With Meta’s Quest 3, Mixed Reality Is Here. So Now What?

The New York Times columnist Brian X. Chen tests the Quest 3, which Meta is marketing as the first mainstream mixed-reality headset (Via Meta)
The New York Times columnist Brian X. Chen tests the Quest 3, which Meta is marketing as the first mainstream mixed-reality headset (Via Meta)
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With Meta’s Quest 3, Mixed Reality Is Here. So Now What?

The New York Times columnist Brian X. Chen tests the Quest 3, which Meta is marketing as the first mainstream mixed-reality headset (Via Meta)
The New York Times columnist Brian X. Chen tests the Quest 3, which Meta is marketing as the first mainstream mixed-reality headset (Via Meta)

By Brian X. Chen

Last week, I spent several hours trying Meta’s latest goggles, the Quest 3. They ship next month. The headset runs virtual reality games with a novel twist: While shooting a blaster gun, snatching bats from midair and controlling a robot, I could see the real world through built-in cameras.

This is what Meta and its new rival, Apple, which recently unveiled the $3,500 Vision Pro headset, call “mixed reality” or “spatial computing,” interchangeable terms to describe computers that blend digital data with the physical world.

These immersive computers, the companies say, could eventually become indispensable tools that change the way we live. Imagine reading a holographic recipe in the corner of your eye while cooking, for example, or staring at furniture parts with digital assembly instructions overlaid on them.

But for now, the devices are primarily used for playing games, and killer apps have yet to surface.

Meta’s $500 Quest 3 headset, arriving in stores on Oct. 10 (pre-orders start on Wednesday), has sharper graphics than its predecessor, the Quest 2, which costs $200 less. Its marquee new feature is a set of high-resolution, “pass-through” cameras for seeing the outside world in color. They are a big improvement from the Quest 2’s weaker camera system, which rendered a muddy monochrome picture.

After a two-hour session playing with the Quest 3, I removed the goggles and asked Meta employees the $10 billion question about mixed reality: What’s the point?

Meta’s answer to that is vague. The ability to simultaneously interact with virtual and physical space, the company said, would make it easier for people to feel connected to one another while wearing goggles. That could eventually be useful for collaborating on work tasks. What kind of work? Those apps are actively in development, a Meta spokesman told me.

To market the Quest 3, Meta highlighted mixed reality games. In First Encounters, a space game, I used a blaster gun to shoot a virtual wall, removing pieces of it brick by brick to see into the real world.

In Stranger Things VR, a game based on the popular Netflix series, I took on the role of the show’s antagonist with telepathic powers. I could see virtual cracks embedded into the physical room surrounding me; when I pointed at the cracks and spread my fingers outward to open them up, bats flew out of the chasms. I grabbed them to squish them dead.

In Bam!, I could see other Quest 3 wearers in the room while we controlled miniature robots that battled each other inside a virtual arena. Each player could see a virtual platform containing the arena and adjust it to be level with the physical tabletop in front of them. The game was fun, but seeing others flail around their motion controllers while donning the geeky goggles didn’t improve the game (though it certainly made me feel more self-conscious).

The experience of socializing with others while playing games reminded me of the LAN (local area network) parties of the 1990s, when gamers carried bulky computers to one another’s homes to play together. It was a type of social gathering that feels antiquated now that internet speeds are zippy enough for us to play games online from our own homes.

Some mixed-reality app developers I later interviewed offered more clarity than Meta about the benefits of the technology. Naer is a start-up working on a mixed-reality app for office workers to brainstorm ideas on virtual white boards and sticky notes.

Developers there said that being able to see into the real world while juggling virtual tasks would make the experience less jarring for professionals to wear headsets while working alongside colleagues in an office.

A founder of Naer, which is based in Norway, Sondre Kvam, said: “When you’re fully closed off and somebody taps your shoulder, it’s very uncomfortable.” “But when you’re using mixed reality, you’re still a very much part of the real world — you’re no longer surprised.”

Peeking into the outside world might also make V.R. gaming more comfortable. Tommy Palm, the chief executive of Resolution Games, said that in mixed reality, gamers would probably feel more confident playing games that involved fast movement.

In his game Blaston, where players shoot guns at each other in a virtual arena, people can crouch to avoid digital projectiles. Being able to see around you would help prevent collisions with objects in the room like furniture, he said.

Those examples of mixed reality sound convincing. But after spending a few hours with the Quest 3, I got the impression that the outward-facing cameras won’t solve virtual reality’s most nagging problems with comfort, which will prevent it from becoming a mainstream hit.

Weighing about 0.4 Kg, the headset felt heavy on my head after about 15 minutes, causing neck strain. The graphics were bright and intense on the eyes. Bending over, twisting around and swinging my arms eventually felt exhausting.

So the Quest 3 may be a fun toy to entertain house guests, but most gamers looking for a social experience will probably prefer the old-fashioned setup of sitting on their couch with a game controller.

The New York Times



Google Warns Staff with US Visas against International Travel

FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
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Google Warns Staff with US Visas against International Travel

FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo
FILE PHOTO: The Google logo is displayed during a press conference in Berlin, Germany, November 11, 2025. REUTERS/Lisi Niesner/File Photo

Alphabet's Google has advised some employees on US visas to avoid international travel due to delays at embassies, Business Insider reported on Friday, citing an internal email.

The email, sent by the company's outside counsel BAL Immigration Law on Thursday, warned staff who need a visa ⁠stamp to re-enter the United States not to leave the country because visa processing times have lengthened, the report said.

Google did not immediately respond to a Reuters request for comment.

Some US embassies and consulates face visa ⁠appointment delays of up to 12 months, the memo said, warning that international travel will "risk an extended stay outside the US", according to the report.

The administration of President Donald Trump this month announced increased vetting of applicants for H-1B visas for highly skilled workers, including screening social media accounts.

The H-1B visa program, widely used by the US ⁠technology sector to hire skilled workers from India and China, has been under the spotlight after the Trump administration imposed a $100,000 fee for new applications this year.

In September, Google's parent company Alphabet had strongly advised its employees to avoid international travel and urged H-1B visa holders to remain in the US, according to an email seen by Reuters.


AI Boom Drives Data-Center Dealmaking to Record High, Says Report

AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
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AI Boom Drives Data-Center Dealmaking to Record High, Says Report

AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo
AI (Artificial Intelligence) letters and robot hand are placed on computer motherboard in this illustration created on June 23, 2023. REUTERS/Dado Ruvic/Illustration/File Photo

Global data-center dealmaking surged to a record high through November this year, driven by an insatiable demand for ​computing infrastructure to meet the boom in artificial intelligence usage.

Data from S&P Global Market Intelligence showed that there were more than 100 data center transactions during the period, with the total value sitting just under $61 billion.

WHY ‌IT'S IMPORTANT

Interest ‌in data centers ‌has ⁠swelled ​this ‌year as tech giants and AI hyperscalers have planned billions of dollars in spending to scale up infrastructure.

AI-related companies have powered much of the gains in US stocks this year, but concerns over lofty ⁠valuations and debt-fueled spending have also sparked worries ‌over how quickly corporates can ‍turn the investments ‍into profits.

BY THE NUMBERS

Including M&As, asset ‍sales and equity investments, data center investments hit nearly $61 billion through the end of November, already surpassing 2024's record high $60.81 billion.

Since ​2019, data center dealmaking in the US and Canada totaled about $160 billion, ⁠with Asia-Pacific reaching nearly $40 billion and Europe $24.2 billion.

GRAPHIC KEY QUOTE

"High interest comes from financial sponsors, which are attracted by the risk/reward profile of such assets. Private equity firms are eager buyers but are generally reluctant sellers, creating an environment where availability for sale of high-quality data center assets is scarce," said Iuri ‌Struta, TMT analyst at S&P Global Market Intelligence.


YouTube Down for Thousands of US Users, Downdetector Shows

The YouTube app icon on a smartphone in this illustration taken October 27, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
The YouTube app icon on a smartphone in this illustration taken October 27, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
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YouTube Down for Thousands of US Users, Downdetector Shows

The YouTube app icon on a smartphone in this illustration taken October 27, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
The YouTube app icon on a smartphone in this illustration taken October 27, 2025. REUTERS/Dado Ruvic/Illustration/File Photo

Google's YouTube was ​down for thousands of users in the ‌United ‌States ‌on ⁠Friday, ​according to ‌Downdetector.com, Reuters reported.

There were more than 10,800 reports of ⁠issues with ‌the streaming ‍platform ‍as of ‍08:15 a.m. ET, according to Downdetector, ​which tracks outages by ⁠collating status reports from a number of sources.

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Outage ‌reports exceeded 1,300 ‍in ‍Canada as of ‍8:29 a.m. ET; and more than 3,000 in the UK of ​8:30 a.m. ET.

YouTube did not immediately ⁠respond to a Reuters request for comment.

The actual number of affected users may differ from what's shown on Downdetector because these reports are user-submitted.