia," Prime Minister Anthony Albanese said in a post on X.

The Australian government welcomed the announcement, and said it will collaborate with Microsoft to forecast infrastructure needs and strengthen the country's energy systems.


Ping-Pong Robot Ace Makes History by Beating Top-Level Human Players

Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
TT

Ping-Pong Robot Ace Makes History by Beating Top-Level Human Players

Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)

An autonomous robot ping-pong player dubbed Ace has achieved a milestone for AI and robotics in Tokyo by competing against and sometimes defeating top-level human players at table tennis, a feat that could presage an array of other applications for similarly adept robots.

Ace, created by the Japanese company Sony's AI research division, is the first robot to attain expert-level performance in a competitive physical sport, one that requires rapid decisions and precision execution, the project's leader said. Ace did so by employing high-speed perception, AI-based control and a state-of-the-art robotic system.

There have been various ping-pong-playing robots since 1983, but until now they were unable to rival highly skilled human competitors. Ace changed that with its performances against human elite-level and professional players in matches following the rules of the International Table Tennis Federation, the sport's governing body, and officiated by licensed umpires.

"Unlike computer games, where prior AI systems surpass human experts, physical and real-time sports such as table tennis remain a major open challenge due to their requirements for fast, precise and adversarial interactions near obstacles and at the edge ‌of human reaction ‌time," said Peter Dürr, director of Sony AI Zurich and leader for Sony AI's project Ace.

The ‌project's ⁠goal was not ⁠only to compete at table tennis but to develop insights into how robots can perceive, plan and act with human-like speed and precision in dynamic environments, Dürr said.

"The success of Ace, with its perception system and learning-based control algorithm, suggests that similar techniques could be applied to other areas requiring fast, real-time control and human interaction - such as manufacturing and service robotics, as well as applications across sports, entertainment and safety-critical physical domains," said Dürr, lead author of a study describing Ace's achievements published on Wednesday in the journal Nature.

In matches detailed in the study, Ace in April 2025 won three out of five versus elite players and lost two matches against professional players, the top skill level in the ⁠sport. Sony AI said that since then Ace beat professional players in December 2025 and last ‌month.

Companies worldwide are making advances with robots. On Sunday, for instance, robots outran human ‌runners in a half-marathon race in Beijing.

'A BLUR TO THE HUMAN EYE'

AI systems already have excelled in digital domains in strategy games such as ‌chess and Go and at complex video games.

While video games take place in simulated environments, table tennis requires rapid decision-making, precise ‌physical execution and continuous adaptation to an unpredictable opponent, Dürr said. The ball moves at high speeds with complex spins and trajectories, pushing humans and robots to operate at the limits of sensing, prediction and motor control, Dürr said.

Ace's architecture integrates nine synchronized cameras and three vision systems to track a spinning ball with exceptional accuracy and speedy processing time.

"This is fast enough to capture motion that would be a blur to the human eye," Dürr ‌said.

The researchers developed a custom robot platform featuring eight joints. This was, Dürr said, the minimum number necessary to execute competitive shots: three for the racket's position, two for its orientation ⁠and three for the shot's speed ⁠and strength.

Mayuka Taira, a professional table tennis player who lost a match to Ace last December, said in comments provided by Sony AI that the robot's strengths "are that it is very hard to predict, and it shows no emotion."

"Because you can't read its reactions, it's impossible to sense what kind of shots it dislikes or struggles with, and that makes it even more difficult to play against," Taira said.

Rui Takenaka, an elite-level player who has won and lost matches against Ace, said in comments provided by Sony AI: "When it came to my serve, if I used a serve with complex spin, Ace also returned the ball with complex spin, which made it difficult for me. But when I used a simple serve - what we call a knuckle serve - Ace returned a simpler ball. That made it easier for me to attack on the third shot, and I think that was the key reason why I was able to win."

Ace has room for improvement, Dürr said.

"Ace has a superhuman ability to read the spin of incoming balls, and superhuman reaction time. As it learns to play not from watching humans play, but is trained by itself in simulation, it also reacts differently from human players and creates surprising situations," Dürr said. "At the same time, professional human athletes are very good at adapting to their opponent and finding weaknesses, which is an area that we are working on."


ICAIRE Launches Global ‘AI Glossary Challenge’ to Promote Responsible Innovation

The initiative aims to promote the ethical use of modern technologies across international contexts
The initiative aims to promote the ethical use of modern technologies across international contexts
TT

ICAIRE Launches Global ‘AI Glossary Challenge’ to Promote Responsible Innovation

The initiative aims to promote the ethical use of modern technologies across international contexts
The initiative aims to promote the ethical use of modern technologies across international contexts

The International Center for AI Research and Ethics (ICAIRE), a Riyadh-based UNESCO affiliate, has launched the AI Glossary Challenge, inviting researchers, students, and practitioners to develop knowledge tools that support a responsible AI ecosystem.

By standardizing concepts and establishing a shared knowledge base, the initiative aims to promote the ethical use of modern technologies across international contexts.

The challenge comprises three specialized tracks: AI Glossary Tools for developing digital applications such as APIs and governance dashboards; Dataset Creation for building high-quality, bias-free cultural datasets; and Cultural Hallucinations Tools to detect and interpret contextual errors in large language models, enhancing their global adaptability.

Hosted on the Kaggle platform, the competition offers prizes to winning teams to foster a specialized community dedicated to AI ethics.