China Proposes to Limit Children's Smartphone Time to a Max of 2 Hours a Day

A boy covering himself with an umbrella from the rain, browses a smartphone placed on the ground at the Forbidden City in Beijing on July 13, 2023. (AP Photo/Andy Wong)
A boy covering himself with an umbrella from the rain, browses a smartphone placed on the ground at the Forbidden City in Beijing on July 13, 2023. (AP Photo/Andy Wong)
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China Proposes to Limit Children's Smartphone Time to a Max of 2 Hours a Day

A boy covering himself with an umbrella from the rain, browses a smartphone placed on the ground at the Forbidden City in Beijing on July 13, 2023. (AP Photo/Andy Wong)
A boy covering himself with an umbrella from the rain, browses a smartphone placed on the ground at the Forbidden City in Beijing on July 13, 2023. (AP Photo/Andy Wong)

China’s internet watchdog has laid out regulations to curb the amount of time children spend on their smartphones, in the latest blow to firms such as Tencent and ByteDance, which run social media platforms and online games.

The Cyberspace Administration of China on Wednesday published the draft guidelines on its site, stating that minors would not be allowed to use most internet services on mobile devices from 10 p.m. to 6 a.m., and that children between the ages of 16 and 18 would only be able to use the internet for two hours a day.

Children between the ages of 8 and 15 would be allowed only an hour a day, while those under 8 would only be allowed 40 minutes.

Only certain services, such as apps or platforms that are deemed suitable to the physical and mental development of minors, will be exempted. The CAC did not specify which internet services would be allowed exemptions, The Associated Press reported.

The restrictions are Beijing’s latest efforts to attempt to limit internet addiction, a problem it views as widespread among its youth. In 2019, Beijing limited children’s daily online game time to 90 minutes a day and tightened those restrictions in 2021, allowing children only an hour a day of online game play on Fridays, weekends and public holidays.

Short-video and online video platforms like Douyin, Bilibili and Kuaishou have offered youth modes that restrict the type of content shown to minors and the length of time they can use the service. Children are also pushed educational content, such as science experiments.

The latest restrictions would impact firms like Tencent, China’s largest online game company, and ByteDance, which runs popular short-video platform Douyin. Firms in China are often responsible for enforcing regulations.

“To effectively strengthen the online protection of minors, the CAC has in recent years pushed for the establishment of a youth mode on internet platforms, expanding its coverage, optimizing its functions and enriching it with age-appropriate content,” the CAC said.



Sony Posts 10% Profit Rise on Image Sensor Boost

(FILES) In this picture taken on May 9, 2022, the Sony logo is displayed at an entrance of the company's headquarters in Tokyo. (Photo by Philip FONG / AFP)
(FILES) In this picture taken on May 9, 2022, the Sony logo is displayed at an entrance of the company's headquarters in Tokyo. (Photo by Philip FONG / AFP)
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Sony Posts 10% Profit Rise on Image Sensor Boost

(FILES) In this picture taken on May 9, 2022, the Sony logo is displayed at an entrance of the company's headquarters in Tokyo. (Photo by Philip FONG / AFP)
(FILES) In this picture taken on May 9, 2022, the Sony logo is displayed at an entrance of the company's headquarters in Tokyo. (Photo by Philip FONG / AFP)

Sony on Wednesday reported a 10% rise in operating profit in the April-June quarter, beating analyst estimates, boosted by its industry-leading image sensor business.
Profit at the Japanese tech and entertainment conglomerate was 279 billion yen ($1.90 billion), compared with an average estimate of 275 billion yen from seven analysts polled by LSEG.
The impact from foreign exchange and higher sales helped profit at the image sensor business, a major supplier for smartphone makers, roughly triple to 36.6 billion yen.
A sprawling group encompassing music, movies, games and chips, Sony hiked its full-year profit forecast by 3% aided by foreign exchange rates.
Financial markets have been whipsawed in recent days following an interest rate hike by the Bank of Japan and weak labor data from the US that stoked recession fears.
"We are extremely concerned about the sudden fluctuations in exchange rates and possibility of economic downturn, particularly in the United States," Sony President Hiroki Totoki told an earnings briefing, according to Reuters.
The rise in the yen has left investors reassessing the outlook for Japanese multinationals, as the weak currency had provided a cushion for many heavyweight exporters.
Sony's assumed exchange rate for the year is approximately 145 yen to the dollar. On Wednesday, it was trading around 147, but it had been at 38-year lows near 162 at the start of July.
In the first quarter Sony sold 2.4 million PlayStation 5 (PS5) units, fewer than a year earlier, but booked a larger profit from its games business.
The group said in May it expects to sell 18 million PS5 units this fiscal year, compared to 20.8 million a year earlier.
The games industry is grappling with rising costs and weak pricing power. Sony-owned developer Bungie announced last week it is cutting almost a fifth of its workforce.
Sony's shares closed flat ahead of earnings and are down 8% year-to-date, giving the company a market capitalization of just over $100 billion.