Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
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Cards to Consoles: Nintendo Opens First Museum

(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)
(FILES) This photo taken on September 24, 2024 shows large console-shaped pillows in the gift shop during a media preview of the new Nintendo Museum, located inside a renovated old factory, in the suburbs of Kyoto. (Photo by Richard A. Brooks / AFP)

Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario.”

The company began life in 1889 producing Japanese playing cards called "hanafuda" as well as Western-style ones. Nintendo launched its first home video-game machines in 1977.

Many exhibits at the museum in Kyoto's Uji city are interactive -- including an area where two people can play Mario and Donkey Kong games together on a giant console.

Other zones focus on Nintendo's vintage products. For example, there is a digital version of an ancient Japanese poetry game, and a workshop for fans to create their own hanafuda cards.

Tickets, priced at 3,300 yen ($22.60) for adults and less for children, are already sold out for October and November, AFP reported.

"Visitors can learn about Nintendo's commitment to manufacturing that places importance on play and originality," Shigeru Miyamoto, the renowned creator of "Super Mario" and other games said in a video in August.

The "Super Mario" games were launched in 1985, two years after the company began selling its classic Nintendo Entertainment System (NES) console.

The museum is part of efforts by Nintendo to broaden its brand exposure, including with a smash-hit animated movie last year featuring the Italian plumber and his colorful crew.

The company has also built a "Super Nintendo World" zone at the Universal Studios Japan theme park, featuring a Mario Kart ride with a real-life Bowser's Castle.

A similar area is set to open at the park's huge Orlando location next year.

Nintendo first announced plans for the museum in 2021.

Kensaku Namera, an analyst at Nomura Securities, told AFP that the museum fits into Nintendo's strategy as a place where "people can interact" with its gaming franchises.

Repurposing an old factory built in 1969, which was once used by Nintendo for producing playing cards and later repairing consoles, is also a canny move, he said.

"It's an effective reuse of assets" by Nintendo, Namera said.



Epic Games Accuses Samsung, Google of Scheme to Block App Rivals

 Fortnite game installing on Android operating system in this illustration taken, May 2, 2021. (Reuters)
Fortnite game installing on Android operating system in this illustration taken, May 2, 2021. (Reuters)
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Epic Games Accuses Samsung, Google of Scheme to Block App Rivals

 Fortnite game installing on Android operating system in this illustration taken, May 2, 2021. (Reuters)
Fortnite game installing on Android operating system in this illustration taken, May 2, 2021. (Reuters)

“Fortnite” video game maker Epic Games on Monday accused Alphabet’s Google and Samsung, the world’s largest Android phone manufacturer, of conspiring to protect Google’s Play store from competition.

Epic said it would file a lawsuit in US federal court in California alleging that a Samsung smartphone security feature called Auto Blocker was in truth intended to deter users from downloading Android apps from sources other than the Play store or Samsung's Galaxy store, which the Korean company elected to put on the back burner.

Samsung and Google are violating US antitrust law by reducing consumer choice and preventing competition that would make apps less expensive, Epic said.

The game company said Samsung's Auto Blocker was designed to blunt the impact of a US verdict that Epic won against Google in December 2023 that is expected to force the company to make apps easier to obtain from other sources.

Epic said it will also raise its competition concerns with regulators in the European Union, which has long scrutinized Google’s business practices.

Epic Chief Executive Tim Sweeney called the lawsuit part of a "major global fight" to defend competition and its benefits for consumers.

Samsung introduced Auto Blocker on its smartphones in late 2023 as an opt-in feature to protect users from downloading apps that may contain malware. Epic said Samsung made Auto Blocker the default setting in July and intentionally made it difficult to disable or bypass.

Cary, North Carolina-based Epic Games sued Google in 2020, claiming it stifled competition through its controls over app distribution and payments.

In that case, US District Judge James Donato in San Francisco is weighing what changes the company must make to its app business after the jury's December finding that it held an illegal monopoly.