The Success of AI Music Creators Sparks Debate on Future of Music Industry

This photo provided by Hallwood shows British AI music creator Oliver McCann, on Aug. 7, 2025, in West Hollywood, Calif. (Hallwood via AP)
This photo provided by Hallwood shows British AI music creator Oliver McCann, on Aug. 7, 2025, in West Hollywood, Calif. (Hallwood via AP)
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The Success of AI Music Creators Sparks Debate on Future of Music Industry

This photo provided by Hallwood shows British AI music creator Oliver McCann, on Aug. 7, 2025, in West Hollywood, Calif. (Hallwood via AP)
This photo provided by Hallwood shows British AI music creator Oliver McCann, on Aug. 7, 2025, in West Hollywood, Calif. (Hallwood via AP)

When pop groups and rock bands practice or perform, they rely on their guitars, keyboards and drumsticks to make music. Oliver McCann, a British AI music creator who goes by the stage name imoliver, fires up his chatbot.

McCann's songs span a range of genres, from indie-pop to electro-soul to country-rap. There’s just one crucial difference between McCann and traditional musicians.

"I have no musical talent at all," he said. "I can’t sing, I can’t play instruments, and I have no musical background at all."

McCann, 37, who has a background as a visual designer, started experimenting with AI to see if it could boost his creativity and "bring some of my lyrics to life." Last month, he signed with independent record label Hallwood Media after one of his tracks racked up 3 million streams, in what's billed as the first time a music label has inked a contract with an AI music creator.

McCann is an example of how ChatGPT-style AI song generation tools like Suno and Udio have spawned a wave of synthetic music. A movement most notably highlighted by a fictitious group, Velvet Sundown, that went viral even though all its songs, lyrics and album art were created by AI.

It fueled debate about AI's role in music while raising fears about "AI slop" — automatically generated low quality mass produced content. It also cast a spotlight on AI song generators that are democratizing song making but threaten to disrupt the music industry.

Experts say generative AI is set to transform the music world. However, there are scant details, so far, on how it's impacting the $29.6 billion global recorded music market, which includes about $20 billion from streaming.

The most reliable figures come from music streaming service Deezer, which estimates that 18% of songs uploaded to its platform every day are purely AI generated, though they only account for a tiny amount of total streams, hinting that few people are actually listening. Other, bigger streaming platforms like Spotify haven't released any figures on AI music.

Udio declined to comment on how many users it has and how many songs it has generated. Suno did not respond to a request for comment. Both have free basic levels as well as pro and premium tiers that come with access to more advanced AI models.

"It’s a total boom. It’s a tsunami," said Josh Antonuccio, director of Ohio University's School of Media Arts and Studies. The amount of AI generated music "is just going to only exponentially increase" as young people grow up with AI and become more comfortable with it, he said.

Yet generative AI, with its ability to spit out seemingly unique content, has divided the music world, with musicians and industry groups complaining that recorded works are being exploited to train AI models that power song generation tools.

Record labels are trying to fend off the threat that AI music startups pose to their revenue streams even as they hope to tap into it for new earnings, while recording artists worry that it will devalue their creativity.

Three major record companies, Sony Music Entertainment, Universal Music Group and Warner Records, filed lawsuits last year against Suno and Udio for copyright infringement. In June, the two sides also reportedly entered negotiations that could go beyond settling the lawsuits and set rules for how artists are paid when AI is used to remix their songs.

GEMA, a German royalty collection society, has sued Suno, accusing it of generating music similar to songs like "Mambo No. 5" by Lou Bega and "Forever Young" by Alphaville.

More than 1,000 musicians, including Kate Bush, Annie Lennox and Damon Albarn, released a silent album to protest proposed changes to UK laws on AI they fear would erode their creative control. Meanwhile, other artists, such as will.i.am, Timbaland and Imogen Heap, have embraced the technology.

Some users say the debate is just a rehash of old arguments about once-new technology that eventually became widely used, such as AutoTune, drum machines and synthesizers.

People complain "that you’re using a computer to do all the work for you. I don’t see it that way. I see it as any other tool that we have," said Scott Smith, whose AI band, Pulse Empire, was inspired by 1980s British synthesizer-driven groups like New Order and Depeche Mode.

Smith, 56 and a semi-retired former US Navy public affairs officer in Portland, Oregon, said "music producers have lots of tools in their arsenal" to enhance recordings that listeners aren't aware of.

Like McCann, Smith never mastered a musical instrument. Both say they put lots of time and effort into crafting their music.

Once Smith gets inspiration, it takes him just 10 minutes to write the lyrics. But then he'll spend as much as eight to nine hours generating different versions until the song "matches my vision."

McCann said he'll often create up to 100 different versions of a song by prompting and re-prompting the AI system before he’s satisfied.

AI song generators can churn out lyrics as well as music, but many experienced users prefer to write their own words.

"AI lyrics tend to come out quite cliche and quite boring," McCann said.

Lukas Rams, a Philadelphia-area resident who makes songs for his AI band Sleeping With Wolves, said AI lyrics tend to be "extra corny" and not as creative as a human, but can help get the writing process started.

"It’ll do very basic rhyme schemes, and it’ll keep repeating the same structure," said Rams, who writes his own words, sometimes while putting his kids to bed and waiting for them to fall asleep. "And then you’ll get words in there that are very telling of AI-generated lyrics, like ‘neon,’ anything with ‘shadows’."

Rams used to play drums in high school bands and collaborated with his brother on their own songs, but work and family life started taking up more of his time.

Then he discovered AI, which he used to create three albums for Sleeping With Wolves. He's been taking it seriously, making a CD jewel case with album art. He plans to post his songs, which combine metalcore and EDM, more widely online.

"I do want to start putting this up on YouTube or socials or distribution or whatever, just to have it out there," Rams said. "I might as well, otherwise I’m literally the only person that hears this stuff."

Experts say AI's potential to let anyone come up with a hit song is poised to shake up the music industry's production pipeline.

"Just think about what it used to cost to make a hit or make something that breaks," Antonuccio said. "And that just keeps winnowing down from a major studio to a laptop to a bedroom. And now it’s like a text prompt — several text prompts."

But he added that AI music is still in a "Wild West" phase because of the lack of legal clarity over copyright. He compared it to the legal battles more than two decades ago over file-sharing sites like Napster that heralded the transition from CDs to digital media and eventually paved the way for today's music streaming services.

Creators hope AI, too, will eventually become a part of the mainstream music world.

"I think we’re entering a world where anyone, anywhere could make the next big hit," said McCann. "As AI becomes more widely accepted among people as a musical art form, I think it opens up the possibility for AI music to be featured in charts."



Meta’s Teen Safety Deal Runs into an Unsolved Problem: Proving Age

A Meta logo is seen at the Viva Technology conference dedicated to innovation and startups at Porte de Versailles exhibition center in Paris, France, June 14, 2023. (Reuters)
A Meta logo is seen at the Viva Technology conference dedicated to innovation and startups at Porte de Versailles exhibition center in Paris, France, June 14, 2023. (Reuters)
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Meta’s Teen Safety Deal Runs into an Unsolved Problem: Proving Age

A Meta logo is seen at the Viva Technology conference dedicated to innovation and startups at Porte de Versailles exhibition center in Paris, France, June 14, 2023. (Reuters)
A Meta logo is seen at the Viva Technology conference dedicated to innovation and startups at Porte de Versailles exhibition center in Paris, France, June 14, 2023. (Reuters)

Meta's landmark settlement with nearly every US state promises curfews and time limits for teens on Instagram and Facebook -- but rests on age and parent checks nobody has figured out how to make work.

The deal, which ended a federal trial in Oakland, California, on Wednesday, gives Meta one year to identify which of its users are 13 to 17 years old.

Those accounts will have curfews and time limits switched on by default, and only parents will be allowed to loosen them.

How that gets enforced is unclear -- and any system Meta builds risks angering privacy advocates, who warn it hands platforms and governments yet another way to identify users, infringing on civil liberty.

For the new regime to work, Meta must determine the age of every user in the participating states and territories, adults included.

Methods could include identification documents, mandatory selfies, or analysis of user activity. Any account not verified within 14 days will face the same constraints as a teenager's.

These approaches have already faltered elsewhere.

Eight months after social networks were banned for under-16s in Australia, teen usage has climbed back almost to previous levels, thanks to virtual private networks, or VPNs, that conceal a user's real identity and location.

As for parents, the agreement offers no way to establish that a supervising adult is who they claim to be.

What would stop an older sibling from passing themselves off as a guardian, Judge Yvonne Gonzalez Rogers asked Wednesday as she weighed Meta's plans.

"There is some fluidity, very intentionally," said Nicklas Akers, a California prosecutor, who added that there was no plan to require a birth certificate or identification from the parent.

- Margin of error -

With no reliable way of verifying ages and parents, curfews and time limits remain theoretical.

"Teens are notorious for finding workarounds to these types of rules, and parents can also override some of the most stringent ones," said social media industry expert Jasmine Enberg.

"Looking ahead, that could take some of the responsibility away from Meta and put it on parents, with the goal of helping insulate the company from similar cases in the future," she added.

In France, where a ban on under-15s was just struck down by the Constitutional Council, many children get around the rules with their parents' help, according to the communications regulator Arcom.

If Meta cannot verify a user with identification, such as a driver's license or passport, it will estimate age by analyzing that user's activity -- collecting still more data in the process.

"This enshrines Meta's harmful surveillance into law, and it will compromise users' privacy and anonymity while increasing their exposure to data breaches and government data requests," the digital rights group Electronic Frontier Foundation said in a statement.

The settlement does include safeguards, limiting data collection to what age estimation requires and letting adults wrongly classified as minors appeal.

It is "the most significant intervention in children's online safety we have seen," said Iain Corby, head of the AVPA, an industry association for age-verification providers.

Identification documents carry their own risks. In October, a breach at a third-party age-verification company potentially exposed the government IDs of 70,000 Discord users.

- Improvising -

With no reliable or trusted methods available, everyone is improvising.

OpenAI applies a restricted version of ChatGPT to minors by guessing a person's age from their usage patterns, an approach Meta's settlement allows.

In the European Union, where the tracking of minors is tightly constrained, it has delayed the rollout for months.

France has sketched out a different path, in which a trusted third party verifies ages using the "double-blind system" already in place for adult sites.

The verifier does not know which site is asking, and the site gets only a binary answer: allowed or not.

Nothing like that exists in the United States, where Meta will run the checks itself -- and keep the data.


Google Changes Spam Policy in EU to Avert Antitrust Fine

The Google logo is seen outside the company's offices in London, Britain, June 24, 2025. (Reuters)
The Google logo is seen outside the company's offices in London, Britain, June 24, 2025. (Reuters)
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Google Changes Spam Policy in EU to Avert Antitrust Fine

The Google logo is seen outside the company's offices in London, Britain, June 24, 2025. (Reuters)
The Google logo is seen outside the company's offices in London, Britain, June 24, 2025. (Reuters)

Alphabet's Google ‌on Friday said it had changed its spam policy in Europe to address EU concerns that could have resulted in an antitrust fine.

The US tech giant found itself in EU regulators' crosshairs after publishers complained about its site reputation abuse policy.

It targets the practice of publishing ‌third-party pages on a ‌site in an ‌attempt ⁠to abuse search rankings ⁠by taking advantage of the host site's ranking signals, commonly referred to as parasite SEO.

The EU said that its monitoring showed that Google's spam policy demoted news media ⁠and other publishers' websites and content ‌in Google ‌search results, when those websites include content ‌from commercial partners.

Google said that ‌from August 30 any manual actions taken to demote sites would not apply to users in the 27 EU ‌nations, Iceland, Norway and Liechtenstein (the European Economic Area).

The policy would not ⁠change ⁠outside the European Economic Area, it added.

Concerns about the policy had prompted the European Commission, which acts as the EU competition enforcer, to open an investigation under the Digital Markets Act, which aims to rein in the power of Big Tech.

DMA breaches can cost companies fines of up to 10% of their global annual turnover.


Meta Settlement Opens New Front in Global Fight Over Social Media Harm

The logo of Meta at the Meta Lab in Los Angeles, California, US, May 20, 2026. (Reuters)
The logo of Meta at the Meta Lab in Los Angeles, California, US, May 20, 2026. (Reuters)
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Meta Settlement Opens New Front in Global Fight Over Social Media Harm

The logo of Meta at the Meta Lab in Los Angeles, California, US, May 20, 2026. (Reuters)
The logo of Meta at the Meta Lab in Los Angeles, California, US, May 20, 2026. (Reuters)

Meta's move to restrict teenagers' use of social media in the US shows companies have tools to better protect young people online, Australian officials said on Thursday, while in the Philippines, an official said the US company had pledged to boost protection there too.

Meta's up to $18 billion settlement with nearly all US states over social media harm to teenagers has opened a new front in a global government fight to protect children and curb addiction to platforms such as Facebook and Instagram.

Governments around the world are trying to curb children's access to harmful online content, including a world-first ban in Australia late last year on social media for children under 16.

Australian Communications Minister Anika Wells said in an email to Reuters that social media companies "have the tools at their disposal to protect ‌young people from ‌their addictive features but have chosen not to use them".

Meta agreed to pay up to $18 ‌billion ⁠over a decade ⁠and limit how teenagers use Facebook and Instagram under an agreement with nearly all US states to resolve claims that it designed those platforms to addict children. Meta denied wrongdoing in agreeing to settle.

The deal brings sweeping changes to Meta's Facebook and Instagram platforms in the United States, including imposing a default two-hour limit on its apps for users under the age of 18.

In South Korea, the media regulator said some of Meta's measures should be applied to young users worldwide, rather than just in specific markets. Mexican president Claudia Sheinbaum said the government needed to review its potential impact for Mexico.

There were some early signs that the settlement could help other countries win similar measures.

Philippines Department of Information ⁠and Communications Technology Secretary Henry Aguda told Reuters that both Meta and gaming platform Roblox had ‌pledged in a meeting on Thursday to tighten age verification processes in the ‌country, as well as expand parental controls and implement time limits on the social media.

The European Commission said it was waiting for Meta ‌to present changes to limit the addictive designs of its social networks.

The Commission already issued preliminary findings earlier this year that Meta ‌breached the Digital Services Act (DSA). In July, it said Facebook and Instagram should disable autoplay and endless scrolling by default, introduce screen-time breaks and change recommendation systems to reduce incentives to keep users engaged — measures that go beyond the US settlement.

In April, the Commission said Meta had failed to stop children under 13 from opening or maintaining accounts. The US settlement could make it harder for Meta to argue that tougher age-verification measures are impractical.

"We ‌have been very clear ... we expect proper screen time management, we expect proper parental control on these platforms. Meta knows ... the ball is in Meta's court," said spokesperson Thomas Regnier.

EXECUTION ISSUES

Enforcement ⁠of restrictions in Australia has, ⁠however, been patchy so far.

Early evidence suggests the law has been undermined by weak age-verification systems, with multiple studies, including from Australia's internet regulator, showing 80% of minors were still on social media months after the ban took effect in December. That prompted lawmakers to double the maximum fine and increase regulatory powers.

In Asia, countries including China, South Korea, India, Malaysia, Indonesia and the Philippines are also seeking tighter oversight of social media as well as curbs, including to block alleged scams, and in particular to protect children.

Australian class-action law firm Shine Lawyers said it was in discussions with Mark Lanier, a lawyer who worked on the California action against Meta, about a potential similar action.

"For years, families have been asking whether enough has been done to protect children from platform features designed to maximize engagement," said Shine Lawyers head of class actions Craig Allsopp.

"We are now examining whether similar legal issues arise in Australia, including whether Australian children and families may have claims connected to the design, operation and promotion of social media platforms. If Australian families have been affected, they deserve answers."