New Brazil Law Restricts Use of Smartphones in Elementary and High Schools

Brazil's President Luiz Inácio Lula da Silva speaks at a ceremony for the signing of a bill that restricts the use of cellphones in schools nationwide, at the Planalto Palace, in Brasilia, Brazil, Monday, Jan. 13, 2025. (AP)
Brazil's President Luiz Inácio Lula da Silva speaks at a ceremony for the signing of a bill that restricts the use of cellphones in schools nationwide, at the Planalto Palace, in Brasilia, Brazil, Monday, Jan. 13, 2025. (AP)
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New Brazil Law Restricts Use of Smartphones in Elementary and High Schools

Brazil's President Luiz Inácio Lula da Silva speaks at a ceremony for the signing of a bill that restricts the use of cellphones in schools nationwide, at the Planalto Palace, in Brasilia, Brazil, Monday, Jan. 13, 2025. (AP)
Brazil's President Luiz Inácio Lula da Silva speaks at a ceremony for the signing of a bill that restricts the use of cellphones in schools nationwide, at the Planalto Palace, in Brasilia, Brazil, Monday, Jan. 13, 2025. (AP)

Brazil's President Luiz Inácio Lula da Silva on Monday signed a bill restricting the use of smartphones at school, following a global trend for such limitations.

The move will impact students at elementary and high schools across the South American nation starting in February. It provides a legal framework to ensure students only use such devices in cases of emergency and danger, for educational purposes, or if they have disabilities and require them.

"We cannot allow humanism to be replaced by algorithms," Lula said in a closed ceremony at the presidential palace in the capital, Brasilia, adding that the bill "acknowledges the work of every serious person in education, everyone who wants to take care of children and teenagers in this country."

In May, Fundacao Getulio Vargas, a leading think-tank and university, said Brazil had more smartphones than people, with 258 million devices for a population of 203 million Brazilians. Local market researchers said last year that Brazilians spend 9 hours and 13 minutes per day on screens, one of the world's highest figures.

Education minister Camilo Santana told journalists that children are going online at early ages, making it harder for parents to keep track of what they do, and that restricting smartphones at school will help them.

The bill had rare support across the political spectrum, both from allies of leftist Lula and his far-right foe, former President Jair Bolsonaro.

Many parents and students also approved the move. A survey released in October by Brazilian pollster Datafolha said that almost two-thirds of respondents supported banning the use of smartphones by children and teenagers at schools. More than three-quarters said those devices do more harm than good to their children.

"(Restricting cellphones) is tough, but necessary. It is useful for them to do searches for school, but to use it socially isn't good," said Ricardo Martins Ramos, 43, father of two girls and the owner of a hamburger restaurant in Rio de Janeiro. "Kids will interact more."

His 13-year-old daughter Isabela said her classmates struggled to focus during class because of their smartphones. She approved the move, but doesn't see it as enough to improve the learning environment for everyone.

"When the teacher lets you use the cellphone, it is because he wants you to do searches," she said. "There's still a lot of things that schools can't solve, such as bullying and harassment."

As of 2023, about two-thirds of Brazilian schools imposed some restriction on cellphone use, while 28% banned them entirely, according to a survey released in August by the Brazilian Internet Steering Committee.

The Brazilian states of Rio de Janeiro, Maranhao and Goias have already passed local bills to ban such devices at schools. However, authorities have struggled to enforce these laws.

Authorities in Sao Paulo, the most populous state in Brazil, are discussing whether smartphones should be banned both in public and private schools.

Gabriele Alexandra Henriques Pinheiro, 25, works at a beauty parlor and is the mother of a boy diagnosed with autism spectrum disorder. She also agrees with the restrictions, but says adults will continue to be a bad example of smartphone use for children.

"It is tough," she said. "I try to restrict the time my son watches any screens, but whenever I have a task to perform I have to use the smartphone to be able to do it all," she said.

Institutions, governments, parents and others have for years associated smartphone use by children with bullying, suicidal ideation, anxiety and loss of concentration necessary for learning. China moved last year to limit children’s use of smartphones, while France has in place a ban on smartphones in schools for kids aged six to 15.

Cellphone bans have gained traction across the United States, where eight states have passed laws or policies that ban or restrict cellphone use to try to curb student phone access and minimize distractions in classrooms.

An increasing number of parents across Europe who are concerned by evidence that smartphone use among young kids jeopardizes their safety and mental health.

A report published in September by UNESCO, the United Nations Educational, Scientific and Cultural Organization, said one in four countries has already restricted the use of such devices at schools.

Last year in a US Senate hearing, Meta CEO Mark Zuckerberg apologized to parents of children exploited, bullied or driven to self-harm via social media. He also noted Meta’s continued investments in "industrywide" efforts to protect children.



Microsoft Bets Big on AI in Australia with $18 Billion Investment

FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
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Microsoft Bets Big on AI in Australia with $18 Billion Investment

FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo
FILE PHOTO: A Microsoft logo is seen next to a cloud in Los Angeles, California, US June 14, 2016. REUTERS/Lucy Nicholson/File Photo

Microsoft said on Thursday that it will invest A$25 billion ($17.9 billion) in Australia by the end of 2029 to boost computing and artificial intelligence capacity, betting on growing demand for the technology in the country.

The US tech giant's latest investment reflects rising demand for AI technologies and positions Australia as a key growth market.

According to Reuters, Microsoft said the investment will support the expansion of its Azure AI supercomputing and cloud infrastructure, strengthen cybersecurity and promote AI skills development across the country.

"Australia has an enormous opportunity to translate AI into real economic growth and societal ⁠benefit," Microsoft CEO ⁠Satya Nadella, currently visiting Sydney as part of the company's global AI tour, said in a statement.

He described the initiative as Microsoft's largest investment in Australia to date.

Microsoft and its Big Tech rivals Alphabet, Amazon and Meta will collectively invest about $650 billion to scale up AI-related infrastructure this year, according to Bridgewater Associates.

"This is a serious vote of confidence in Australia as a tier-one AI market," ⁠eToro Analyst Josh Gilbert said.

"For a long time, the AI capex conversation has been a US story, with occasional nods to Japan, Singapore, and even the Middle East. The fact that Microsoft is now putting this kind of capital behind Australia, alongside similar moves across the globe, shows the region is squarely in the AI build-out plan," Gilbert added.

The investment also comes at a time when Microsoft faces growing competition in AI assistants, with its Copilot tool competing against offerings such as Anthropic's Claude and Google's Gemini. The Windows maker has been racing to improve Copilot to drive better adoption.

Microsoft also announced plans to ⁠expand its commercial cloud ⁠and AI, including graphics processing unit offerings, for Australian customers by more than 140% by the end of 2029.

For Microsoft, the investment "is about defending Azure's turf, locking in enterprise customers, and buying distribution in a market where the AI race is still wide open," eToro's Gilbert added.

The latest commitment builds on Microsoft's A$5 billion investment in 2023 aimed at expanding its hyperscale cloud computing and AI infrastructure in Australia.

"More training, better technology and new opportunities for Australians to get ahead. That's what the massive AI investment Microsoft announced today will mean for Australia," Prime Minister Anthony Albanese said in a post on X.

The Australian government welcomed the announcement, and said it will collaborate with Microsoft to forecast infrastructure needs and strengthen the country's energy systems.


Ping-Pong Robot Ace Makes History by Beating Top-Level Human Players

Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
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Ping-Pong Robot Ace Makes History by Beating Top-Level Human Players

Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)
Sony AI autonomous robot Ace returns a shot back against its human opponent, table tennis player Yamato Kawamata, during a match in December 2025, as seen in this photograph released on April 22, 2026. (Sony AI/Handout via Reuters)

An autonomous robot ping-pong player dubbed Ace has achieved a milestone for AI and robotics in Tokyo by competing against and sometimes defeating top-level human players at table tennis, a feat that could presage an array of other applications for similarly adept robots.

Ace, created by the Japanese company Sony's AI research division, is the first robot to attain expert-level performance in a competitive physical sport, one that requires rapid decisions and precision execution, the project's leader said. Ace did so by employing high-speed perception, AI-based control and a state-of-the-art robotic system.

There have been various ping-pong-playing robots since 1983, but until now they were unable to rival highly skilled human competitors. Ace changed that with its performances against human elite-level and professional players in matches following the rules of the International Table Tennis Federation, the sport's governing body, and officiated by licensed umpires.

"Unlike computer games, where prior AI systems surpass human experts, physical and real-time sports such as table tennis remain a major open challenge due to their requirements for fast, precise and adversarial interactions near obstacles and at the edge ‌of human reaction ‌time," said Peter Dürr, director of Sony AI Zurich and leader for Sony AI's project Ace.

The ‌project's ⁠goal was not ⁠only to compete at table tennis but to develop insights into how robots can perceive, plan and act with human-like speed and precision in dynamic environments, Dürr said.

"The success of Ace, with its perception system and learning-based control algorithm, suggests that similar techniques could be applied to other areas requiring fast, real-time control and human interaction - such as manufacturing and service robotics, as well as applications across sports, entertainment and safety-critical physical domains," said Dürr, lead author of a study describing Ace's achievements published on Wednesday in the journal Nature.

In matches detailed in the study, Ace in April 2025 won three out of five versus elite players and lost two matches against professional players, the top skill level in the ⁠sport. Sony AI said that since then Ace beat professional players in December 2025 and last ‌month.

Companies worldwide are making advances with robots. On Sunday, for instance, robots outran human ‌runners in a half-marathon race in Beijing.

'A BLUR TO THE HUMAN EYE'

AI systems already have excelled in digital domains in strategy games such as ‌chess and Go and at complex video games.

While video games take place in simulated environments, table tennis requires rapid decision-making, precise ‌physical execution and continuous adaptation to an unpredictable opponent, Dürr said. The ball moves at high speeds with complex spins and trajectories, pushing humans and robots to operate at the limits of sensing, prediction and motor control, Dürr said.

Ace's architecture integrates nine synchronized cameras and three vision systems to track a spinning ball with exceptional accuracy and speedy processing time.

"This is fast enough to capture motion that would be a blur to the human eye," Dürr ‌said.

The researchers developed a custom robot platform featuring eight joints. This was, Dürr said, the minimum number necessary to execute competitive shots: three for the racket's position, two for its orientation ⁠and three for the shot's speed ⁠and strength.

Mayuka Taira, a professional table tennis player who lost a match to Ace last December, said in comments provided by Sony AI that the robot's strengths "are that it is very hard to predict, and it shows no emotion."

"Because you can't read its reactions, it's impossible to sense what kind of shots it dislikes or struggles with, and that makes it even more difficult to play against," Taira said.

Rui Takenaka, an elite-level player who has won and lost matches against Ace, said in comments provided by Sony AI: "When it came to my serve, if I used a serve with complex spin, Ace also returned the ball with complex spin, which made it difficult for me. But when I used a simple serve - what we call a knuckle serve - Ace returned a simpler ball. That made it easier for me to attack on the third shot, and I think that was the key reason why I was able to win."

Ace has room for improvement, Dürr said.

"Ace has a superhuman ability to read the spin of incoming balls, and superhuman reaction time. As it learns to play not from watching humans play, but is trained by itself in simulation, it also reacts differently from human players and creates surprising situations," Dürr said. "At the same time, professional human athletes are very good at adapting to their opponent and finding weaknesses, which is an area that we are working on."


ICAIRE Launches Global ‘AI Glossary Challenge’ to Promote Responsible Innovation

The initiative aims to promote the ethical use of modern technologies across international contexts
The initiative aims to promote the ethical use of modern technologies across international contexts
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ICAIRE Launches Global ‘AI Glossary Challenge’ to Promote Responsible Innovation

The initiative aims to promote the ethical use of modern technologies across international contexts
The initiative aims to promote the ethical use of modern technologies across international contexts

The International Center for AI Research and Ethics (ICAIRE), a Riyadh-based UNESCO affiliate, has launched the AI Glossary Challenge, inviting researchers, students, and practitioners to develop knowledge tools that support a responsible AI ecosystem.

By standardizing concepts and establishing a shared knowledge base, the initiative aims to promote the ethical use of modern technologies across international contexts.

The challenge comprises three specialized tracks: AI Glossary Tools for developing digital applications such as APIs and governance dashboards; Dataset Creation for building high-quality, bias-free cultural datasets; and Cultural Hallucinations Tools to detect and interpret contextual errors in large language models, enhancing their global adaptability.

Hosted on the Kaggle platform, the competition offers prizes to winning teams to foster a specialized community dedicated to AI ethics.