PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP
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PlayStation at 30: How Sony's Grey Box Conquered Gaming

The little grey box sold 102 million units. Richard A. Brooks / AFP
The little grey box sold 102 million units. Richard A. Brooks / AFP

Japanese electronics giant Sony is set to celebrate 30 years since it launched the PlayStation console, the little grey box that catapulted the firm into the gaming big league.
PlayStation was Sony's first foray into the world of video games and when it hit the shelves in Japan on December 3, 1994, the company needed to sell one million units to cover its costs, AFP said.
In the end, the gadget became a legend, selling more than 102 million units, helping to launch many of the industry's best-loved franchises and positioning Sony as a heavyweight in a hugely lucrative sector.
"PlayStation changed the history of video games," said Hiroyuki Maeda, a Japanese specialist in video game history.
"It truly transformed everything: hardware, software, distribution and marketing."
One of the keys to its success was broadening the appeal of a pastime that had often been dismissed as a hobby for children.
From the off, the firm was clear that it wanted to trash this image.
In part this stems from Sony's rivalry with Nintendo, which was already a dominant player in the sector by the mid-1990s, but whose games skewed young.
Sony 'humiliated'
The original PlayStation can trace its history to a falling out between the two great Japanese firms.
They had partnered in the late 1980s to develop a version of the Super Nintendo console with an in-built CD player.
But Nintendo suspected Sony were using the project as a way to muscle into the gaming sector and abruptly cancelled the partnership in 1991.
"Sony found itself in a humiliating position," said Maeda, so pushed ahead with the project by itself.
The hardware proved to be revolutionary, CD-ROMs being cheaper and storing much more data than the cartridges used by Nintendo and other consoles.
And to further distinguish itself from Nintendo, Sony courted a young adult audience with fighting games like "Tekken", out-and-out horror with "Resident Evil" and "Silent Hill", and military titles like "Metal Gear Solid".
Its advertising also followed a more grown-up path.
Hollywood auteur David Lynch was drafted in to direct ads for the PS2 launched in 2000 -- conjuring a nightmare vision of floating heads and talking ducks certainly not meant for younger audiences.
"The older audience obviously had better purchasing power than children," said Philippe Dubois, founder of M05, a French association that aims to preserve digital heritage.
The PS2 is still the most successful console in history, having sold more than 160 million units.
'New sensations'
Over the past 30 years, the competition has intensified and the technology has been honed.
While Sega and other rivals have fallen by the wayside, Microsoft has entered the fray with its Xbox, and Nintendo is still on the scene with its Switch console.
But the industry is enduring tough times.
A surge in popularity and investment during the pandemic has subsided and Sony's PlayStation division recently laid off hundreds of workers.
Plenty of analysts are also predicting that cloud gaming will soon render consoles obsolete.
Sony appears undaunted though, recently launching an upgraded version of its PS5 with a marketing push that highlighted new AI features.
Bloomberg has reported that the Japanese firm is also planning a new hand-held version of the PlayStation, which would once again pit it against old rival Nintendo, undisputed king of portable devices.
However, for the purists, few innovations were as great as the original console's ability to handle 3D graphics.
The technology was instrumental for the appeal of classic games such as "Tomb Raider" and "Final Fantasy VII".
"We discovered sensations, emotions that we hadn't experienced with earlier consoles," said French YouTuber and PlayStation enthusiast Cyril 2.0.
He said he had collected almost every title released for the PlayStation in Europe -- some 1,400 -- and insisted the formula for success was not complicated.
"For consoles, games are still the most important thing," he said.



Nvidia Ramps up AI Tech for Games, Robots and Autos

Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
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Nvidia Ramps up AI Tech for Games, Robots and Autos

Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)
Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, US, January 6, 2025. (Reuters)

Nvidia chief executive Jensen Huang made a rock star appearance at a packed arena late Monday, touting AI chips and software for robots, cars, video games and more.

After years of being on the sidelines at the annual Consumer Electronics Show (CES) in Las Vegas, talk of computer chips was a hot ticket as people queued for hours to fill an arena to hear Huang talk AI.

"When you see application after application that is AI driven, at the core of it is that machine learning has changed how computing will be done," Jensen said during a one-man presentation on stage.

"There are so many things you can't do without AI."

Jensen's keynote came on the eve of the opening of the CES show floor, and on a day that Nvidia shares closed at a new record, giving the Silicon Valley company a market valuation of more than $3.6 trillion.

Nvidia's graphics unit processors (GPUs) for powering AI in datacenters have been snapped up by Google, Microsoft, Meta, OpenAI and others racing to be leaders in the technology.

During a lengthy presentation in Michelob Ultra Arena at Mandalay Bay resort, Huang introduced a GPU for ramping up AI capabilities in personal computers where Nvidia won the loyalty of gamers in the company's early days.

Nvidia touted the new GeForce RTX 50 series for desktop and laptop computers based on Blackwell chip architecture as its most advanced consumer GPUs.

"Blackwell, the engine of AI, has arrived for PC gamers, developers and creatives," Huang said.

PCs enhanced with RTX chips for AI capabilities will be available from an array of manufacturers including Acer, Dell, HP, Lenovo, Razer and Samsung, according to Nvidia.

An AI PC displayed during the presentation was priced at $1,299, built with the $549 RTX chip at the starting point of the new GPU line-up.

Along with rapid rendering of rich gameplay action, Nvidia AI technology will enable the creation of characters that perceive, plan and act like human players, according to Nvidia.

Such autonomous characters are being integrated into games including "PUBG: Battlegrounds", according to Nvidia.

Huang also introduced a family foundation models open to the world for advancing "physical AI" that enables robots to understand and engage in real-world tasks.

Nvidia expanded partnerships and technology for autonomous capabilities in cars as well, with Toyota joining its roster of partners.